Play game
Circle of The Ancient Eyes's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Game's Take on the Theme
All of the bosses have a different control scheme based on the vessel spinning around a point.
Did your team make the majority of the art and music during the jam?
I made all of the art during the jam period.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hi There! Rated! ;)
Bullets everywhere! Love it! :D
Thank you if you also check and rate my project.
All the best! :)
The circula movement is nice, also its cool we can use keys and even mouse wheel for this, the mechanic overal is fine, I rate fun and graphics the most, but all is cool, also if you have time, please rate my game, thanks!!
good ideas in here. I have the same bug as others that there is some lag when shooting (with Gaze boss for example). Fun boss choosing menu, would like to see more !
I clicked on the game because the art of it definitely caught my eye! It seems that in the web version, some radial attacks cause everything to lag significantly, which is so sad bcuz I would’ve loved to keep playing!! you absolutely incorporated spin into your game. I feel your game could benefit a ton from more story elements and tutorialization if you want to refine it in the future. Well done!
Interesting mechanic! Although I've would love a little explanation of how each boss works. And I felt like the controls in the purple fight should be inversed for a better feel.
Pretty cool idea for a game, I feel like I'm not clever enough to figure out how to fully take advantage of the mechanics, but its a very interesting concept, nice job :)
The game is honestly unique. But it's really hard to understand, I felt like I needed to be Charles Xavier to understand some of them. Aside from that your use of the theme is perfect, more game jam submissions need to learn from your game on how to use theme. You killed it!
Thank you!
I try to think about unique ways to interpret or incorporate the theme/limitation when doing a game jam if possible.
I completely agree that it is difficult to understand the mechanics of some of the boss fights (especially as each one is different); might be something to think about for a post-jam update.
This is such an interesting game! The mechanics are unique, and each boss feels like a puzzle. They can be a bit frustrating at times while figuring out the patterns, but the quick respawn helps a lot with the learning curve. Haven't beaten the whole thing yet, but I want to keep trying, which says a lot about how engaging it is. Definitely one of my favorite entries so far!
Thank you!