The movement and platforming mechanics feel very nice. I did not try it with a controller, but had some trouble with holding shift to do things. Perhaps a button remapping feature would solve for that observation?
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Backpack Boy (2023 Jam Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 4.400 | 4.400 |
Theme | #21 | 4.267 | 4.267 |
Originality | #57 | 4.000 | 4.000 |
Presentation (graphics, audio) | #65 | 4.133 | 4.133 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
You use a flashlight, a lantern, and a portal to change the mode that the world is in.
Comments
this was a really clever game! the puzzles weren’t extremely difficult but were still very satisfying to solve. the physics could get a little finicky at times with the main mechanic, such as with moving platforms getting stuck on a single pixel, though with a couple tweaks it could be super solid. i also found a bug where if you pick up a lit lantern while your flashlight is active, your flashlight beam just stays in place and doesn’t move with you. outside of the gameplay, the pixel art was SUPER well done! especially the backgrounds, those were beautifully made! the music was also great, and as a final note i loved the twist at the end. loved it!!
Thank you! We caught the flashlight pickup glitch shortly after uploading but it was too late to fix. The backgrounds were actually super easy, barely an inconvenience. I took real pictures and pixelated them down to 320x180 (the resolution of the game), adjusted the color palette to include only the colors for that mode, and then messed with saturation and contrast values.
Initially I wasn't sure about this game, thought it would just be another 2D platformer. But this is so incredibly solid and polished and genuinely fun. So happy I gave it a try and will definitely be following you in all future endeavors
This game is so sick. The puzzles are super well designed, and make me feel really smart for completing them, which is exactly what you want out of a puzzle game like this. Also the narrative elements being told without a lick of dialogue was super cool. A really tight and concise experience. you guys should be super happy with what you got done. One complaint i have is that the final sequence was a little tight, and a bit frustrating, but otherwise a really fun and cool way to end the game.
so good I played it several times and broke the game twice as many
This is very well made! Really clever consept, puzzles were nicely balanced as well. It never got to a point where it felt frustrating to solve. Well done!
This is fantastic, only minor issue is the controls felt a bit finnicky and unintuitive. It was workable until the time pressure got added but I couldn't get to the end because of that.
This is such a cool concept overall! I love how you took the theme and ran with it. awesome job :D
Fantastic platformer with smart puzzles (the use of boxes and the thing with the switch on top is superb)! The beautifully melancholic music and the setting evokes Celeste and I love it. You've got something very good here devs, very well done.
Best game so far.
The puzzle mechanics are fantastic and the way you combine them was really fun.
I could see this being expanded with a lot more puzzles. Lot's of potential.
The little escape sequence at the end was nice too and gave me a little "oh that's so clever" moment when I fell from the cliff.
Overall amazing game.
This is so good, enjoyed it a lot! Coming in, I expected it to be a precision platformer, but turned out it's a puzzle platformer with a really well-thought mechanic and theme! I really love the ending. Noticed the skull in the beginning and I was like "why is that thing there?"
And when we reached the monster, I am like "oh is that past and future?" and I thought it was just going to be appearing there but then the ending hits me. Well done. Great foreshadowing, great storytelling, great puzzle. Love the arts.
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