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A jam submission

SparkyView game page

Can you restore the power cores and save your owner before you run out of power?
Submitted by HipRhombus — 1 hour, 33 minutes before the deadline
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Sparky's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2103.5563.556
Presentation#4352.7782.778
Originality#4382.8892.889
Fun#4992.3892.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Sparky needs to restore power to his home to save his owner!

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Comments

Submitted(+2)

The power bar really stresses me out (in a good way), it's like a ticking time bomb to your doom. Good game!

Submitted(+1)

Pretty nice, i think the character moves to slow or the levels are too big. It took forever to get anywhere. Nice job on the art!

Submitted(+1)

nice game and have a good idea 🔥 i hope you will rate my game 😊🧡

Submitted(+1)

This was a very interesting game! The cutscene at the start is neat, although I wished there was some music backing it up. The game itself is great and surprisingly difficulty, strategizing and planning my position and when to unleash my barks at which enemy was tons of fun! Well done!

Submitted(+1)

I realized way too late that I could rapid-fire bark. Anyways, nice work! Love the music :)

Submitted

Really charming game! The art was really great, and the sounds were neat too. I think the idea of losing power as you move is misplaced though, I would recommend flipping it and making it so you gain power as you stand still, because as it is now it feels like I'm being punished for doing something that I HAVE to do. I think fixing that would also fix a few of the level design issues too. In the end it's a really good game though, good job!

Submitted(+2)

Really charming game! The art was really great, and the sounds were neat too. I think the idea of losing power as you move is misplaced though, I would recommend flipping it and making it so you gain power as you stand still, because as it is now it feels like I'm being punished for doing something that I HAVE to do. I think fixing that would also fix a few of the level design issues too. In the end it's a really good game though, good job!

Submitted(+2)

Nice stuff!  The walk to the end was a little on the long side, but I appreciated the tension of hoping I was going the right way :D  Very cool song too!

Submitted(+2)

Me, a dog that barks electricity at slimes: "Peace was never an option"

Submitted(+2)

Fun simple game. Cute art, and everything functions well. I restored the 4 cores and was expecting another video but nothing really happened, was not sure if their was an ending aside from this. Took me about 15 minuets Well done!

Developer

Did you try the path to the right? *wink wink* Thanks for the review, glad you enjoyed it!

Submitted

:D missed it.

Submitted

The presentation was quite good, but the level design was lacking in some major ways

Submitted(+2)

Really cute art! I missed some staff to bark at in the labyrinth at the bottom.

Developer (1 edit) (+1)

Haha thanks! I did that intentionally, I tried to make some variation in the challenges for the power cores. 1 is all combat, 1 is all navigation, and 1 is a mix of both. But I agree, in a more fleshed-out version perhaps I would have some doors or something that would unlock when you bark at them in the maze

Submitted(+2)

Having a video before the game is a cool touch, though I think for making it comfortable adding the ability to skip would be nice

Otherwise good job!

Developer

Thanks! 

There is a 'Skip Intro' setting in the options, which will skip the beginning cutscene and go right into the gameplay if you have already seen it. It can be toggled on from the options menu, which is on the main menu and pause screens.