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Rewind Robot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #781 | 3.006 | 3.006 |
Audio | #878 | 2.587 | 2.587 |
Graphics | #911 | 2.813 | 2.813 |
Innovation | #969 | 2.563 | 2.563 |
Overall | #973 | 2.650 | 2.650 |
Fun | #1058 | 2.425 | 2.425 |
Game Design | #1069 | 2.506 | 2.506 |
Ranked from 160 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The robot is a toy that needs to REWIND when its out of winding or it cant move.
Note :
the jump is a bit weird dont know why but i am working on fixing it and will update the game once the ban is lifted
Did you write most of the code yourself and made all the assets from scratch?
Yes all of the assets and code is made by me(Except for the sound effect at the winning screen its from opengameart.org )
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Comments
I'll be honest here I like the game but at the same time there is this one bug that is annoying and just simply frustrating. Previous comments have already stated this and that is the jump where it doesn't always work and its a literally instantaneous jump that is just annoying to control.
I've always liked the vibe of sidescrollers and toy theme is nice and being able to wind up at the cost of health is a good premise.
The toy theme was pretty neat
Pretty cute art & music! Some other feedbacks:
Overall still a good job on a fun game!
Do play & rate mine too if you can :)
The game is pretty fun but a lot of things seems pretty buggy. The jumping is hard to manage. Other than that I had some fun playing it :)
It is an interesting take on the theme, though I personally don't like that it doesn't have an impact on the gameplay - that is, you can swap rewinding for many other things and it would fit in, the gameplay would be the same.
The music is nice but at certain points it can be a bit annoying.
Graphics are nice.
I think you should add actual walls instead of invisible walls.
And the main thing is the jump. It is really hard to control and just doesn't work. Maybe you could make a jam version and fix it? Right now there are points where it makes the game almost unplayable.
Its a nice platformer, i liked the robot design and the levels were nice.
Some easy improvements that could be made would be:
Split the robot and the wind key, so as to animate the wind key when you wind up the robot without moving the wheels (maybe you can split "Wind key", "Robot Body" and "Robot wheels" to make the robot move up and down when you are winding it up)
Instead of Using raycast to check for ground, use Physics2D.OverlapCircle(). that way, you can give a bit of coyote time to the player (Be careful, you have to set the walls to a diferent layer than the ground, or the player will be able to jump from them and be spiderman)
Allow the player to jump while moving
on the 3rd level (the one with falling blocks), open a hole in the wall, because i didnt know i had to go trough there
And (this one might be more difficult), Use rigidbody.AddForces()/.velocity instead of checking if there is and obstacle up and changing the robot transform to make your robot jump and not teleport.
Overall, nice Game
thanks for this awesome feedback
Though in level 3 it's sort of a secret route which you can take
I haven't hidden it well because I didn't want people climbing the whole way
Also the jump does use velocity I don't even touch the transform in the player script the jump teleports ther reason?? I don't know I have been trying to figure it out since I implemented the jump
Thanks for the feedback again
If You are using velocity, then try lowering the jump value, maybe its going to fast and that makes it appear to teleport. If the Player falls to fast because of this, or you dont like how high it jumps, you can change the gravity value inside the rigidbody of the player. If you dont want to change anything, you can simply use AddForces (Rembember that Add Forces depends of both the Mass of the RB and the Gravity, so you will have to tune them again)
And please, Check out my game, I Have too few reviews :'c
https://itch.io/jam/brackeys-4/rate/724593
No its an entirely different problem thanks for trying to help though
Will check out your game in a few hours
also I played your game before Its a bummer there are less reviews
Good feedback! I agreed with everything FedCap said!
really loved this game nice work everything was nice except the jump :(
really loved this game nice work everything was nice except the jump :(
The jump does not work very well
Sorry mate I couldn't play because of that jump.
I had fun playing. I agree that the mechanics (especially the jump) was off.
Good submission. Keep up the good work.
Please rate and play my game too: https://itch.io/jam/brackeys-4/rate/723414
Fun and cool looking game! But the jump... frustrating! Haha I've beat the game, but the jump wasn't on point! anyway... good job I had fun beating it! :)
I like the graphics of the game. They are really cute. Sadly the jump mechanic is really weird. But except that, good job! (rated)
Pretty good, game ! I enjoyed the theme and the gameplay was well-made!
The toy setting is great. Reminds me of Toy Story and this give me nostalgia.
The controllers are a bit strange and I think a good improvement is switching the jump button. Use space, cause this way is more easy to keep going forward or backwards while still being able to jump. Other thing you might do better is finding a longer loopable music.
Good luck on your endeavours.
Toy story is where the idea came from thanks ffor the feedback
Looks nice, but the jumping is a bit strange & you sometimes just hit invisible walls. I guess these are parts of the gameplay but it would be nice to see some explanation of those in-game. Nonetheless, good job!
Good one, but too hard to control.
i like the toy setting. the only con is the jump, it look like it teleport than jumping.
yeah i dont know why that happens thanks for the feedback
also rate the game if u havent (or not :) )
For getting jump better use Force or Translate c:
Nice looking game, and good concept, but the controls made it almost unplayable, which was a bit sad, because it would have been a great game it they were better... :/