Play game
Bodyguard: Rewinder 800x's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #574 | 3.063 | 3.063 |
Graphics | #627 | 3.274 | 3.274 |
Innovation | #662 | 3.011 | 3.011 |
Game Design | #699 | 3.063 | 3.063 |
Overall | #699 | 3.032 | 3.032 |
Fun | #726 | 2.926 | 2.926 |
Theme | #874 | 2.853 | 2.853 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have a device called "rewinder 800x" that lets you rewind time to fix things in the future.
Did you write most of the code yourself and made all the assets from scratch?
I made everything in the game, from scratch.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice game! I was a bit lost in the start but managed to have some fun :) I also like the art and the design of the game.
Thanks!!
A nice game you have made! My complain is i couldnt understand wat i was doing at the start until i read the description you wrote. It would be good if you could give some tutorials :)
P.S. the dog is too fast :P
Thanks! In the top-left corner you can see some sort of missions that coould be helpful on guiding you.
Oh speaking of the guide, i forgot about the fonts! you can enlarge them as well :)
I loved how the game looks.My only problems are sometimes i had no idea what to do.It took me a while to figure maybe giving more hints can help.Other than that lovely game i enjoyed it :D
Thank you!! Sorry for not giving enough hints :(
Great art and i liked the simple music you made too :)
I liked the concept of rewinding time with foresight to fix things before they happened too.
Ultimately, I agree entirely with what SeminiGames said below; great art, animation, sound, concept; clarity/intuitiveness could be improved upon, as could execution of the theme.
So overall, I thought it was a cool game and concept, just some rough edges :)
Areas of potential improvement:
>More restart points (or a different way to reset/rewind the situation); being able to reset time to about 5 seconds before every scenario would have been much nicer than having to start at the beginning.
>More intuitive hints of what is interactable. Alas, I also got stuck figuring out what to do (not that I can complain too much, my game is also unintuitive haha). At one point I avoided the agent (so that he wouldnt follow me so i could have more time) and walked around the whole level to see if i could find another 5G tower, and since most of the buildings weren't interact-able by the time I got to the shop I just assumed it wasn't interact-able either. Fortunately I came back here and found your comments and figured that part out. But even after reading your comments I couldn't figure out the acid part, i couldn't put the dog treat on the manhole cover because the dog kills the agent before he gets that far, and from what i could tell i couldnt buy multiple of them and lead the dog on a trail to it. That's a long winded way of saying 'give me more hints and i'll happily finish playing your game' :P A potential way to improve in the future would just be a an outline or colour near anything you can touch, which would allow the player to know what to try and what to not bother trying without adding much dev time for you.
>Potentially dont make us have to keep the agent in sight. Since I have lived the future and know what is going to happen to the agent I would think I could leave him while I go and fix the future to work for us :P
Although I'm not sure if this advice is helpful or not, since this is probably stuff you were going to do and just ran out of time (like me haha) during the tight timelines. So instead my advice for next time (hopefully you make another game-jam game cause this was definitely cool!) is to focus on one mechanic that you can repeat a couple of times and use that in creative ways. So for example, rather than being able to push things AND enter a store AND get objects AND drop objects, maybe just allow the character to push things; and then have scenarios where you have to push the man to stop the car; push the dog out of sight/push a cat in its way; push a box to block the manhole. That way its less effort for you, and the player has less abstract thinking to do, they can just focus on 'okay, how can i use my push skill to solve this new problem?'. I think the thing i've learnt from this game-jam is scope management is the most important thing for success in a limited time setting.
Sorry for the super long post, hopefully its helpful in some way. And if it sounds too negative I didn't mean it to be, it's just that i see quite a bit of potential in your idea and liked the work you put in :)
Thank you!! I really appreciate that you take the time to give constructive feedback.And yes, it is very helpful.
The unintuitivness is the biggest problem in my game, since almost everybody gets stuck. I tried to make a the game that with just a few tries you could complete, but I didn't get it quite right. I think that's something that happens to many solo devs, who think their game is easy, but it's very hard for most of the people.
