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Shattered Rift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #565 | 3.188 | 3.188 |
Innovation | #595 | 2.813 | 2.813 |
Game Design | #620 | 2.938 | 2.938 |
Audio | #698 | 2.708 | 2.708 |
Overall | #723 | 2.767 | 2.767 |
Fun | #787 | 2.604 | 2.604 |
Theme | #938 | 2.354 | 2.354 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
yes
Did you write all the code and made all the assets from scratch?
yes
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Comments
I really like the unique atmosphere!
Art and sound create a mysterious atmosphere
It's fun to use both the side view and the top-down view
I'm looking forward to the future!
Thanks so much!! ^ ^
With diverse perspectives and gameplay, keep it up! Looking forward to your team's hard work
Thanks! We'll try
Had a lot of potential especially with the fact that the game changes from a platformer to a top down shooter. But it felt a little too short and there was not much to do in the platformer part. Either way nice try.
It's actually a doable part of the whole idea. Most of us doing teamwork first time and things were all over the place haha. We had more interesting plan with it and looking forward to making it a complete game.
This is a pretty cool game, with good art and audio. Was pretty surprised when I saw the perspective change from platformer to top-down. pretty crazy stuff.
8/10 :>
Thanks you! ^ ^
I quite like the music! I would like a see a little more background behind things such as the amulet, and also maybe a little nitpick here but I was confused about how that one blue projectile stuns me - I'm used to games telling me I'm stunned or hindered or whatever on my HUD haha
Thanks for playing!
I had a freezing sound effect ready to hint at that, but unfortunately we ran out of time to implement all the sound effects into our game. Another hint was the fact that all the people before you were getting turned to stone statues, and you were given a lessened version of the freezing effect from the artificer's freezing bullet thanks to the protection of your amulet. If we had more time, we could've also delved deeper into the lore of the amulet and found more creative ways to deliver that item info. Even something like a dark-souls like item description could've been a good idea.
But thanks again! We appreciate the input. :)
Interesting game ideas, would have liked a bit more platforming.
Thank you! we wanted to have a relaxed and calm moment for the platform part hense it's just full of lore
nice game, would be nice if the dialogs would stretch over more gameplay.
Thank you! we'll try!
Really cool story!
Thanks! ^ ^
A nice and pleasant game. Feels like an episode of a larger story.
Haha thanks! yes it is!!
Nice game, it has potential! I like story based ones!
Interesting the combination of different gameplay styles. Would've hoped the first platformer part would've been used a bit more, maybe, but I guess for now it works as an introduction.
Even if it's short, it's promising.
Thank you! It's actually a doable part of the whole idea. Most of us doing teamwork first time and things were all over the place haha. We are looking forward to working on a complete game.
Cool game with great potential!
Thank you! We are looking forward to working on a complete game.
Hee-ho. Beautiful game
Thank you! ^ ^
that's a potential game, let's growth together. Good luck!
that's a potential game, let's growth together. Good luck!
Nice game. I don't know how this fits the theme but you know. Its a shame that it's so short
Thanks! The relaxing and full of lore platformer part is the calm part before fighting the boss who's moves are basically chaotic storm!
It's actually a doable part of the whole idea. Most of us doing teamwork first time and things were all over the place haha.
liked the atmosphere! nice game
Thank you! ^ ^
Great job! I really liked the music in the battle. I think the music might sound better if it follows the camera since currently it comes in and out depending how far you are away from the audio and what direction. Also, when running away at the end, I actually died every time I ran, and only was able to pass that part when I walked slowly and didn't run away, I think this might be kind of confusing. Other than that, I think you did a great job on this game!
Glad you liked it, you must have left your sister behind while running. You are correct we should have made it clearer and not so sudden. Great helpful feedback.
Thank you! You have to help your sister get away while Artificer spirit kidnaps her haha.
good art good music good story! very noice
Thank you so much!! ^ ^
very nice UI and screen shake! I like the lore building, maybe you should make a whole RPG! although the intro was a bit too long for me, and more sound effects would have helped! congrats anyway!
Thankyou for playing we had sounds but didn't get the time to add them :)
ohh thats sad, over all I see your spark for lore and story telling! keep going and make the best games!
And the credit goes to the Writer
It's actually a doable part of the whole idea. Most of us doing teamwork first time and things were all over the place haha. We are looking forward to working on a complete game.
I like ur style, that's insane. Now it's ur turn to try & vote us. Thank you
Thankyou for playing
Haha thanks! We will!