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A jam submission

Camly RushView game page

JUST GO FAST BUT CALMY
Submitted by CoziZeno, Flowy ā€” 3 days, 17 hours before the deadline
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Camly Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4703.0003.000
Graphics#5153.2673.267
Fun#5722.9672.967
Overall#5782.9722.972
Game Design#6232.9332.933
Audio#6242.8332.833
Theme#6562.8332.833

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
so there are two world in this game and you have to do first anyalized 1st world which is calm world in order to esacpe the 2nd world Stom world thats why its Calm before storm

Did you write all the code and made all the assets from scratch?
yea i write all code and made assets my self with my friend however i use music externally and also some plugin

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Comments

Viewing comments 10 to 1 of 30 Ā· Previous page Ā· First page
Submitted(+1)

hyper casual design in monochromatic art looks cool

Developer

Thanks for your great feedback 

Submitted (1 edit)

Nice! Some suggestion to improve are:

  • In the beginning it says to press the plate, but nothing says to go to the left first, so this could be confusing. The itch.io page says how to pick up stones, but nothing in the very beginning says to go to the left. Since it's supposed to be guiding you with instructions, it's confusing that actually you should ignore the instruction and move to the left first right away and pick up the stone. It's necessary to move to the left first to show the right instruction, which could be confusing.
  • I think you should have a "Reset" functionality which puts you back to the beginning of that part of the level. It's possible to get stuck in the ground if you lift a block and place it on top of yourself by mistake in a certain way. 

Other than that I think you did a great job on this game, it's very unique and fun and the mix between the puzzle and platformer really works well.

Submitted(+1)

A very nice little game! I loved the VFX. Your shader work is really good.

Please rate Hurricane Watch!

Developer(+2)

Hi everyone, this is Zeno. I apologize to those who faced issues with the early build. I couldn't do much earlier because I was concerned about the possibility of disqualification.

A big thank you to the Discord mods for helping me and guiding me through the "post-submission process." I also want to thank everyone who reported the bugs and errors they encountered. I know I'm a bit late due to the local time here, but I did my best to fix everything.

Now, hereā€™s the patch fix. I hope you'll have fun with this updated version!

Submitted(+1)

Visuals are splendid but I had some issue with the controls. Overall decent experience, pretty chill platformer

Developer(+1)

Thanks, hyqk! I really appreciate that.

By the way, I also tried your game, and it was kinda fun! Strategy games have never really been my type, but I still loved the concept and the way it was executed. I don't have much to say because the game was a bit hard for me šŸ˜…, but as a fellow game dev, I can definitely say it was very, very polished.

By the way, I fixed my game, so you can give it another shot—you might change your mind!

Submitted(+2)

A pretty simple game. I like the graphics, though — it really creates the atmosphere of calmness.

Developer(+2)

thanks max for compliment . i just chack out your game also .. and it was a solid fun ! 
the representation of storm was crazy XD
and the fact that in india we called work as a (kam) and in your game we do work (kam) before the Storm
just made me chuckle

btw i fix the game so you can give it one more shot .. you might change your view

Submitted

Thanks! It is really funny about kam:D
Also, I liked your idea of adding double controls using WASD and the mouse. That's cool!

Submitted(+1)

I love the game concept and the art style. I got a little bit confused at first and didn't think I have to avoid the red button haha, very cool and cute menu you made, keep it up!
https://shinbudukai.itch.io/tsunamave

Developer (1 edit) (+1)

Thanks, Shinbudukai!

I tried your game too, and it was really cool and cute! Itā€™s short and simple, but it definitely tested my patience XD.
Also, the soundtrack really stood out—itā€™s so good! It would be great if you could drop a link to it in the description.

By the way, Iā€™ve fixed my game, so you should give it another shot—you might change your mind! And yeah, this time you canā€™t skip the red button, haha (evil laugh šŸ˜ˆ).

Submitted(+2)

Hi, hope you had a blast during the jam. I don't think I had the controls figured out but I cheeked my way through level one and got stuck in level 2 in a hole. Retried and got to the end of level 2. Love the box, basic but it was shiny! haha I like shiny haha

Try Tornad.io aswell and leave a comment about what you think about it! :)

https://itch.io/jam/brackeys-12/rate/2973771

Developer

hey ..sorry for that ... but also want to know that can i write  this description  even now ( after the deadline ) ? coz i think its not allowed in jams .

i want to write the controls and some more things but i am afraid of getting issue 

Submitted (1 edit) (+1)

You can patch the submission. And you should! If the basic of the game doesn't work you can fix that. You shouldn't add features but fixing is ok :)

Developer(+2)

Hey Zmadness,

Thanks for all your help throughout the process!

I just tried out your game, and it was a fun experience. The art style was really unique, the music was groovy, and the starting voice line was scary XD. I didnā€™t find any bugs while playing, but I felt there was a missing objective. I think it would help if you at least mentioned that in the description. Anyway, very nice game!


By the way, I fixed my game, so you can give it another shot—you might change your mind!

Submitted

Added it to the 'To play list' at the top so from this message in 12 to 13 hours you'll see my new comment :D

Submitted (1 edit) (+2)

could use some basic instructions, like main gimmick/controls/objective etc. really nice looking visuals though! thanks for entering!

Edit:

played again after fixes, first time through i didnt realize you could pick up blocks with left click lol, not sure if i missed that in the description or if it was changed later lol. anyways i played it again.

nice visuals/ atmosphere, all of the gameplay was functional, didnt find any bugs. actually really well done physics, thought it would be more buggy given the player clipping in and out of cubes and such. just having movement and being able to click on the screen at the same time was a nice combination since you could kind of change the environment as you went through it.

couple quirks:

-gap between puzzle "solution" and "execution" was quite large, and the execution was sort of uninteresting

-finnicky jump mechanic, not high enough/inputs dont read on ledges occasionally(might be skill issue lol)

- long gap between retry points

-platforming pitfalls/drop downs

The combination of these things made for a somewhat frustrating experience since there was a long execution, then youd reset after the jump mechanic wouldnt work quite right and have to do it all again, or after walking into a pit thinking that was the direction you were supposed to go. especially in the frame of a game jam where theres a lot of things that i want to try. the calm levels seem to have an execution time of at least 30-40 seconds, meaning that if you have to do that and the storm levels 3-4 times, it can take a good 5 minutes just to clear a level.

Nicely made thing overall, its just those little quirks holding it back. The changes id recommend would be to shrink the calm levels by 70%, make the jump go a little higher, and mark the pits a little more clearly, like having spikes instead of bottomless, or a little camera script for the arrow keys to move the camera to look under you. tiny little changes but theyd make a huge difference. thanks for entering, really nice overall!

Developer(+2)

Hey Paper_mint,

I was going to try your game, but I saw that you're having some issues with HTML. You might want to reach out to the Discord mods—theyā€™re usually pretty quick and should be able to help you out. Good luck!

Also, Iā€™ve patched my game after getting permission from the Discord devs, so now all the basic instructions and objectives are in place. Give it another shot—Iā€™m sure youā€™ll change your mind!

Submitted(+1)

awesome, thanks! ill try it again in a sec

Developer(+1)

1 NumberšŸ‘šŸ”„

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