The restart points where something I really wanted to add, but didn't have time.
I agree with you with the thing of keeping the agent in sight. It was one of the first features I added, when I did't have a clear idea of what the game was going to be.
I thought about focusing the gameplay on pushing things, but I thought it would be boring, so made different, abstract things.
I'd like to make a full version with all this features and fixes that you alll put in the comments, I'm really thankful for these feedback!
It makes me glad that you liked the idea!!
You're welcome! That's what game jams are all about I guess, making something quick to try something new, getting some feedback and learning what to change/work on next :) Sounds like you've got some good ideas of what you can try next :)
The Good:
Could improve:
Overall:
A cool concept, but a pretty hard game. I got stuck on the acid sewer thing, where the agent kept getting thirsty but every time i moved he would get killed. The potential of this game is high though.
WOW! I appreciate a lot you took the time to do this!
I think not knowing what to do is the biggest problem of this game. Maybe cause' i'm a solo developer and didn't have anyone to playtest, I saw the game easy and thought that just with a few tries, players would figure out what to do.
The checkpoints, I agree that I sould've added more to get better in the theme, instead of just reloading the same scene again and again.
Thank you for this great feeback,!!!
P.S: The acid part, you need to put the dog's food where it would get the dog to block the acid from exploding, and then give the drink to the agent.
I totally agree on SeminiGames Feedback! Maybe give the interactables a hightlight or a place a specific color near it (like naughty dog uses yellow in their games) A bit more narrative design and it's really hitting it!
I couldn't pass the dog :( haha but the game looks amazing! Has a lot of potencial, maybe you can add some arrows on the first things to do to kind of educate the player :P But really cool game!
Thanks! Yes, some instructions would be good since some people get stuck.
Really got a kick out of pushing that dude into traffic lol.
I had an issue though where if the agent dies while you are in a shop that the UI gets overlapped.
Good job making a complete game!
Thanks for your feedback! I'll fix it in a future version.
The art looks great and I also like the sound. I wish it was a bit longer because the mechanic worked great!
Thanks! Glad you liked it.
I wanted to make it longer, but didn't have enough time :(.
But you made a working fun game. And I think thats the goal.
Thank you! Your game's quite good too.
I liked the fact that you added Checkpoints to the game because i didnt get to S G 2. I failed a lot of times at the first one and then always waiting on that slow agent is quite annoying. There is a bug that when you buy something when you fail the Ui will overlap. I really liked your take on the theme and its really interesting. I dont know you can solve the Checkpoint issue, you can either make the agent faster which will make the game harder or make some more Checkpoints. The Visuals and stuff are great, but i think that is a bit frustrating.
Hey, thanks for the feedback!
5-G2 doesn't exist, :). I really wanted to add more checkpoints but didn;t have time. I just finished the main gameplay 3 hours before the deadline and was missing all the audio.
Thanks for playing and leaving feedback!
This game has so much content and fantastic art! Nice game! Also the collision for the gun shop was not working, I walked right over it as if it was flat.
Thanks! Glad you liked it.
Yes, I forgot to add the colliders for some buildings, thanks for the feedback!
Great game, I wasn't sure what to do with the acid, but I enjoyed playing what I was able to :)
Thanks!
You need to put the dog's treat on the acid thing so the dog stops it from exploding.
Ah... Nice :D
The game is really funny whenever you lose by some weird and random stuff!
Thanks!
nice game better than mine,btw can you check my game also.
Thanks! I'll play your game tomorrow
Your game is pretty nice. I liked especially the art style.
But it is ok for a bodyguard to push a random citizen on the road? Ok.
My game btw: https://deverror.itch.io/timefix
Thank you!
I rated your game.
haha o no! the agent got run over! it took me a while to push on the right time kept on trying it way to early :P i would say a central message or something would make it a bit more clear what you have to do instead of on the top left took me a while to notice it. but other then that I liked it! Its funny it made me laugh and liked the idea in general :)
Thank you!!
Thanks! Glad you liked it!
I like the idea of the game, you should put checkpoints... I save the guy for the car too many times
My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks