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Hell's Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #286 | 3.320 | 3.320 |
Fun | #363 | 3.280 | 3.280 |
Overall | #507 | 3.093 | 3.093 |
Theme | #523 | 3.040 | 3.040 |
Graphics | #557 | 3.200 | 3.200 |
Innovation | #607 | 2.800 | 2.800 |
Game Design | #630 | 2.920 | 2.920 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The boss is intense while the not boss is calm
Did you write all the code and made all the assets from scratch?
YES ;-;
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Comments
GG
Good work on this. ^-^ I'm super into the bosses, and the graphics and audio were pretty nice! I made the mistake of grabbing the chicken before fighting the second 'spawns enemies' boss, haha.
I loved this game! The gameplay is smooth, and I find it funny how we both came up with such similar ideas haha
I like the variety of boss battles, weapons, and the area when you explore being different each time. The music is really good in this!
One way to improve could be that an ability to run holding down a key like SHIFT, even at the very beginning of the game without collecting speed boosts, might feel better. Even if it's perhaps limited by stamina (even a lot if you want in the beginning) and perhaps the stamina duration could be increased by some items, etc. To me it felt like being able to run right away might help.
Other than that though, really nice job on this unique game, it's actually really good and kudos to getting so much done in such a short amount of time!
I really liked the boss battles. There was a lot of variety there, but the timer is far too short. You don't have enough time to explore or gain items. Would be nice if the bullets were more noticeable.
It does fit the theme quite well.
This is a fun game! I chuckled at some of the food he has to fight, I liked the cute art style. Overall, well done!
Really fun game, I liked fighting the bosses and trying out different weapons!
Cool game! Nice art and really liked the procedurally generated maps! I couldn't read dialogs because the little plants were attacking me.. Also I kept dying on the 2nd boss T_T But still had a lot of fun!
I had a lot of fun! I finished the game. The boss fight was great and different. Good job!
Fun game! The food theme-ing made me laugh out loud (pea-shooter omg). I think a few more sound effects for things like the attacks and bosses would've helped a lot, but obviously that's hard to get to in a game jam. The fact that you did procedural generation is rad and well-implemented! Respect!
This game is great! The boss battles are really well implemented, and I really like being able to use different weapons against them. Nice job!
Hey Jando. Great to see your submission. I like the concept of a chef dungeon. Really nice and fun game. Congratulations!
Interesting interpretation of the theme! I've never been so stressed about gulping down a drink fast enough. Most of the game is pretty easy, but I couldn't beat the second boss after 2 tries, it spawned so many baos who kept eating my bullets. Love how in the beginning I talked to the guy and while he said "no time to explain" an enemy rushed straight at me!
The boss art + mechanics are awesome, so is the music! The font was a little hard to read when talking to the blue chef but otherwise I really enjoyed the game :)
Nice graphics!
Yoked Waffle ate my lunch
Nice shooter. Here is some feedbacks:
The art is fine (with some 2D lights and postprocessing it would look cooler in no time, and will help diversify you environment too !).
I like the humor of the game.
The UI with the saturated color need some tweaking, and also change the default unity font.
Something to view our progress in the dungeon would be great.
I like the bosses too, not too hard (at least the firsts). The transition is a bit abrupt
Some 'cheap' background could help too (but just some black will be better I think)
Overall good work !