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Hope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #30 | 4.029 | 4.029 |
SOUNDS | #257 | 3.147 | 3.147 |
MUSIC | #304 | 3.118 | 3.118 |
OVERALL | #309 | 3.353 | 3.353 |
DESIGN | #313 | 3.206 | 3.206 |
THEME | #384 | 3.059 | 3.059 |
VISUALS | #516 | 2.971 | 2.971 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Sadly, I cannot play downloadable games. Still left you a 5 out of 5 rating to help you :)
ok, thank you!!! i wanted to do a webGL build , but for some weird reason my pc crashes and shuts down every time i try to make a webGL build, even with an empty new project
It's ok don't worry ;D
This one was the most original i have ever seen in a game jame congrats :D My only complaint is the character feels too light also maybe add an option to calibrate our mic to our preferences so it doesnt go up for every small voice :d
Other than that i had fun playing it and maybe spent 10 minutes trying to get the last key :D but it was fun great work :D
wow, thank, that means a lot to me!!!
it was very hard to setup the microphone input, i have no mic, so i used a headphone to make the game, the captured values were very low, so i had to raise them to test/make the game , i really didn't think in a setting like that ahaha something like mouse sensitivity lol, thanks for the idea!!! i will implement that when when i redo the game in a proper way (with levels, history and all that stuff, this was more a prototype than anything else)
Sound effects and art makes this game really eerie in a good way. I feel the movement is a bit floaty though but maybe it's just my mic. I hope the player character is easier to see though, right now I think there are a bit too much particle effects.
the mic input its a bit clunky...the player IS a particle effect lol, actually a sphere with a particle effect and a light, but i disabled the sphere mesh so only the smoke and the light reamained, thanks for the feedback!
Dude, this is a really original concept, but the game is really hard, maybe cause the level is proc-gen, my lungs hurt, i only got one key. Still a good job.
thanks for playing it! ahahah sorry for your lungs, i felt the same when testing the game over and over lol.
yeah, i only had time to make the game, i didn't balance it , at least i made the checks to avoid objects spawning inside others lol.
My girlfriend looked at me as if I was crazy and then literally burst into laughter
haha did you tell her that you weren't summoning anything right?? , I'm glad to bring smiles and laughter with my games, thanks for playing it!!!
Well, That was something completely different from anything that I have played till now. Thanks for such an experience. My parents came running to see why I started chanting in the middle of the night. :D
I would really appreciate it if you could play and rate my game as well. Thanks!
ahaha, what did they tell you?? I should have written a warning or something , thanks for the feedback i always like to think of the games that i make as experiences , you can read books, you can watch movies, but with games is all about interaction.
I like the concept! the control was really fun. it is a really new experience!
thanks for the feedback! i wanted to make people use their voice, i felt that it was a more involved experience than just using the standard controls.
good job! I ended up just blowing into my mic because I moved faster than going oooooooo, glad I played your game though. Was it possible to collect 3 keys? I got 1 key and then I kept going up and no more map existed
ahaha yes i know about that , also making a more high pitch would make you go faster... it is possible (its the objective of the game after all lol ), you have to go around the tower using the platforms , you hop into one, and then wait a little, you will be moving around the tower , and then you have to go up and down if needed searching for the keys, i didn't explain that in the tutorial , sorry
Oh, I played it, very liked the sound. But it's hard for me to control :(
sorry about that, have in mind that i don't have a microphone, i had to test the voice input with a headphone connected to the microphone port of the pc lol , and in doing so the range that i used to capture the audio , and the variables that made around those values had a chance to not be so optimal...im surprised that people could actually play it! thanks for the feedback!
I just told the blue ball about how my day was, and before I knew it I had completed the game! It's super cool, honestly loved it
thanks for the feedback! glad that you enjoyed it!
