cool game, its hard at the beginning but its fun. great work :D
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~ Rift ~'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #22 | 4.018 | 4.018 |
Graphics | #36 | 4.182 | 4.182 |
Fun | #54 | 3.800 | 3.800 |
Overall | #56 | 3.662 | 3.662 |
Innovation | #57 | 3.591 | 3.591 |
Audio | #62 | 3.582 | 3.582 |
Theme | #377 | 2.800 | 2.800 |
Ranked from 110 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great Game! I love the artstyle and the super unique mechanics. i was having a lot of fun rounding up the enemies and defeating them all in one blow. Your main character reminds me of the Knight from Hollow Knight. Was that the inspiration? anyway One thing I might tweak is the length of time you have to be in a rift for enemies to forget about you. I would hop in a rift to avoid enemies and they would all proceed to continually shoot at it for a while. Other than my small nitpick, this was a great idea and a great execution.
A quite innovative game I say. The mechanics are really cool. Is your game even made in 2d? B'cuz those enemy viewfields actually don't go through walls, how did you do that? I'm working on a 2d game for a long time now (probably won't even go anywhere in the end) and I couldn't think of a way to make such a viewfield.
Hi! Thanks for playing :3 The game is made completely in 2D - I implemented the line of sight using raycasting which would only detect collisions on certain layers. For the colliders, I didn’t make it the whole sprite, but simply the bottom section, to give a 3D effect when the view-field hit the object. I hope this explains it, but feel free to ask any questions you may have ^_^
Really liked everything! I just think that the boss may have used a more hardcore song, and i think there should be more levels before the boss, but obviously that was impossible because of the time, so for a full release, maybe some more levels? overall, Great!
I love the feel and aesthetic of the game. Very challenging!!
This is really awesome! I love the invisibility mechanic and the music and sound effects are really fitting. It would be good if the attack could work for up and down as well rather than just left and right, but I guess that adds some extra challenge!
Greate game! But Melee combat feels a bit delayed which is a bit uncomfortable to play. This "!" signs are the same color as enemies so it is hard to notice them. Enemies attacking really fast and it's hard to dodge them. Music is loopy and gets bored really fast. But I like how music changes through levels and levels are interesting.
Hey Alex, thanks so much for playing, we've heard that the melee combat feels delayed before, the game is a bit laggier on slower machines, but runs much smoother in the downloaded version. We also decided to make the attack feel abit stiffer to dissuade the player from trying to use a super offensive "run and gun" type style(it shouldn't be too stiff though I think that maybe due to the laggy webgl version)
The exclamation mark query confuses me abit because it is blue and most are the enemies are grey/black? I think I see where you are coming from though. We decided to make enemy attacks quite fast because the game is meant to be quite focused on the invisibility mechanic and dodging around/hiding as opposed to fighting everything head on, choosing to fight head on is meant to be quite difficult. I think the comment on the music is also quite fair, we had limited time constraints and will look to improve on it after the jam ends.
Thanks for such good feedback!
Nice art! The audio also contributes a lot to its aesthetics! it seems a simple thing but I liked how you made the flying enemies's vigilance area dynamic. The vigilance area was all thorough code?
I'm always interested about games involving dimensional travel, as a possible idea you could add something that'd hunt players while in the another dimension. Good start so far and neat looking visuals.
Great dungeon crawler! But i just can't find the relation to the theme since I don't know which part is the "hole". But good job nontheless.
I’m glad you enjoyed the game! This is from my previous comment but here is why the game is related to the theme: “the main character’s skill set and mechanics are based around portals and dimensions. He has the ability to portal to different dimensions, hide in the rift and has a portal-style attack.” Hope this answers your question c:
I passed the middle levels without killing the NPCs! lucky me :)
Great AI and environment design!
Great Game, super interesting mechanics with a good variety of different enemies. Good Job! :)
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