Cool take on tower defense games! Since the "towers" were people though, I would've liked to move them. It was also pretty difficult to discern between different units, would've liked to see their range, damage, firerate and health points.
Play game
We Should've Stayed On Earth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #436 | 3.161 | 3.161 |
Graphics | #475 | 3.323 | 3.323 |
Game Design | #528 | 3.065 | 3.065 |
Overall | #615 | 2.919 | 2.919 |
Audio | #714 | 2.677 | 2.677 |
Theme | #734 | 2.710 | 2.710 |
Innovation | #758 | 2.581 | 2.581 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The calm before the storm is setting up troops and slowly fighting off the aliens, but the storm is as the game goes on, it gets harder and harder until you get over ran by them.
Did you write all the code and made all the assets from scratch?
Code wise yes, this was my first "completed" project and itch.io project.
Sound affects were from ShapeForms "Sci-Fi Weapons Cyberpunk Arsenal"
ShapeForms: https://assetstore.unity.com/packages/audio/sound-fx/weapons/sci-fi-weapons-cyberpunk-arsenal-183531
My art was from the Synty space art packs.
Synty: https://assetstore.unity.com/publishers/5217
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