Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ruin13

46
Posts
34
Followers
13
Following
A member registered May 09, 2022 · View creator page →

Creator of

Recent community posts

Really cool! I particularly enjoyed the witty dialogue from the parrot, it reminded me of The Secret of Monkey Island. The music choices were spot-on, enhancing the overall nostalgic experience.

Swapping between the cannoneer and the captain was also really fun, it really made me appreciate the multiple difficulty choices as I was getting used to the mechanic.

Love the art style and the visuals! The position exchange mechanic is also very fun and rewarding. I had a lot of fun!

Thanks for playing! At the moment, special attacks have a 'cast time,' which makes the player immobile for a second or two before they are unleashed. Think of it as charging a stronger punch or magic attack.

I'll definitely keep your feedback in mind to adjust them so they feel better.

bis_mii long time no see!! Thank you very much!

Thank you for playing and sharing your thoughts! Glad you liked the visuals. I definitely agree that the health numbers need some tweaking. I'll take it in consideration!

Thank you!! I appreciate the feedback! I agree that the balance could use a ton of tweaking, that's priority number one for future updates.

Yo, this is sick! I love the art style and the humor on the dialogues. Never thought being this deep in debt could be fun.

Really cool game! I love the weapons' names. Letting the player know in the UI that the boss is reloading was a smart choice as well.

Frantic, fun, love it!

First of all, I love the art style of the game. The backgrounds and effects look amazing, and the lore is fantastic. I wish it was implemented more in the game!

The boss design was also really cool. The first boss was tough, but it felt satisfying to crack.

My only significant concern is with the special attack. I feel that adding feedback to let the player know when their special attack isn't available would be beneficial—perhaps a sound or a visual cue. Alternatively, you could consider allowing the player to start with a special attack. This is to avoid confusion, as you show the Special Attack button on the controls in the first scene, but pressing it seemingly does nothing.

That said, I enjoyed what I played and I look forward for more!

Hey thanks for playing! Good point about the controls, input remapping is definitely a priority for future updates.

Thank you, I appreciate the feedback! 

Yo! Thanks for the in-depth feedback; it's truly priceless. I agree with everything, especially the note on balance. The visual feedback and tips are also appreciated. I will certainly implement your suggestions!Thank you very much for playing!

Thanks for the feedback, we appreciate it! I'm glad you had fun!

Thank you!

Thank you for playing!! I appreciate the feedback, glad you liked it!

Thank you for your feedback, glad you liked the visuals and the controls! I agree that the balance is kind of whack at the moment, definitely a top priority for adjustments.
Thanks for playing!

Really cool art style, and the gameplay was very smooth! I really enjoyed it!

Thank you! I appreciate hearing feedback about the dialogue!
I'm aiming to include more bosses and story in the future updates.

Thanks for playing! I'm hoping to iterate further and add more content in the future!

Thank you, I appreciate the feedback! I couldn't run a lot of performance tests, so I appreciate the information. I'll test further and adjust it for future releases.

Thank you for playing and for the feedback! I wanted to include more content but couldn't due to time constraints, I'm hoping to implement more in future updates shortly!

Cool visuals and narrative! I would have loved to hear some music+sounds to really set the atmosphere, though.

Really cool game! The controls were tight, the boss design was superb and I loved how flashy most attacks looked.

Great job!

Really cool game! The controls were tight, the boss design was superb and I loved how flashy most attacks looked.

Great job!

Loved the pixel art, the boss designs and the variety on weapons. The phase transition in the Angel Statue fight was really cool too!

Really great job, I'd love to see more!

Really really cool game! It feels extremely polished, the presentation is great, the controls are smooth and the visual effects are amazing as well.

The humor plus the idea of building your bot was also really good.

Great job!

Really really cool game! It feels extremely polished, the presentation is great, the controls are smooth and the visual effects are amazing as well.

The humor plus the idea of building your bot was also really good.

Great job!

Love the GB aesthetic that you are going for! The boss variety is also really cool. I would have loved to see an HP bar on the bosses, sometimes it was hard to know if they were taking damage or if they were close to dying.

Really fun and challenging, I loved the weapon variety!

Yo I loved this game, the aesthetics were really cool and the movement felt really fluid. The boss designs were also quite unique and left me wanting for more!

Cool aesthetics, I loved to see the handrawn art. The dialogue was really clever and the game felt quite unique! It took me a while to figure out how to play, so maybe a tutorial would be great.

I love the idea behind this game, the art is amazing and I love the dialogue. I would love to see some damage feedbacks from the enemies and the player.

So simple yet so addictive! Love the spin that you gave to the pong/breakout formula. 

I saw that you mentioned you were working on upgrades, I hope to play that version in the future!

Great job! I loved the bosses transitions and flashy attacks. The sound effects on the player's shots are nice, I wish the enemy attacks had sound effects as well!

Great art! I loved the detail of having a different animation for the mid-air attack during the character's second jump. Would have loved to see some feedback when hitting those "practice target" jackets during the tutorial, I felt I was doing something wrong there at first!

Yo great work here! The humor, the animations, the boss variety, it's awesome. The makeshift ammo combination was a really cool detail as well.

I love it and hope to see more in the future!

Thanks for playing, I appreciate the feedback! I'll make sure to adjust the difficulty once the jam is over!

I love this! I felt like you really nailed what made some 32-bit games scary with those textures and ambiance. The big change between the pre-jam version and this one is also REALLY impressive.

This is such an interesting game, the conversations are very unique and funny.  There were some spacing issues with the dialogue, where some text lines were too long and ran over the boxes and couldn't be read. However, I was delighted with all the different interactions that the NPCs had and the setting.