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ruin13

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A member registered May 09, 2022 · View creator page →

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(3 edits)

yo thank you for the feedback! the intro has a certain timing to go along with the music and i added a way to skip it for those who don’t want to watch it everytime, think of it as a cutscene rather than dialogue.

i thought that’d be good enough, but i’ll look for a way to speed it up without skipping it entirely.

(3 edits)

sorry to hear that! the game is locked at 1920x1080 resolution due to time limitations.

once the jam period finishes, i’m planning to upload a Windows version with resolution settings and an adaptable web version.

EDIT: this has been updated, along with resolution options.

(1 edit)

Yo, this art style is sick! You captured the Dreamcast era perfectly, right down to the jungle beat.

This game has some real Classicvania vibes, right down to the difficulty! I loved everything from the graphics to the sounds and music. I’m definitely coming back to this one after the jam period to try and get further.

I loved the retro vibes of this game. The story was so much fun too. Lady In Waiting is the best character!

The orbital mechanics are a really cool take on the theme! They took a bit of time to get used to, but once I figured them out, the gameplay became pretty tactical. The music was great too. I had a lot of fun!

Great aesthetics! Loved the chaos, the gameplay, the music, the feedback, the cosmic horror vibes. One of my favorites of the whole jam.

The amount of content in this game is incredible! The cutscenes were great and blended seamlessly with the gameplay. You have something special here that could shine even brighter with a bit of polish. Great job!

That was really fun! It was simple but played great. The jazzy tunes were excellent, and the boss variety was a breath of fresh air. Good job!

Great game! Gaining abilities from the roulette after defeating the boss worked really well. The control scheme felt great on a controller!

So good! This is a true bossrush that feels like an arcade classic. The controls are really easy to figure out and the feedback is great.

Excellent job!

Fun game with cute art! I loved having the tactical choice of either throwing or eating the banana. I do think enemies shouldn’t have ‘damage on touch’ collision by default, as landing the melee move was a bit tricky. Still, I had a lot of fun, and you did a great job!

Really cool take on the theme! Bouncing off the walls was a lot of fun, and shredding through the bosses felt incredibly satisfying. Kudos on the saw feedback sound, it was spot on!

Great take on the theme! The animations are full of personality, and the game has a high level of polish. It’s tough but fair, though some feedback before bosses become undamageable again would be helpful. I had a lot of fun, great job!

Amazing visuals! I love the blend of 2D and 3D graphics. Once I got the hang of the controls, they felt responsive and fun. The experience really brought back memories of Mario 64.

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ty for the feedback! indeed, WASD is mostly for strafing and dodging bullets. the game can be played with one hand if you’re good enough.

Thank you, glad you liked it!

Great sprites and fantastic music! Love the lore as well! Moving and dodging with RMB took a bit to get used to, but it definitely made the game feel more unique. Great job!

The ambience was incredibly creepy, and you really nailed it! However, I struggled to find a way to progress past the hanged man room. Consider adding an indicator or using a different shader for interactable objects to make them stand out better against the background. That small tweak could really help players navigate without breaking immersion.

One of the coolest takes on the theme I’ve played! Spinning, throwing and swapping places with your partner works really well. Great job!

Great atmosphere, music and lore! The pixel art graphics are also on point. The flamethrower attack looked really cool, I wish it was a bit more powerful!

Nice mix of 2D and 3D graphics! I sucked at bosses, I laughed, I danced. This game has everything.

Fantastic game! The music is absolutely on point, and I loved the creative feedback choices, like the laugh track for player damage. On top of that, the visuals are great, and everything feels really polished. Well done!

Amazing story and incredible art! I was laughing from the very first cutscene. The mechanics are easy to pick up but difficult to master, and the attack patterns are visually stunning.

I gotta say, people really need to play this one for the twist!

This is such a unique take on the theme! I love the callback to Zoetrope-style animation. You can go far if you keep developing this concept. At first, I found the boss HP a bit on the chunky side, but the charged attack dealt significant damage. Some damage balancing might help; consider how many hits a boss should take before being defeated, multiply that by the player’s base attack damage, and fine-tune from there. I hope to see more from you guys in the future!

Amazing visuals and juicy feedback! Every boss attack looked incredible, and their patterns were really cool. I was getting hit constantly, but I appreciated the generous player health. I loved the idea of executing the bosses, though a cutscene before transitioning to the next scene would have been a great touch. I had a ton of fun with it!

The most unique and fun take on the theme I’ve played so far! The aesthetics are top-notch, the dialogue is delightfully quirky, and the difficulty scales perfectly. The tutorial was a welcome addition as well. Excellent job!

Amazing art and animations with a great level of polish! The music had me bopping the whole way through. It took a moment to get used to the gameplay, but once you’re in, you’re in. Absolutely loved it!

This game’s atmosphere gripped me from the start. The music and sound design are top-notch. Spinning to attack and reload felt incredibly satisfying, and the bosses were excellently designed. I also appreciated the thoughtful accessibility options!

Great job!

Great game! Simple yet fun! The tongue-in-cheek dialogue made me chuckle sensibly at least twice.

Amazing game! The bullet patterns were tough but aesthetically pleasing. I loved the mixed media design on the UI as well, it all works very cohesively! Really nailed it!

Great spritework and soundtrack! It took me a while to get used to the control scheme, but being able to hit back to back drill attacks against the bosses felt very rewarding!

Extremely solid and well-polished game! The spinning attack takes a bit of time to get used to, but the auto-spin with stamina definitely helps.

Impressive work, congratulations!

Awesome game! I really enjoyed the story and the twist in the final boss. The environments were fantastic too!

My only two bits of feedback are that the bosses felt a bit too spongy healthwise, and a health refill between fights would be a great addition.

Great job, congratulations!

This game feels fantastic to play, with stunning visuals and perfectly fitting sound effects. The character designs are also really cool!

One small bug I noticed: you can damage bosses before they fully spawn (I totally didn’t exploit that to be able to see all bosses)

Love the visuals and character design! The basic mechanics are quite interesting too. Being able to damage the boss with the kusarigama bounce would be a neat addition as well, as it could reward the player for doing some serious ninja moves.

A roguelike Beyblade? That’s a winning combo! The card visuals are stunning and full of personality.

With some UI refinements and better interaction feedback, this could be something truly special!

Really fun and challenging! The controls are simple but hard to master, and once you get the hang of them, it’s incredibly rewarding. The art style is also really charming. Well done!

Thank you for playing, I’m glad you enjoyed your time with it!

Thank you for the feedback! I’m glad you liked what you saw. I see what you mean about the movement, I’ve added some tips on the game page to help with that in the future.