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How does your game represent "Power"?
Your mech is indestructible but loses power when you take damage or shoot missiles. You'll have to go on foot to secure a new battery and power up again!
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Comments
Absolutely love the idea of having to exit your mech in the fight. Would have been cool to have upside to being outside, like maybe running faster for example, kinda like in the airplane levels in cuphead. Even if the controls felt good, it was hard to get away from the boss. Loved the music and visuals. Thanks for the game!
Great use of Power and having "two" playable characters was a great concept.
I found the first level quite challenging actually and would suggest an easier level to get use to the game features.