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Where is my Ball?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #164 | 3.592 | 3.592 |
INNOVATION | #431 | 2.878 | 2.878 |
DESIGN | #607 | 2.571 | 2.571 |
OVERALL | #657 | 2.510 | 2.510 |
MUSIC | #658 | 1.918 | 1.918 |
VISUALS | #695 | 2.449 | 2.449 |
SOUNDS | #814 | 1.612 | 1.612 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good concept but the execution was poor. I know you made the game in only 3 days and not the 7 day time limit so let me give you some advice if you're planning on updating the game in the future.
The player will sometimes get stuck on walls and objects and will sometimes mess my jumps up, luckily the way to fix this is quite simple. Just apply a physics material 2D to the players rigidbody with 0 friction.
A visual representation of how high my character will jump would help me understand how far I could leap and improve the overall experience. Maybe make the player sprite look more tired the more you jump.
Adding checkpoints would also help alot as dying to a single spike would send me all the way back to the start. Maybe make the fountains also act as checkpoints.
The one way doors could use a visual indicator, like an arrow, to show where you can enter them through.
With those improvements I could definetely see this game becoming something great in the future!
Thank you for the advises. The 0 friction 2D physics material is already applyed. The problem of getting stuck, was bacause every single sprite have his own collider (to save time), and I have already change it and test that you dont get stuck (but as I put in a post bellow, I can't upload it because the jam is already active).
The visual representation of how high the character can jump is a nice idea, the only problem is that I'm not an expert in animation, however I'll try to do it when possible. For now, just know that you can jump from 5 to 1 block in each jump 1 less.
The checkpoint was something I was planing to make at the begining of the jam. The plan was to make the fountains checkpoints as well as a jump restart, but I also liked the idea of a hard gameplay. So to solve it, I was tinking of making a "Easy mode" or something, that makes the fountains act as checkpoints.
In my original design (in paper), the one way doors had an arrow, but I thought It wouldn't fit, so instead I make them, so that you (as the character) con pass from the opossite part of the wall (like in the block, the part that doesn't have wall), but maybe isn't as clear as I would like, and if the arrow option is better, I could try and change it.
Thank you again, it really helps me knowing what the community thinks about the game. <3
I definitely see where you are coming from with not having enough time for polishing. I really like the vision here and I'm sure the polished version will be great!
Thank you very much, really helps me to keep active <3
The game is amazing. I would love It if you would play my game.
Thak you for your feedback, I'll play your game whe I finish my homework :D
Nice concept. Game is too buggy but that happens a lot in game jams. It would have been great to have some hints on why you jump less higher each time. Good job for the time you had.
Thak you, I have the bugs fixed, but I cant upload it until the jam end. :D
Great use of the theme, I felt like it was a difficult enough game for me to concentrate. Good job man.
Thank you, being hard was one of the points, even tho the controls make it harder, but, as soon as the jam end, I'll be able to upload the game with all the bugs fixed. :D
good theme
Thank you too <3
good use of the theme!
Thank you :) <3
very interesting game. definitely could use some work but as i saw in the description, you only worked for 3 days. hopefully you continue to work on this and fix the bugs. can't wait to see more
Thank yopu very much. I'va actually fix the bugs (even tho I said that I dint have time) but I cant upload it because the jam is still active. :D
very interesting idea! while this makes the game extremely linear it makes for a more puzzle like game. the rest of the ratings don't need an explanation but overall pretty decent!
Thank you for the feedback!! Really appreciate it. I'll try too fix the linear problem, but again, I don't have time now.
Interesting game!! Controls were a bit difficult and there is some polish needed, but love the happy dude jumping around!
Thank you for your feedback, I know the control issue, I know how to fix it, but I just dont have the time, I'll fix it as soon as possible
Cool, well done!
Good idea for the theme! Next time have a learning in the back of your mind, and know that new player will always make mistakes. At the start is was already pretty hard to reach the platforms. But overall great game!
ok, I'll have it in mind for next time. Thank you for your feed back, however, it was mean to be one of those game that are really had ad you lose all the progres just at the end, but when you finish, it's super satisfying.
Nice idea, but there were a couple of flaws like a floaty jump and music not looping. With a simple background it will look nice. Overall it's descent in terms of gameplay.
Thank you for your feedback. I realised that the music wasnt looping, but it was 1:30 in the morning, so I went to sleep, I'm going to fix it today.
Really cool idea of giving the player a limited number of jumps to progress. Really makes it a puzzle platformer. Great work!
Thank you for your lovely comment <3
Nice idea! The concept of the game is super interesting, and I would love to see this game get some more polish. Overall, not bad!
Thank you for your comment too, I'm thinking of fiking some bugs, but the following week and the next one I have a lot of exams, anyways, I'll try to finish the game in my free time
Good concept, but it has pretty finicky controls.
Yes, the controls sometimes do not work properly. I think I know the solution, but I didnt have time to fix them in time. T hank you for the feedback, I'll try to fix it when possible
Hey,
This was a good game, like someone told me "it wouldnt be a game jam if it has no bugs"
Cheers!!!
Ohhh, that is the niciest thing they've ever told me in a game jam. <3
I got stuck on nothing and the jump was broken. A very fun idea and with more time I recon it could have been better. I did have fun with what I could play though.
It is true that you sometimes get stuck, that is because I used a tilemap and due to time limitation I had to put a box collider to every single block, so your box collider sometimes get stuck, It is simple to fix, but very time consuming. I'll try to fix it as soon as possible. Thank you for your feedback.
Looks like a really good puzzle plattformer, but I got already stuck in the beginning
I'm sorry if the tutorial is not clear (I diidn't have time to polish it), You basically have 5 jumps, each one lower than the one before (like the first one u jump 5 blocks, the second one 4 blocks, the 3rd 3 block, the 4th 2 block, and the last one 1 block), the fountains restore your jumps to 0 (so that you can jump 5 block again) an there are some tipes of block(the normal ones, the one way ones and the moving ones).
If you did undertand all this, but u meaned you cound't reach one platform, or didn't figure out, just let me know where, and I will help you.
Also the goal was to make it hard, and sometimes more puzzle than just jumping, U can count the jumps you need to follow, and then try and see where did you make a bad choice.
Thank you for your feedback :D
Well Done! Mario
Thank you very much, clear and concise :D <3