Nice job for a first submission! (this technically was also my first gamejam lol, besides some throwaway scratch jam i joined awhile ago) but yeah! I liked the game!
Play Dive into the deep
Dive into the deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #180 | 3.667 | 3.667 |
Innovation | #441 | 2.593 | 2.593 |
Game Design | #468 | 2.667 | 2.667 |
Overall | #476 | 2.704 | 2.704 |
Fun | #476 | 2.556 | 2.556 |
Audio | #527 | 2.296 | 2.296 |
Graphics | #577 | 2.444 | 2.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
my game is an underwater adventure 2d pixelart colelctiong gold
Did you write all the code and made all the assets from scratch?
yes
Comments
Really solid game for your first game jam! I would tweak the graphics, but otherwise a great game.
Congrats for such a good first submission. I am kinda struggling with the controls but it is really good theme aproach! Well done!
Pretty good game! At first I thought touching the walls would send you back (which would be an interesting idea), but when I noticed they don't, I had a pretty good time trying my best to go down. Pretty solid game :)
Not a bad entry for your first jam! I think the concept is solid, but there are definitely some small adjustments that could go a long way towards making it more fun. The biggest issue I ran into was that the gold was not being counted correctly, and most of the time it took away from my gold count, making it impossible for me to upgrade anything after a certain point lol. The movement wasn't bad, but I found myself constantly getting stuck on edges of the environment; I think if the tunnels and pathways were twice as wide and tall it would make it easier to move, but the challenge of figuring out where to go would still remain. My only other suggestion would be to make the oxygen and gold count static elements on the screen somewhere, as it can be challenging to read while swimming and moving around in different directions. Hopefully you can iron out that bug and make some adjustments, because I still think the core of the game is good!
You can watch my gameplay video playtest below for some more feedback:
its really Kind of you to do a complete playtest for my game thx Bro ^_^ ik the gold bar IS kinda Bad Cuz in my plans i wanted TO put an ui about golds but i didnt had time Also i kinda had troubles if thé gold count système bcs When you die thé gold système stop working for some reasons but if you stayed Alive It Will still work btw thé sinking boat IS in thé deepest place you need likely 3 oxygène upgrades ans 5speed upgrades and u Will arrive to thé boat i mena thx for everything ans i Will Try to update It soon After thé gamejam ❤️❤️
We interpreted the theme in the same direction! Was fun to see how different the games are though.
Traversal was a bit sticky and the layout confusing, sadly I didn’t manage to find the sinking ship :(
Voted! Congrats on surviving the jam!
Nice game! Congrats on finishing and submitting your first Game Jam! I like the sound, but I wish there was a slider to adjust the volume (had to adjust my headset). My biggest complaint are the controls. Most of the time I'd get stuck on a wall which made navigating tight spaces very frustrating. Maybe reduce the collider size for the player? or better yet, allow the player to slide through walls?
Also, is the level procedurally generated or hand crafted? I noticed it's the same every run, but I'm curious if you hand placed everything or used some algorithm to generate it.
in my plans i wanted to make a procedural generation world but ik i can't because i didnt really have time so i just hand draw all this and because it's the first time i work with autotilemap i had to edit all missed parts (i missed some in the map) then i just done ctrl +c then ctrl+V in the tilemap and just turn it 90° :> and that how it worked ,i wanted to work on control to mak it easing in and out but it started glitching then i scarbed all this ideas and worked on the design btw thx for feedback and playng :)
Fully honest, graphics are really bad haha xD But not looking at graphics, had fun during gameplay and that matters more for me. I didn't encounter any bugs but minor tweaks here and there would've been nice :p
great game! I lost diving around the map LOL! you did a great job!
The art is pretty good, I like it a lot. The controls feels weird to contrl, but are simple to understand. I can't see the shop very well, a better UI will help here because I didn't know if my tank upgraded or not. The teheme was very good as well, I liked the idea of diving into underwater caves.
pretty cook. Felt the controls were a little clunky but fun overall. The graphics looked good too. Theme was in there too. Well done
Nice game, I like the art style, but did find the gold not resetting to be a bit annoying, but overall it was a fun experience.
Really nice Audio/Atmosphere. i wanted to explore everything and loved looking for the gold! it was a really nice game and incredible that you made it in just 1 week! You can be very proud of yourself!
Fun game! The gold number doesn't change unless you pick another one up, so I got confused thinking the shop buttons don't work when they actually do. Good concept and artstyle
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