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ruin13

73
Posts
40
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14
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A member registered May 09, 2022 · View creator page →

Creator of

Recent community posts

Great take on the theme! The animations are full of personality, and the game has a high level of polish. It’s tough but fair, though some feedback before bosses become undamageable again would be helpful. I had a lot of fun, great job!

Amazing visuals! I love the blend of 2D and 3D graphics. Once I got the hang of the controls, they felt responsive and fun. The experience really brought back memories of Mario 64.

Thank you for the feedback! Indeed, WASD is mostly for strafing and dodging bullets. The game can be played with one hand if you’re good enough.

Thank you, glad you liked it!

Great sprites and fantastic music! Love the lore as well! Moving and dodging with RMB took a bit to get used to, but it definitely made the game feel more unique. Great job!

The ambience was incredibly creepy, and you really nailed it! However, I struggled to find a way to progress past the hanged man room. Consider adding an indicator or using a different shader for interactable objects to make them stand out better against the background. That small tweak could really help players navigate without breaking immersion.

One of the coolest takes on the theme I’ve played! Spinning, throwing and swapping places with your partner works really well. Great job!

Great atmosphere, music and lore! The pixel art graphics are also on point. The flamethrower attack looked really cool, I wish it was a bit more powerful!

Nice mix of 2D and 3D graphics! I sucked at bosses, I laughed, I danced. This game has everything.

Fantastic game! The music is absolutely on point, and I loved the creative feedback choices, like the laugh track for player damage. On top of that, the visuals are great, and everything feels really polished. Well done!

Amazing story and incredible art! I was laughing from the very first cutscene. The mechanics are easy to pick up but difficult to master, and the attack patterns are visually stunning.

I gotta say, people really need to play this one for the twist!

This is such a unique take on the theme! I love the callback to Zoetrope-style animation. You can go far if you keep developing this concept. At first, I found the boss HP a bit on the chunky side, but the charged attack dealt significant damage. Some damage balancing might help; consider how many hits a boss should take before being defeated, multiply that by the player’s base attack damage, and fine-tune from there. I hope to see more from you guys in the future!

Amazing visuals and juicy feedback! Every boss attack looked incredible, and their patterns were really cool. I was getting hit constantly, but I appreciated the generous player health. I loved the idea of executing the bosses, though a cutscene before transitioning to the next scene would have been a great touch. I had a ton of fun with it!

The most unique and fun take on the theme I’ve played so far! The aesthetics are top-notch, the dialogue is delightfully quirky, and the difficulty scales perfectly. The tutorial was a welcome addition as well. Excellent job!

Amazing art and animations with a great level of polish! The music had me bopping the whole way through. It took a moment to get used to the gameplay, but once you’re in, you’re in. Absolutely loved it!

This game’s atmosphere gripped me from the start. The music and sound design are top-notch. Spinning to attack and reload felt incredibly satisfying, and the bosses were excellently designed. I also appreciated the thoughtful accessibility options!

Great job!

Great game! Simple yet fun! The tongue-in-cheek dialogue made me chuckle sensibly at least twice.

Amazing game! The bullet patterns were tough but aesthetically pleasing. I loved the mixed media design on the UI as well, it all works very cohesively! Really nailed it!

Great spritework and soundtrack! It took me a while to get used to the control scheme, but being able to hit back to back drill attacks against the bosses felt very rewarding!

Extremely solid and well-polished game! The spinning attack takes a bit of time to get used to, but the auto-spin with stamina definitely helps.

Impressive work, congratulations!

Awesome game! I really enjoyed the story and the twist in the final boss. The environments were fantastic too!

My only two bits of feedback are that the bosses felt a bit too spongy healthwise, and a health refill between fights would be a great addition.

Great job, congratulations!

This game feels fantastic to play, with stunning visuals and perfectly fitting sound effects. The character designs are also really cool!

One small bug I noticed: you can damage bosses before they fully spawn (I totally didn’t exploit that to be able to see all bosses)

Love the visuals and character design! The basic mechanics are quite interesting too. Being able to damage the boss with the kusarigama bounce would be a neat addition as well, as it could reward the player for doing some serious ninja moves.

A roguelike Beyblade? That’s a winning combo! The card visuals are stunning and full of personality.

With some UI refinements and better interaction feedback, this could be something truly special!

Really fun and challenging! The controls are simple but hard to master, and once you get the hang of them, it’s incredibly rewarding. The art style is also really charming. Well done!

Thank you for playing, I’m glad you enjoyed your time with it!

Thank you for the feedback! I’m glad you liked what you saw. I see what you mean about the movement, I’ve added some tips on the game page to help with that in the future.

Really cool! I particularly enjoyed the witty dialogue from the parrot, it reminded me of The Secret of Monkey Island. The music choices were spot-on, enhancing the overall nostalgic experience.

Swapping between the cannoneer and the captain was also really fun, it really made me appreciate the multiple difficulty choices as I was getting used to the mechanic.

Love the art style and the visuals! The position exchange mechanic is also very fun and rewarding. I had a lot of fun!

Thanks for playing! At the moment, special attacks have a 'cast time,' which makes the player immobile for a second or two before they are unleashed. Think of it as charging a stronger punch or magic attack.

I'll definitely keep your feedback in mind to adjust them so they feel better.

bis_mii long time no see!! Thank you very much!

Thank you for playing and sharing your thoughts! Glad you liked the visuals. I definitely agree that the health numbers need some tweaking. I'll take it in consideration!

Thank you!! I appreciate the feedback! I agree that the balance could use a ton of tweaking, that's priority number one for future updates.

Yo, this is sick! I love the art style and the humor on the dialogues. Never thought being this deep in debt could be fun.

Really cool game! I love the weapons' names. Letting the player know in the UI that the boss is reloading was a smart choice as well.

Frantic, fun, love it!

First of all, I love the art style of the game. The backgrounds and effects look amazing, and the lore is fantastic. I wish it was implemented more in the game!

The boss design was also really cool. The first boss was tough, but it felt satisfying to crack.

My only significant concern is with the special attack. I feel that adding feedback to let the player know when their special attack isn't available would be beneficial—perhaps a sound or a visual cue. Alternatively, you could consider allowing the player to start with a special attack. This is to avoid confusion, as you show the Special Attack button on the controls in the first scene, but pressing it seemingly does nothing.

That said, I enjoyed what I played and I look forward for more!

Hey thanks for playing! Good point about the controls, input remapping is definitely a priority for future updates.

Thank you, I appreciate the feedback! 

Yo! Thanks for the in-depth feedback; it's truly priceless. I agree with everything, especially the note on balance. The visual feedback and tips are also appreciated. I will certainly implement your suggestions!Thank you very much for playing!

Thanks for the feedback, we appreciate it! I'm glad you had fun!