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Loot Goblin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #195 | 2.985 | 3.500 |
CONTROLS | #208 | 2.558 | 3.000 |
BOSS DESIGN | #221 | 2.345 | 2.750 |
FUN | #225 | 2.345 | 2.750 |
Overall | #228 | 2.434 | 2.854 |
USE OF THEME | #239 | 2.132 | 2.500 |
SOUNDS / MUSIC | #242 | 2.239 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Your teammate is a Loot Goblin! Convince him to trade you the loot you deserve
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Nice work! Very atmospheric for such a small game
thank you! Glad you enjoyed!
I love the classic doom vibes, looking up and down was not present in those games but i wish it was in this game. overall even with slightly simpler boss ai its really fun and hits that punchy feel to everything.
Honestly it deserves wayyyyy more ratings!
Very glad you enjoyed! Thank you for playing!
Loved the artsyle, and the doom era gameplay without vertical axis. The boss design was very enjoyable. The only thing I would change (and it's a personal preference) is if the projectiles of the Eye boss moved slowly or in a patter, that way it I feel it would be more skill based. Overall awesome game!
I agree! I think our boss AI could use some work, it was my first time making a Boss. Thanks for playing!
Interesting idea but the inability to look up/down and lack of crosshair made the game feel really awkward to play.
Our goal was to emulate a Doom style shooter, although later in development we agreed that the lack of vertical did feel a little weird. Thanks for playing!
Very solid entry. Interesting gimmic of the fake multiplayer companion, very well implemented with the dialogue system to replenish ammo and all that. I could never get any other weapons than the default one, not sure if intentional or not. Overall I had a good time, could definitely see this expanded to have a kind of campaign or story to it for a full release.
The goal is to get weapons by selecting the correct dialogue path after killing a boss. We hope its not a bug causing the lack of a new weapon. The team very proud of the game and we wish to work on it more in the future. Glad you enjoyed, thank you.
It was interesting. The design is literally eye-popping, but I like it. You also need to do something about sensitivity, it's too little.
This was our first time working in 3D and working with shaders. We will definitely leave time in the future for a options menu. Thanks for playing.
Cool-themed game. Bosses have unnecessarily high health and no items would appear after I killed them. Otherwise, it could be a very cool little game
The whole goal is to choose the correct path of dialogue with you teammate. We hope its not a bug that caused the new gun to not appear. Thanks for playing.