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OnlyOz

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A member registered 82 days ago · View creator page →

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Game was pretty fun, although i couldnt tell when I could/couldnt shoot out an ax, so i was constantly spamming the button

I gotta ask though, were the thumbnail and intro art ai generated?

Awesome looking boss, but the running to swap between offense and defense wasnt very intuitive without reading the description

Would appreciate the jump animation finishing faster

I am in love with the wizard he is my husband

Controls were a little hard to- well, control. The screwdriver didnt spin when I wanted it to, and it was almost impossible to interact with the bolts :( 

HOWEVER the wizard is very tumblr sexyman and therefore 5/5

Awesome game and concept! Thank you for adding the baby hint of "I love my coffee dont destroy it" since my idiot brain didnt get the hint at "coffee keeps me alive" lol

Would be nice to have a short immunity period after using Frenzy- I took massive damage from the manager bc my frenzy ran out and i was still touching him

This was awesome haha

Couldnt get past the second guy, but had a good time! I wish i was better able to remember which beat was right vs left click Sadge


good job!

Spinning to attack didnt SEEM to damage any of the enemies, and my dumbass couldnt beat a boss even on easy mode with cheats turned on LOL

Loved the vibes and the character art :)

This is the most fun game ive played here so far! Really REALLY enjoyed it. Not much of a boss rush I'll admit, but if you drop this on steam, you WILL do well.

This was awesome! Definitely reminiscent of Slay the Spire, and I love the art
One thing that would make the playing experience better is attack effects (Like a small explosion/hit particle effect on us or the enemy so we can tell visually whats happening)

A small bug I came across is that sometimes the wheel would only spin for a second as opposed to the whole audio clip worth of time

A BIG bug I came across was once I got to boss 2 and played an attack card, the game froze </3

this was hilarious and i somehow ended up spending more time playing this game than any of the others 😂
idk how i got to the store- but i dont think i ended up actually buying the upgrade, and the shop interface could be toggled even over gameplay, and i didnt know what I was supposed to do with that stone tablet thing other than drag it around the screen lol

I'd suggest removing the ability to press "play pad" before selecting the card arrows rather than writing not to do it

Other than that, I really liked the art and idea of the game ^^ If you continue to work on it after the jam, it would be cool to sync the music to the arrows like in FNF

This one was fun! Love the clown guy and the intuitive controls

My ONLY gripe is the I thought killing myself by jumping off the bridge as the clown would reset me at that level so I could pick a different upgrade (I picked one by mistake), but it set me back to the very beginning as the slime *small violin*

5/5 for fun, boss design, and art!
My only critiques are the boss(es) being veeeeery spongy, and if there's no down-side to attacking, it might benefit from shootinh the saws automatically. My hand was hurting from clicking so much lol

Loved the anubis design and pixel style! 
One thing that was a bit frustrating was that pressing 2 directions at once made the character unable to move, and some of the colliders on the environment were unintuitive, causing me to get suck and hit by the boss when there was nothing visually blocking me

Wouldve been cool to have some diagonal movement and the ability to attack whilst running away; was kind of hard to not take hits haha

Liked the overall vibe and art! :)

Thank you so much for playing and your feedback :D

Love the art style B) Omori vibes