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Game's Take on the Theme
Spinning Platform with Smaller Spinning Plates
Did your team make the majority of the art and music during the jam?
Yes - apart from one seamless potato texture.
If not, please link to any asset packs or resources used here.
https://seamless-pixels.blogspot.com/2011/12/seamless-potato-texture.html
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Comments
This game was really fun. I loved playing this game. Great art style. Great Job.
Love a good food fight. Radish and asparagus boss fight when ?
Anyway, right off the bat, loved the look of the game. The visuals had a certain charm to them and so did the animations. The pixelation filter felt like the right amount too. The sound effects were also pretty cool.
Usually I'm a huge fan of fixed camera angles, but I think the camera was a detriment in this game. As soon as the boss got in front of the player, it become pretty damn hard to tell the distance between the boss and player. Especially when the arena spinning also moves the player quite a bit.
On that note, I do like how you can use the arena spinning to effectively dodge away from bosses. Originally I wondered why the player didn't have any sort of defensive ability, but then I realised that you can move faster by just moving along with the arena. Unfortunately it didn't really help in some cases since the bosses attack way too quickly imo.
Every attack by the bosses felt like they needed far more anticipation to them since they often attacked as soon as they telegraphed their attack, leaving almost time for me to react. I think the potato was the biggest culprit of this since you can kinda dodge the orange after you take out a few the slices. I think the player's attack has a decent amount of weight to it, but it's hitbox for the attack could've been slightly more larger.
I'm also not really a fan of how you can take damage by just coming into contact with the bosses. Especially in a game like this where it's hard to judge distance as I mentioned above. This was especially annoying in the potato fight where it seemed like the boss was trying to dodge away and move elsewhere. That by itself is fine, but I'd end up getting hit randomly if it was going in the direction I was in.
On that note, I think more could've been done with the orange's fight since it got kinda monotonous after a while. I do think it's interesting how the potato turns the white platforms of the arena though. Unfortunately I couldn't really get far into the blueberry fight so can't comment much on it
As a whole, I'd say this game's got some cool ideas in it with a lot of charm to boot. If this is your first game, then I can't wait to see what else you make
First game?! It's really great, congratulations to you!
The graphics are incredible, and the music really pleased me and made me laugh :D
Perhaps the game is a little too difficult, especially as our attack range is quite short. So you really have to get in contact with your opponent to do damage, but you often tend to injure yourself in the process, which is pretty frustrating. But there's not much missing to balance out the game and make it really fun to play. Bravo !
This has such a unique look? 3d with a pixel filter? The bosses were harder than I expected =D very challenging.
It's so silly and cute. I really enjoyed the vibes from this game. My favorite boss is definitely the orange and how you can delete some of its slices.
I love it !!! 5/5. I would have love a bit more speed for the character controller, but except that, all is great :D
Absolutely great 5/5 visuals, I love the style. It was a nice experience, thank you !