Not a bad game. Creative idea)
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Subuilder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #188 | 3.182 | 3.182 |
Theme | #231 | 3.545 | 3.545 |
Game Design | #357 | 2.955 | 2.955 |
Overall | #396 | 2.879 | 2.879 |
Audio | #491 | 2.409 | 2.409 |
Graphics | #500 | 2.727 | 2.727 |
Fun | #507 | 2.455 | 2.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game fits the theme
Did you write all the code and made all the assets from scratch?
Everything except sounds was created from scratch. Creators of sounds are listed in credits
Comments
Not sure how I was meant to pick things up in my makeshift spinning boat. Had fun though.
good game
Could you rate my game - https://itch.io/jam/brackeys-10/rate/2236838
So i'm not sure how but i flew over 800, does it count as winning the game?
pretty interesting game but everytime i got in, i didnt know how to control my blockship and it fell apart.
i figured it had something to do with the parts and their mass and all the physics around it, i tried different combinations as well as activating the fan at different situations and nothing seemed to work
Sorry for not writing my own comment, but Program Sams comment just says exactly what I feel about the game:
"I reaaaaly wanted this to work well because it is a fun concept! But It was really hard to control, sometimes I had to restart entirely because I couldn't go back to the building menu, there is little control over the vessel or explenation or what each component does. But I love this genre."
I reaaaaly wanted this to work well because it is a fun concept! But It was really hard to control, sometimes I had to restart entirely because I couldn't go back to the building menu, there is little control over the vessel or explenation or what each component does. But I love this genre.
Interesting game, personally I couldn't really figure out what to do even after reading the description. I didn't really understand how build the ship effectively to dive into the ocean and reach the top secret box. And having the hold C + press L trick to gain money didn't feel rewarding; I guess this is technically a debug tool, so that could explain it. One other minor nitpick would be not being able to view an item description in the shop, you have to buy it and check it, then re-sell it if you don't want the item; hovering over the item would be a good way to show the item description.
This is super ambitious though, making a ship-builder game, so great job on the submission!
Cool game! Bad Piggies but underwater--- love it! It took me a while to figure it out but I got the hang of it!
Very fun!!
The close buttons in menus are a bit unclear and the ocean is a bit empty, but for the timeframe this is very impressive WOW!
This has potential to be a great Bad Piggies style game. I'd love to see this taken further, maybe work on making the different item's function more clear through gameplay.
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