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Game's Take on the Theme
Boss's All Spin Whoopie
Did your team make the majority of the art and music during the jam?
Yes
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Comments
The game was easy to control but very hard to play, the bosses had too much hp
I really liked the bosses though since our team also went for the Four Heavenly Beast as a basis for our bosses!
thanks for sharing your work! if I may suggest that the player moves fester as it felt like it was almost impossible to outrun the boss! the music could also do with a polish unfortunately.
I really like the visuals in this game, the animations are specially good, I like the mechanics as well, I rate the graphics and the fun on top but all is great, also if you have time, please rate my game too, thanks!!
Haha i love the art for this. Its basic but honestly the animations on the bosses are pretty good! Well done! Also though the player mechanics are simple the bosses have interesting attack patterns that are not hard to learn. Good job!
great art design and fun gameplay.
I think I saw bootleg Naruto. Visual cues in the first level is too close to the background with the colours. Pretty nice boss rush game regardless.
The game design here is very good. Good telegraphing, varied attacks. The final boss was a cool mashup. There are a couple of shortfalls. One is that due to the slow chipping away of the boss' health, the fights feel longer than they really are. I also felt the character had too much health, since at some point in every fight the intensity vanished as I knew that even if I was hit several times in a row, my victory was assured due to consistent damage output. Further, the beginning of a fight was never tense as I had a comfortable amount of health. Upon reflection, I think this is why many games have healing mechanics (or just give you lower health and a shorter fight) instead of one giant health pool - to ensure tension is maintained no matter how well you do.
Sound: Musically it was good and did the job, but the mixing between sounds, and in the music itself, was poor overall. At times the music made sound effects inaudible. When you make sounds and music, try to consider how they'll sound in tandem as you create them - try not to create any sound in isolation and consider it as part of the broader soundscape.
Visuals: Very basic but again, they achieved what they needed to. Refinement will come with time. My favourite design was definitely boss 2.
Anyway, very good submission
Wow, good implementation of bosses and Spin theme. Well done. It could be said that the game has been developed with a solid structure and with a very well finished delivery in mind.
Good luck to you!
The bosses have unique and interesting attacks. I just think the game ends up becoming a little slow due to the bosses amount of life.
Do you happen to play FFXIV? Your AOE indicator design is really good, loved that in the game. The first fight was all great, Naruto's corridors also pretty good, but then so many attacks without indicators or proper build up start coming out that I felt upset like you didn't realize how good you were at making indicators.
how do i dodge narutos screenwide instant katon pls help
Was surprisingly fun! The bosses actually had quite a bit of diversity.
Fun fights, simple but punishing mechanics, clear indicators for boss attacks/incoming attacks, very nice.
music very loud even at low system volume, bullet spawns above the players head but heads in the right direction.