Love the nuke effect and balancing between swapping weapons. The enemy variety you got into the jam is really impressive. I've never been very good at games that involve rocket jumping 😔
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lith_ion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #75 | 3.818 | 3.818 |
Theme | #80 | 4.045 | 4.045 |
Presentation | #92 | 4.239 | 4.239 |
Originality | #169 | 3.716 | 3.716 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
As a robot who has gone rogue, the player can absorb electrical power from enemies to charge their power blast. The blast can also activate power acceptors to power and interact with the environment.
Comments
Some really cool visuals, reminds me of ultrakill. That main eletro-ball ability is real fun. I ran into some heavy performance issues once I reached the inside of the building, so I had to call it quits after failing to do the platforming at a low framerate a few times. Aside from that though, this was a really fun and good-looking game!
amazinggg visuals are gameplay, i found myself kinda skipping some of the platforming because rocket jumping up walls was just too much fun... STILL REALLY GOOD!! great job!!
Super awesome game, I loved the music, visuals and the gameplay! p.s Please add a slide :)
Love the aesthetics, the sound effects and the music. Gameplay felt good and I liked the idea of being able to sap power from robots to use special weapons. Super fun!
I really love the combat, switching between two attack types was lots of fun! Also rocket jumps are always awsome, even used it to skip some platforming sections lol. Nice work!
I'm not gonna lie, I'm very skeptical that this was completed in a week! What a blast, excellent game!
Big fan of the cel shader you cooked up! The VFX and animations were all super satisfying too! Easy to get lost in the flow, I appreciate endless mode! #grameplay
Really fun game to just run around and kill stuff so the endless mode is a super nice inclusion! The back and forth between the two forms of damage dealing is also really well done.
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