Very cool concept :) I kinda felt like a mongolian throat singer while making the sound xD I think my neighbors hate me now ;p
ahahaha that was somewhat the idea
Ah the days of "blow into your controller" are still here, how comforting ;)
i played your game man, really cool, i always payed for more power
Oh wow, what an incredible experience! You've really performed well here to create something this incredible in only a week! Massive kudos to you, my friend, keep it up! Wouldn't be surprised if this won the jam! :D
really? lol, i wanted to experiment with voice controls, it took me 2 full days to somewhat polish the player movement to feel kinda ok, after that the rest of the game was pretty straightforward, thanks really for the kind word
I like the gameplay. It's great to move with your voice. I like the graphics too.
thanks for the feedback i made the game as an experiment i didn' make the game that i wanted , but at least a decent prototype, i will check your game in a bit, im going in post order
ahaha that was the idea , to make as much people as possible go OOOOOOUUUU , anyway, thanks for the feedback man! i glad that you adn your wife enjoyed it.
as i wrote in another reply, the original idea was to have more movement directions, real levels lol , and a story but at least i managed to pull an ok prototype, i will come back to this later, don't know when because i was making a game before the jam , but maybe when i finish that, the moving in the darkness stuff has given me troubles , that, and the waiting time to go around the tower are the two things that must be fixed before i begin to make levels or designing a more decent game.
Amazing! I like the movement feature where u have to move the player up with your voice.
glad you like it, it was very hard to polish that movement (not that is really polished lol , but at least playable) i made the game as an experiment, maybe i will make this a full game with a proper story and dialogs and all the stuff, but first i want to improve the overall experience
nice! :D alas, thanks for playing m ine! ;D
You said yourself, this is a prototype for controlling a value with audio input. I wouldn't consider this as a game. But good job on the atmospheric levels. Consider building upon it with new stuff. I would recommend checking some articles on how to runtime analyze AudioSpectrum, so that your environment moves with your background movement.
Here is an article if you like to check it out : https://medium.com/giant-scam/algorithmic-beat-mapping-in-unity-real-time-audio-...
I don't like anonymouse voting here is my rating!
Keep up the good work.
how did you do to show the ratings that you give?? i like to activate that option so people can see what i rated about their games...
replying to the game, yeah , i give it some basic objectives to disguise it a little hahah...the idea was to have up, down forward an rotate elements, but i couldn't get the audio input right, the frequencies got overlapped...i will come back to this idea some day, i really liked the concept, but no so much the exectuion. the original idea was to put real levels, but i got sidetracked with life stuff and i opted for the procedurally generated one (more easy and fast to code lol)
thanks for the article, i will read it to see what i can learn from it, it is almost what i did to capture the audio for the player movement, i get the 22k range, and then i made 8 audio bands and added a buffer to each one, so the frequencies don't rise and fall so fast, i even normalized the audio bands and put them in a 0-1 range , but that wasn't smooth to control the player, so i dropped that idea, thanks for the feedback!!!
I haven't done any projects that include super detailed audio analysis so I don't have the exact knowledge. I used the same technique for a flappy bird game, but you were jumping by clapping to microphone :)
One another idea that could be useful is implementing a rhythm system. I am pretty sure you can develop a metronome for your game. And having that might help with timing your audio inputs in a way. Or it might give you some other ideas for the game.
I tried developing one in this game, it is not done but maybe you can understand what I mean by a metronome.
(https://ahmetahaydemir.itch.io/magecore)
Be sure to update your game on itch if you ever find the chance, I would love to see it!
i had thought about a rhythm mechanic for a game , but i didn't want to go that way with this game, i didn' think about the metronome, that is a great idea, maybe that could work , like limit the audio input for a specific band by a really small time value, that way maybe the sounds don't overlap themselves.... i don't know i have to experiment with that, but sounds like a very possible solution , thanks for the idea!!!
Hi - Really liked your game, was quite mysterious and the control was really fun!
thank you , mi idea was to experiment, and to see how many people can i make to say OOOOOOOOO with this game
pretty fun!
Really cool Idea, unfortunatly its very dark. I really like that you controle the character with your voice, would be even cooler if you could do diffrent sounds to move in diffrent directions. I only got one key, because it was a bit too long for me to wait for the platforms to come and then wait till they turn around to the position of a key.
yeah , i know about the platforms issue, the louder the sound , the more the light grows within the player...
with respect to the movement, originally the game was meant to have up, down, forward and rotation to move the character, but the thing is that i couldn't make the audio spectrum sparse enough to capture that movement range, without overlapping frequencies (that is, if you make the sound to go up, part of that sound overlapped with the rotation and the move forward sounds, so it was a mess, maybe with more time i can come up with a solution for that...thanks for the feedback!!