I feel like I have to code an algorithm to get the best solution for this haha, clever concept and nice entry !
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DoorAfterDoor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #45 | 4.077 | 4.077 |
Graphics | #194 | 3.538 | 3.538 |
Innovation | #285 | 2.846 | 2.846 |
Overall | #312 | 2.974 | 2.974 |
Game Design | #381 | 2.731 | 2.731 |
Audio | #399 | 2.500 | 2.500 |
Fun | #502 | 2.154 | 2.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gems are hidden and only appear if you open and close a certain number of doors.
Did you write all the code and made all the assets from scratch?
no
Comments
When I noticed that gems had appeared on the road I had passed without realizing it, I realized that this game was designed with complex rules. The trial and error from then on was fun.
Got 96 but I think it was a little bit of my luck. Overall liked the idea of the game. Maybe there could be a progress bar to show how many points you have to collect, and a music would be nice
Very interesting puzzle concept but to me even after reading the rules it felt as though the game was up to luck. Walking was also weirdly slow and I found myself constantly sprinting as there was no real reason to walk. However to complete this in 2 days is still impressive. Well done.
Interesting puzzle concept. Unfortunately I quickly forgot the rules :D (looks like I dont have any attention span at all).
I liked the graphics you pieced together. Walking indeed was very slow, luckily I automatically try shift for sprinting, like always. I would suggest to just give the player the sprint move speed and remove the shift-to-sprint feature as it does not provide anything gameplay-wise.
Anyway, good job finishing this in only 2 days.
Good puzzle game, but finding the left-shift for faster movement was a bit tricky because it wasn't explained well in the controls. This made moving feel slow at first. Funny enough, I had a similar idea, but mine was for a first-person shooter (FPS). Great job!
Good puzzle game, i think the player's movement was a bit slow. Great work.
If you have time check out my game.
Nice puzzle Idea, I got to 83 Points. I also really like the tutorial scroll, cool idea :)
Not really sure what was numbers were causing gems to spawn or why I lost when I did, but got 83 points :D
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