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A jam submission

Astro: The Time DefenderView game page

Save your planet, the universe, and time itself from falling apart!
Submitted by LoboBobo (@LoboBobo_Dev)
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Astro: The Time Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1563.7193.719
Game Design#2043.7193.719
Audio#2243.5313.531
Overall#2773.5313.531
Graphics#3383.7193.719
Innovation#5343.1883.188
Theme#5703.3133.313

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to avoid obstacles that can make you rewind and lose your progress in the level.

Did you write most of the code yourself and made all the assets from scratch?
Yes. Everything is made by me, except from the BGM and the text font.

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

This is a nice game. The character controls and level design are very good, and the art is also good considering the time available. I was afraid of how the jump + jetpack would feel, but it's very well implemented. Great job.

Developer

Thanks!!!! ^^

Submitted(+1)

Really cool game! Liked a lot the art as well as the music. It is pretty challenging, I had a good time playing it!!

Developer

Thanks!!! Glad you enjoyed it :)

Submitted (1 edit) (+1)

Hi, I have already rated this game, but i remember you had some problems if the game wasn't fullscreen. I think this setting in the game page under "Embed options" may solve it. It is the second option in the dropbar. This way the game will forcefully be launched in fullscreen

Developer(+1)

Hey, thanks for the help!!! I tried that setting, but this is what it did: 



It launches the game, but the screen stays in window mode with the cut sides, and you can't see the description, comments, or any of the rest of the itch page.

I believe the screen error it's due to the resolution settings I had when building the game, but it's strange cause I didn't manually change them at any point. While I was working on the project, I had my Build Settings configured for PC, Mac & Linux Standalone by default, and only changed that to WebGL when I finished, just before uploading. Maybe something from the resolution settings was changed automatically then??? Idk lol.

I'll try experimenting with different resolutions settings to see if something changes. Already fixed all the other mayor issues the game has, except for this one lol.

Again, thanks for coming back and trying to help. Really appreciate it!!!

Submitted(+1)

Really enjoyed your game. Love the art and the concept. I don't know if it's just me, but the jump feels off sometime, like sometimes you'll be able to double jump and sometimes not. But overall really well-done game (^▽^)

Developer(+1)

Thank you for playing!! Yes, I need to work more on the jumping. Sometimes the player can jump from a wall, and if you are going too fast it has a chance of jumping very low. I didn't know about all this bugs, but that's the great thing about sharing and recieving feedback! I'm already working to fix everything. ^^

Submitted(+1)

Very cool game, though if I had any suggestion it'd be that the controls for jumping and using the jetpack might be better if the were rebinded. using the z and x keys at the same time as the a and d keys requires some pretty uncomfortable finger movements, and I feel like the jetpack and jump could have been bound to the spacebar and the w key. Still though, cool job.

Developer

The game was built with the Arrow Keys in mind for movement, but I forgot to disable WASD... XD
Will try to add different control options in a future update tho. Thanks for playing and for your feedback!!! :D

Submitted (1 edit) (+1)

Oh lmao that explains a lot, I didn't even think to try the arrow keys since it wasn't explained and after a and d worked I thought I had the movement controls figured out. Nice work then.

Submitted(+1)

Great game i really liked the controls and artstyle well done

Developer

Thanks!!!!

Submitted(+1)

This game kept me hooked for quite some time. Really clever level design. Well done!

Developer(+1)

Happy to hear you enjoyed it!! OuO

Submitted(+1)

Well designed and pretty difficult. Great job

Developer

Thanks!!! ^^

Submitted(+1)

A very nice game! Controls are very smooth, levels feel perfectly tuned. A few suggestions:

  • The rewind feels very slow - you don’t have anything to do while the player is returning back to start, and it is also somewhat depressing looking at your progress being destroyed. Maybe just make it several times faster, so that the player doesn’t have to wait that long and can retry as soon as possible?
  • Besides helping the player with the keys he needs to press (which is a cool replacement for a tutorial, btw), add some arrows or smth to designate what the player is supposed to do? On the first level I was really confused at first since the exit portal looked hostile and I tried to avoid it. An arrow pointing to it would probably help.
  • On the 6th (or somewhere nearby) level the player has to jump higher than the visible area. Regardless whether this is intended or not, it feels somewhat confusing.
  • Levels 7-8 seems to have been skipped - after the 6th I was put straight into the 9th.

