Así da gusto malgastar la jornada laboral, joder
pavro_o
Creator of
Recent community posts
GREAT gamefeel! I can really feel every hit. When you pick up heavy objects it also feel more impactfull and you move slower... These are the most important things in a game like this. The game lags out a bit and I couldn't completed because of that but I'm sure its because the web build. Really nice work, I really like it
Really nice game feel in general! The art and sound design are very good also. The thing i didn't really liked is the controll scheme. Having movement options left and right in the keyboard (WASD and arrows) but having only a jump button in the upper arrow felt weird to me, as i move with the arrows. Then I realised I may be stupid, because the game only suggest WASD as a movement option and I could jump with spacebar. And this way I could have the mouse in my hand. Nevertheless, if I use wasd, the Z key gets uncomfortable to press. I think this could be fixed adding another button to interact. It also felt a little frustrating when I fall down a long way because I recycle the same pieces to go up, and when I fall down is empty again. I am playing it the wrong way right? Let me know if that was the case haha, its late in the night i'll give it another try tomorrow. Really professional game you got here!
I don't know why... but I HAD to turn off all the lights of Paris! Really cozy game, one of my favorites of this jam for sure. What a great atmosphere you made with this. The visuals are straight to the point and elegant. The sound was also on point. I don't know if I would add different jump longitudes depending on the previous movement maybe... Maybe having a fixed jump was part of the fun. Congrat on this one, wish it had more ratings, very underrated!
Cute game! Really liked the visuals and atmosphere. I don't know if it is a bug but the trayectory only appears when in the surface of water. The water going up is an interesting solution for reducing the frustration of loosing progress, but still keeps it competitive with the leaderboard. I really liked the ending with all the frogs!
Really charming. Great visuals, game feel and sound effects. Looks super polished and profesional! I think It would improve with double jump or higher jump in general. There were times when I fall from the crystal and took half of the calm phase to get back because I couldn't reach the ground. Great game!
The intro sequence was RAD. The impact frame just when pressing space bar, i love it. Gameplaywise, I think the game will improve a lot if the shield bounced back when thrown at enemys. If a monkey comes from behind, is very punishing to throw it there because the lady will run off by herself. Nice game, great potential here!
This may be my favorite game from the jam yet. The concept and gameplay is very simple but engaging, I was hooked up. The art and the UI works perfectly with the game. Just a couple things to point out: I think there is a bug with the storm checking, I stayed in the storm without refugee and didn't lose. Also, it would be nice to know exactly how many turns I have until starve I think. Great work!
Edit: creo que he escrito todo esto en inglés habiéndome dejado tú un comentario en español en mi juego jsjsjsj
Check our submitted game: The call
https://pavro-o.itch.io/the-call
https://itch.io/jam/brackeys-12/rate/2970733
We'll love to have feedback and try your games!