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Ghost Frame 1D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #11 | 4.205 | 4.205 |
THEME | #42 | 4.000 | 4.000 |
SOUNDS | #293 | 3.068 | 3.068 |
OVERALL | #314 | 3.341 | 3.341 |
DESIGN | #402 | 3.045 | 3.045 |
VISUALS | #556 | 2.841 | 2.841 |
MUSIC | #709 | 1.773 | 1.773 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
this game suited the theme well , really innovate XD
this game suited the theme well , really innovate XD
Dude, I absolutely love the theme of this game! Great job,
Oo this has so much potential! I didn't know 1-D games were a thing but I'm very into it.
A 1D game is a great interpretation of the theme! It was fun!
The idea for a 1D game is so cool! It's really unique and fits the game jam's theme incredibly well!
a unique and interesting take on the theme! well done! :D
You again ;) . I really like the experiment. Great job.
An original and interesting idea! I took this as a game where you have to fill in the visual blanks yourself. The gameplay is just as cool even so. The sounds are great too!
Super creepy, I love it! Really great concept, I'd totally play a full game with this premise! Sound & voice design is also stellar!
Really cool game and very innovative.
Hard at the start to know what's going on, but once you get it it's just like any other game. Really liked the lighting as well with the light going back and forth in one room, you really made the most of what could be done with one dimension.
Crazy innovative game. At first it was really hard to tell what was going on until I made the connections on what lines represented what. Great implementation of the theme "Less is More," where you've really nailed the mood using only one dimension. My only complaint is that the sounds are pretty loud and it's hard to tell what they're saying. Great work overall!
Surprisingly spooky, given you only had one dimension to work with! I really didn't expect much, but the mechanics are actually pretty fun!
I like it however the gradients make it a bit hard to tell what's what and the ghost are quick, but I love the concept and would play an extended version.
i dont know whats going on
Thanks for feedback. It was definitely hard juggling making the game legible and making it atmospheric. I'll try to explain what I was trying to get across...
Ghosts are represented by translucent flickering pixel clusters that move. When you press Z/Space, there's a flash in front of your character that represents a camera flash. The closer an enemy is, the more damage and knockback they take from your camera.
All the rooms have doors in them, which you enter with Z/Space. They are all the same color and all 2 pixels wide. They are also usually a source of light in rooms. A couple doors are locked. To unlock them, you simply need to walk over the keys (which flash to make them more visible). You just have to reach the last locked room to win.