Nonetheless, the game is very enjoyable, great job!

(btw try & rate mine if you like shooters)

Developer(+1)

Thank you for your feedback!!

1) Yeah, instead of doing that I decided to set up multiple checkpoints in some levels, so that the player doesn't have to wait a lot and redo all the level after a small mistake. Will try to update and make it faster later.

2) In the intro I made Astro go through one of those portals to start the game, hoping the player would associate them with progression. XD I didn't want to implement many tutorials, just the most important stuff the player needs to know, and let them experiment with that.

3) There's a problem with the WebGL version of the game, where you can't see the whole screen for some reason. The only solution for now is to play on fullscreen. I left a warning in the description. Sadly, I have no idea how to fix that, and I didn't have time to upload a PC version. :c

4) Yeah, my bad lol. I added them to the game, but messed up the level order.

Again, thanks for your feedback! Helps me lot. \o/

Submitted(+1)

Level 5 was too hard for me, but the game was cool and i really liked it

Developer

Thanks for playing!!

Submitted(+1)

I like the graphics. The effect when the player rewinds to a checkpoint looks cool. The sound effects are nice. The rewinding is kinda useless though, because it seems that if it rewinds me I won't have enough time left to clear the level anyways. Making the rewind faster or doing something with the time should make it better.

Developer(+1)

Thanks for playing and for your feedback!! Will definitely keep this in mind when working on a future update. :D

Submitted (1 edit) (+1)

Nice game! I had some trouble with the controls, and the exit screen seems to have some bug that doesn't let you quit when I wanted to play from the beginning for the controls. Other than that nice and fun game with cute animation! 

Developer(+1)

Thanks for playing!!! :D

Yeah, there was a problem with the code. It will be fixed in a future update after the Jam!

Submitted(+1)

pretty cool!

Developer

Thank you!!!!! :3

(+1)

Cool game! I like the menu and the controls are a bit hard, but it's fun^^

It would be cool if you would also rate my game :)
https://itch.io/jam/brackeys-4/rate/724694

Developer(+1)

Thank you! Glad you enjoyed it. :^)

Submitted(+1)

Nice game, I like the idea and the puzzle. I had some difficult to understand the controls but after I enjoy it.

Good Job.

My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks

Developer

Thanks for playing! Glad you enjoyed it. :D

Also, I'm checking out all games from people who replied. Your too! I'll let you know my opinion in your page soon.

Submitted(+1)

Very fun game, I love platforms with good controls, and this one nails it, but I did found some issues, so here's my honest feedback. 

I got stuck inside the right wall in level 6, and the ability to wall-jump, that i guess wasn't intended, makes levels like the 11 a bit trivial. Most importantly, when non full-screen, parts of the level are not visible. I'd say to at least make some warning in the description of the game. And lastly, the ability to restart the level immediately would be most welcome: sometimes you just have to wait so that you can try the level again.

By the way, I'm no artist, but i think that a little bit of work could improve the game visually drastically. If you want, check how I did the portals in my game. They are just a black circle with a particle system on top, but i think they look really nice

Developer

Thank you for your feedback!! I'm planning to release a better, more polished version after the jam. Will definitely keep this in mind when working on it.

About the screen problem... honestly I have no idea how to fix this. It's the first time I upload a game to this page, and I don't know why this happens. I'll leave a warning in the description as you suggested, while I try to find a solution to this.

Thanks for playing!

Submitted(+1)

Uff exelente graficos y concepto del jeugo, muy bonito

Developer

Gracias!!!! 

Submitted(+1)

Amaaazing man! one of the best games i've played so far, good job! it's a really interesting idea that when you get hit you don't die but you have less chance to win, and the game is overall really challenging.

oh.

level 13 is bad.


Would you like to give a chance to my game? Remember that in the third level due to a bug it doesn't show up the "press shift to rewind" text 

Developer

Thanks! Happy to hear you enjoyed it!!

Submitted(+1)

I like the game. Great animations. I thought the jet pack noise in the beginning was going to vibrate things off my desk :).

Developer

Ty! And yeah, sorry about that, something went wrong with the audio. It wasn't intended to be that loud... ^^'

Submitted (1 edit) (+1)

Fun game, Congrats on finishing!

Developer

Thanks for playing! 

Viewing comments 20 to 1 of 29 · Previous page · First page