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A jam submission

poweryView game page

parry to gain POWER
Submitted by UDR — 7 days, 9 hours before the deadline
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Play POWERY

powery's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1413.9763.976
Theme#1673.6753.675
Fun#2223.2623.262
Originality#3773.1593.159

Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
parry to gain more power, collect MAX POWER to unleash a powerful screenwiping SHOCK!

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Comments

Viewing comments 102 to 94 of 102 · Next page · Last page
Submitted(+1)

I was going through the comments for my game, and could have sworn I made a comment on this game, given I've rated but I guess I haven't. It was definitely a fun game. The parrying can get really difficult because there are SO many enemies that can all be swinging at different times, but aside from that the balance doesn't seem too bad. One thing I think could REALLY benefit that game though is just some juice. Make parrying FEEL realllly good (maybe sound effects, freeze frames, particle effects, just juice the hell out of it) given it's the central mechanic of the game, and it could feel absolutely awesome. Great job!

Developer(+1)

thank you for the kind words and I feel the same way. I really wanted to get more juice in but u know how game jams go, next year I wanna spend even more time on this jam

Submitted(+1)

The music and art in this rule, and it was very satisfying to build up the ultimate attack and unleash. Also loved how well all the SFX fit in with the music. Would love a little more feedback on the hits and damage, but overall it's a really impressive package, nice work!

Submitted(+1)

Pretty nice style. I really enjoyed the synthwave soundtrack (especially the way it doesn't cut when you retry, keeps me in the zone and makes me want to play again).

I did find that going for 1 parry -> ultimate was so powerful that dodging, attacking, etc were just entirely irrelevant, which is a little bit lame. The resource management aspect of attacks using your power is a fun idea, but in practice there's almost no reason to ever attack BECAUSE it drains your power. The dodge roll also feels pretty poor to use. It would be nice if it sent you a larger, fixed distance away (as a safer, but more committal option?), rather than just adding I-frames to your regular movement (isn't this what parry does already, for more benefit?). Generally, I would have liked to see more viable playstyles.

Also (I'm only nitpicking here because the aesthetics are otherwise quite solid) I would make sure that pixellated fonts like the one you chose do not render with antialiasing (those blurry edges). Usually just picking the right font size eliminates this problem. Nice work on the game!

Submitted(+1)

This game is so stylish and has some really great aspects. I had a tough time figuring out the parry window both because enemy attacks are not super clear and there is not enough feedback to indicate a parry or when an attack lands on you. The leveling system is great and the core concept is very fun, just needs some polish. Love the music and art as well!

Submitted(+1)

Super cool! I got to level 19 with 174 kills. I like the dark visuals paired with the relaxing music, creates a nice vibe. I think the parry window and hitbox feels a little too tight, couldn't get a reliable timing down. I really like the upgrade system where you only have a limited number of visits to the stone pillars, very cool. Overall great job!

Developer(+1)

thanks! will make sure to get to your game before the night is up!

Submitted(+1)

Very slick, a pretty fun game. Love the music!

Developer(+1)

thanks! will make sure to check out your game before the window closes tonight

Submitted(+1)

Pretty sick! I feel the enemies could contrast a bit more with the background though.

Developer

thanks for the feedback and yep noted haha, that will be changing in a post jam version

Submitted (1 edit) (+1)

No wonder it has more than 100 ratings, Masterfully done! But an invincibility frame or two would really help haha

Developer

wow thank you so much for the kind words. I honestly can’t believe how many ratings it’s gotten and yea I definitely needed more time for balancing and need some more iframes lol

Submitted(+1)

What a vibe! I think the parry system could use some work. I felt like it wasn't very clear whether or not I was successfully parrying, and maybe less enemies could have helped that

But I think the leveling system is an impressive thing to add. EXTREMELY fun to look at/listen to, a lot of dope features, just a generally awesome foundation. Great work!

Viewing comments 102 to 94 of 102 · Next page · Last page