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A jam submission

AppeasementView game page

Decipher the necessary steps to sate the appetite of the Thing beyond the Door!
Submitted by WayneMadeAGame, AntonellaRincones, Maemi no Yume — 13 hours, 29 minutes before the deadline
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Appeasement's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#564.1034.103
Audio#763.6413.641
Overall#1963.2913.291
Innovation#2143.0773.077
Theme#2303.3333.333
Game Design#3312.9232.923
Fun#3702.6672.667

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The aim of the game is to appease a mysterious entity lurking behind an ominous door.

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

What a good game. At first, I thought it not only was unfair but also super hard to figure out how the game worked, but the clever design in telling you that we can learn from past generations (our previous runs) was the thing that I loved the most about the game. From that, I was able to slowly figure out how everything worked and finally beat the game!

I was left with an excellent experience and a feeling of accomplishment.

Huge congratulations to the team behind this amazing game.

Developer(+1)

Thanks for the kind words, I'm really glad you enjoyed it!

Submitted(+1)

Nice game! Audio and visuals are fantastic and even though a little hard it's interesting to try and figure it out. I feel like the only thing missing is some sort of "snap" animation and sound when you put a card in a slot on the left. First card game I've played, good job overall.

Submitted(+1)

The audio and visuals creates a really nice atmosphere. The puzzle is clever and tricky to get all of them properly, well done guys!

Submitted(+1)

Very interesting puzzle game. I had to read the hints provided but eventually figure it out :D. Great work on this jam :D

Submitted (1 edit) (+1)

Awesome puzzle !

It took me a few minutes to understand, but I really like how cryptic it is, feels rewarding when it clicks.

I had to click on this game when i saw the name and vibe you were going with, believe it or not, "Appeasement" was one of the ideas we had for our game too ! It's so awesome to see another person who made their game about giving offerings to a demonic creature behind a door ðŸ˜… though we took completely different approaches to the concept. yours turned out great, the art is fantastic, and the puzzle an addictive brain teaser that fits the whole tarot-card ritualistic occult premise, and using candles to signify your remaining moves is genius !

the randomisation is also super neat, mixes up every round so you can't just brute force it, and I imagine the random hand of cards always has a solution, like by working backwards from the solution when you're generating the hand. 

and yeah the hints are the perfect blend of cryptic but helpful, so that it still feels rewarding when you figure it out.

come check out our game if you'd like, you might notice a few parallels between our games, it would have been funny if they had the same name too.  quick disclaimer: in one of the menus of our game, before clicking the "feed" button you have to select the items under it by clicking them first, we've had a lot of players get confused by that menu design ðŸ˜…

Submitted(+1)

Art is really nice. Solved it one way, though you can add a manual in game, even if its just to tell names of different symbols. 

Submitted(+1)

Really strong puzzle that had me pulling out the pen and paper. Figuring out each individual mechanic felt rewarding, and the atmosphere and music were great. I think the first 'hint' in the description should be stated within the game, this is because not only does the player not know the mechanics, but we also don't know the goal, making this functionally impossible without at least the 1st hint (unless it was decipherable through the loading quotes, in that case I missed it). Solid entry.

Developer

Yeah, the hints at the start of each try were supposed to be the clues for the solution but in retrospect that was a bad way to go for multiple reasons. Glad you managed to enjoy it anyway! :)

Submitted(+1)

You know a game is good when you pull out your notebook and start taking notes.

It has to be said that the art is incredible and the music is fantastic. I often times feel during these gamejams that a game's music gets not nearly enough praise especially if it was made by a dedicated composer / audio designer. I love the fact that the game gives you no hints, which is also very fitting for the eldritch ancient magic theme you're going for. The actions were fun to figure out, but the final expected outcome was a bit unintuitive, I initially expected that I had to max every card out. Really good game!

Developer

Thank you for the lovely feedback, it's very much appreciated! :)

Viewing comments 28 to 21 of 28 · Next page · Last page