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A jam submission

SpeedHook! BTP JAM GAMEView game page

A Fun, Speedrunning Based platformer made for the 3rd BTP Jam
Submitted by WallJumpGames, Yazorius (@YAZORIUS), Totally (@magic_totally) — 5 hours, 24 minutes before the deadline
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SpeedHook! BTP JAM GAME's itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#1833.4663.466
SOUNDS#2513.1643.164
INNOVATION#3183.1233.123
VISUALS#3483.4113.411
OVERALL#3963.1783.178
DESIGN#4642.9182.918
THEME#6402.4932.493

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 71 · Previous page · First page
Submitted

It's really cool, that I have to exploit these intentional bugs to get around the obstacles.

I was super confused for a few minutes, I didn't know that the grappling hook only worked on the yellow box. Some sort of an in-game tutorial is definitely needed, in my opinion.

When it comes to controls, the wall jumping was also a little weird. Quite often it didn't register, I had to press the buttons very precisely to make the game register, that I want to do a wall jump.

 Also I'm not sure how the game fits the "less is more" theme.

Once I figured things out and got somewhat used to the controls, the game was quite fun. :)

Developer(+1)

It would've made more sense if it wasn't for a major bug, but it is a golf like scoring system, which means, quicker completion means more points. We didn't have time to implement tutorials, but we are going to expand and continue with this project, so a tutorial will be added. The wall jump was a bug, but it led to quite a few fun challenges, so I utilised it in level design, but we will make intentional, and therefore easier to use in  an update. Thanks for all your feedback! :D

Submitted

It's fun, but sometimes I stuck into the wall.

Developer

We are aware of this bug, but unfortunately it is not a quick fix, so we couldn't fix in time for the jam. Good to know you liked the game tho. We put checkpoints frequently as the game is hard, and to slightly negate this issue.

Submitted(+2)

i liked the game, very fast paced, i encountered a bug, in which if you hook very close to the cubes, you clip trough them and get stuck inside them, other than that cool game, the  music is good!!

Developer(+1)

This is partly intentional, but when you get stuck, we know it is annoying. Thanks for the feedback.

Submitted(+1)

Hi,

This is a cool concept, and I really like the artwork! Unfortunately I couldn't get the grappling hook to work, but that may have just been me, tried left/right click. I am on Windows though so may have been that. Love the animation and sounds as well though so great job overall, and really like the grappling idea :)

Cheers

Developer

Hi, did you press on the yellow blocks, as they are the only thing you can grapple with? Otherwise that is an odd bug nobody else has encountered

Submitted

Ah no sorry I didn't realise that! Assumed you'd be able to do it everywhere! I'll give it another go :)

Submitted(+1)

You're right it does work perfectly, I was just being a moron! It's really cool once I get it working, actually quite like that you can phase through the walls when you're grappling, adds an extra element to the challenge haha :) Great job!

(+1)

(Btw the grappling hook only works on certain blocks, you should be able to figure which ones when you play it. They do have a different tile/texture) :)

Submitted

Wow i enjoyed thi more than i thought i would be :D. Grapplin mechanic is really fun to play around . My only issue sometimes you can get stuck and cant get out :/ .I know you can restart to the check point but its annoying when it happens often. Other than that the game has potential i hope you work on this after the jam.Overall great work :D

Developer

This is an issue we were aware of, but it is not  a quick fix, and removing the places where it could happen would be very detrimental to the game. We do plan to expand this game,  and polish and bugfix out situations like these, in ways that wouldn't ruin the game. Happy you like it! :D

Very Nice Game But cant understand the game properly,

but its very nice to play!

Submitted

That was pretty damn enjoyable! Loved the graphics and sound design was great! However i did get stuck in the grappling-boxes quite often, although it wasnt to frustrating as you could respawn very close each time! Overall really fun! Good job! 

Developer(+1)

I was aware this was an issue, but the way grappling works meant it was not a quick fix. Good to know you liked it! We are working on a remake, with the main focus of improvement being  the grapple element, and I hope you will stick around and check it out when it comes.
:)

Submitted

Absolutley :), and I completley understand, its often hard to even count the amount of small bugs a game jam game has, very much including my own!

Submitted(+1)

A little buggy, I got stuck in the wall right at the beginning. But other than that pretty fun game.

Developer

Which wall did you get stuck in. Good to know you like it tho! :)

Submitted

The one right after the first set of spikes

Developer

That isn't really a bug, you should be able to grapple through it.

