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Memories in stone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #182 | 3.941 | 3.941 |
Audio | #361 | 3.324 | 3.324 |
Overall | #550 | 3.216 | 3.216 |
Game Design | #585 | 3.206 | 3.206 |
Theme | #692 | 3.147 | 3.147 |
Innovation | #737 | 2.912 | 2.912 |
Fun | #842 | 2.765 | 2.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Here's the hierarchy:
Memory rewind - Starts from remembering nothing to remembering past - Player has forgotten self, progresses in-game to remember past life
So basically, the player goes *back* (rewind) in *time* (rewind) to *remember* (memory rewind) *past life* (going back to past/ reliving pase).
Did you write most of the code yourself and made all the assets from scratch?
I wrote all of the code myself with the help of Brackeys and few assets were made from scratch.
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Comments
Cool game! It was fun wondering and exploring the world. Level design was good, but I think you should shorten the grass or give player a sword or scythe or lawn mower xD or something to cut the grass. It became a bit annoying that you had to jump all the time to scout the area. Also make a sound when player picks a red ball and add a counter how much player needs to collect them to proceed.
At the very beginning you could tell player what to do. Maybe it would be enough to put the first collectable right in front of player and after it is collected tell the player that goal is to collect them all.
Houses could not be entered. Add a door if that was made on purpose.
Graphics were nice and the mood of the game felt relaxing. :) Keep it up!
Thanks for the feedback! I've already fixed the tall grass issue, added a counter and sound to the memories. Will improve the buildings and update the page
This was a very interesting experience! I loved the environment sounds. They were peaceful and made me feel like I was really there.
Thanks for the feedback!
good game. loved how the jam theme has been implemented here
Thanks for the feedback!
That was a really nice experience
Thanks for the feedback!
I think the cutscenes were very nice, and it was like playing through a game backward. Very nice job!
Thanks for the feedback!
First of all, i just love the presantation and graphics used, It was calm game and also the cut scenes i just loved your game serioulsy i would use these concepts in my game also. please rate my game too
Thanks for the feedback! Playing your game now.
Really cool, I loved the audio, so calm!
Please, rate my game too!
Thanks for the feedback! Will rate your game in a bit.
So cool! Liked the voice acting between the scenes. Maybe you should add a counter that tells you how many memories you collected, and how many left to collect.
Anyway, it was a nice experience :)
Thanks a lot for the feedback! I've already added those features and will update the page once the jam is over ;)
The game looks really nice, but the grass is way too tall and doesnt let me see ahead, or search for the red orbs
Thanks for the feedback! I've fixed the issues and will update the page once the jam is over!
Good game and nice story! The execution of it felt a bit all over the place though. Each orb should connect to a brief memory of the place the orb is. It then goes to the bigger picture. My biggest complaint would be that the grass is too tall and laggy. Great start to a game in a week!
Thanks for the feedback! I've fixed some of the issues such as tall grass and difficulty while finding the orbs. Also, each level is meant to be a fragment of your past and the big picture with the whole story will be revealed in the end ;). I'll add all these features with the new updates.
Nice looking game.
Although I have some suggestions, if you don't mind :
Thanks a lot for the feedback! I have already added some of those features and will update the page once the jam is over. I'll improve the buildings as well.
It does seem like an interesting story based game, however the problems I have were invisible walls that make it appear that you'd be able to traverse through like an open door, lack of sounds of orb pickups and the tall grass that makes it difficult to navigate without constantly jumping.
Tis a well designed game, but needs some improvements.
thanks for the feedback! I've already added these features to the game in a new update. Will update the page once a the jam is over!
The game looks good, you did a great job on the environment with the birds sound in the background.
thanks for the feedback!
The graphics are good but it lacks meaning, context. I mean, I am there collecting red orbs but nothing happening. Maybe you should add dialogues, memories, flachbaks when collecting the red things. And also a little bit of indication, idk what I am doing there, and where I need to go. The concept is good but it lacks polish.
But nice submit, have you tried my game?
Thanks for the feedback! You can hear the dialogues once you collect five orbs. I've added some new features in a new update. Will update the page once the jam is over.
Also, your game was cool!
at the beginning I didn't know what to to do would have loved if you gave the player more instructions anyways I really like the graphics Well Done! :D
Thanks for the feedback! You can check out the help section for help btw. Will add more features with new updates!
The ambience is so great! I felt immersed in the game and I wanted to explore the whole map. The graphs are so beautiful too!
Congrats for your work! You nailed it!
Thanks for the feedback!
Very [adjective] game. I'm not sure how to describe it, but its so beautiful with the ambiance of the birds singing, while you frolic around in the tall grass, acquiring red polyhedral scattered around the lush landscape—until you suddenly hear sounds that are, definitely, not nearly as calming as the soothing birds. You find the grave, and the game ends, just like that. I was expecting more, but I feel like it was an appropriate ending, and it just leaves you to think, "What did I just play?" It is very thought provoking ending, and I feel that these kinds of games can give the players a much deeper experience than other types, at least a different kind of experience. Overall, the graphics were great, it fit the theme in a way that is perhaps the most simple way that I have seen, but the simplicity of its take on the theme gives the player more room to ponder what the story behind the game was. Overall, good game. I may be over-analyzing it, but hey, I need to do this at least once in a while.
Thanks for the feedback!
Good start! Just give the player more clues of what to do at the beggining, tell me if you finish the game :D
Thanks for the feedback! Will add more levels and features with new update.
Hi there! collected 4 fragments and couldn't find more but I didn't see any memories play :) I'm probably just missing some or one, but I did look for a bit. Some form of UI (I know you are probably going for minimalist here which is good!) would help the player:
- find the next memory/closest memory
- know how many more need to be picked up :)
Very pretty, I like the music with the picturesque setting.
Thanks for the feedback! I'll add sound to the fragments. When you get closer, you'll hear a sound and I'll add a counter as well.(There are 5 fragments each level)
That is awesome and keeps the UI minimalistic! :)
Thanks will do!
Great game, but next time use post processing to make it look more appealing to the eye
pls play rate my game too: https://rakshit-ranjan.itch.io/rewind-knight
thanks for the feedback, but I'm already using post processing. There's bloom, ambient occlusion, motion blur, depth of field and a few other thing. I'll try to improve it with updates!
pls play and rate my game too
done