About that, I got stuck too, I'd say leaving In-game instructions on stuff like Grappling would be great! :D

Developer(+1)

Yeah, I was going to add an in game tutorial, but jam time restraints. We are planning to expand the game further, so we will be putting the tutorial in that. If you ever get stuck, as a general tip, if there isn't an ingame tutorial, there is almost always something tutorially in the descripition.

Submitted(+1)

Nice graphics :)

Submitted(+1)

this game is very fun, although I found some bugs I like the  gameplay and the music, the music is great.

Developer

Can you please tell what bugs you encountered? Like that you like it :).

Submitted(+2)

This game has a lot of potential! just a few bugs to clear up and we have a fun platformer! Great music!!

Developer

Thanks for the nice feedback. We plan to expand upon this game in the godot engine. Any bugs in particular you would like to point out, because I am going to upload a bugfixed version after the jam. (other than getting stuck in walls, that isn't a bug as much as an issue with the phasing mechanics). If you want to here more music by the guy (Yazorius), then check out his soundcloud, here. I hope you will check out the updates to the game when they come.

Developer(+1)

EVERYONE. THERE IS A MAJOR BUG THAT MEANS YOU CANNOT REACH THE END. WE WILL FIX THIS AS SOON AS THE JAM IS OVER. THERE IS AN INBUILT SPEEDRUN TIMER, SO PRESS ENTER WHEN YOU REACH THE END TO STOP IT. ALSO, IF YOU WANT TO KNOW YOUR SCORE, IT IS 240,000 - SECONDS*1000, 

Submitted(+2)

Absolutely in love with the music. Unfortunately I think I came across some bugs and wasn't able to grapple.

Developer

Props to Yazorious for the music,about the bug. That's interesting,are you sure used the grappling hook on those bright squares

Developer

You can only grapple in certain places (the bright yellow squares), as otherwise the game would be completely broken. Are you sure you were doing it right?

Submitted(+2)

I love those grapple mechanics, the game has a lot of potentials, to become a full game. But the collisions were a little too broken, I often got stuck in the wall, but because you added a lot of checkpoints and a reset button, getting stuck wasn't a problem, and that's good game design. But i guess you didn't have enough time to make the game winable, that's too bad.

Developer

We did, but I accidentally didn’t remember to finish the line of code which would take you to the win screen. I am going to post a build once the jam is done which fixes this issue. If you reach the end, you win. It just annoys me because it means it is hard to tell what time you got via the in game timer, so for now at least, you’ll probably still need to use livesplit if you want to speedrun.

Submitted(+1)

I like the aesthetics, music and concept of the game however, I'm not sure if it was a bug or not but I would constantly get stuck in walls. Nice job though!

Developer

This is the biggest problem with the game. The mechanic started off like bug, but then we designed the game around it, so we are considering it a feature. Due to limited time restraints, we couldn’t really change much about it, to stop this issue. We are remaking the game in Godot however, and in this version we will fix this issue. 

Submitted(+2)

It's got some interesting implementation of the grapple mechanic, and the presentation is excellent. Little bit of polish (and some bugsquashing) and I think you'd have something really special

Developer (1 edit)

Well isn’t it lucky, that that is exactly what I am going to do! We have plan to take this game further in the Godot engine, possibly even to steam, and polishing up the phasing mechanics and fixing a whole ton of bugs (as well as adding more game to play) is top of our priority list.

Submitted(+1)

Wow it was fun! too bad could not win but still a great work! nice game!

Developer

Thank you!Yeah we found about that bug only after we submitted,if we would've fixed we probably wouldn't have enough time to submit

Submitted(+1)

Cool Game! Really liked the aesthetics, and it was fun (and difficult) swinging around. Really cool!

Developer

Thanks!

Developer

HEY GUYS! Unfortunately you can't win due to a bug . Just come to the end and call it a win!

Developer(+1)

No problem. Even with a bug, this game remains totally just magic ^_^ And if you succeed to correct the end's bug, you can try to upload the new version by yourself and share the link in the comments (I think nothing forbid this friendly solution), for the people enough curious to they want to see the initially planned end. Obvisouly, the corrected version SHOULD NOT be considered for the ratings.

Developer

Thanks!
Fortunately we will be remaking the whole game. In another engine, the engine wall jump uses i never used and i am extremely unexperienced with it . That means that i can't basically use it,and wall jump is learning godot now.
When we remake the game we will add a lot more levels and a bit more linear diffuclty level.
With upgraded visuals and overall better

And yes it won't be for ratings

Developer(+1)

I wonder who did the art for this hmmm

Developer

I do wonder that sometimes

(+1)

Hmmmm

Viewing comments 20 to 1 of 71 · Previous page · First page