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An Unlikely Combo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #170 | 3.667 | 3.667 |
Game Design | #279 | 3.583 | 3.583 |
Fun | #282 | 3.542 | 3.542 |
Overall | #334 | 3.458 | 3.458 |
Audio | #416 | 3.208 | 3.208 |
Theme | #428 | 3.583 | 3.583 |
Graphics | #705 | 3.167 | 3.167 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Normally, you would fight an enemy. But in this game, you must work together to become strong enough to beat the dungeon and the boss at the end. PS: I know the game is a little fast.
Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself and the only assets I used were the 2 songs listed in the description of the game.
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Comments
This game is pretty cool. It is kind of hard to grasp the flow at first but as you play through it, the game is actually a lot of fun. Really nice way of implementing stronger together. Great work!
Very nice idea! its an elegent way to deal with multipule characthers, and making him actually hurt you makes the game dynamic and fast paced, maybe the boss could have used a small rework but overall it was really great.
I gotta say the player is a bit fast, other than that the music is pumpy, i liked it but it made me nervous a bit. The music felt like this game was a some sort of actşon game :D. I like the design of characters they're kinda general but they work good here.
As for the game design, i like the brown box idea maybe you can add more stuff that drone can interact with. And maybe making drone transparent for the red and blue walls might be a good idea.
Solid gamejam game at least 3,5/5. Good job!
This game was tons of fun! I know everyone says its too fast but I thought it was great! The music was awesome and the fact that your partner is trying to kill you the whole time was an awesome take on the theme!
Loved this game!
Nice ideal you got there, but running feel too fast for me
I like the frantic nature of the game! Running around fast, while dodging lasers, and then trying to get the crates hit. One thing which I don't know if it's a bug or feature is lasers can go through metal crates I do like this game a lot, especially that final boss.
Really cute and fun game!
this was super fun. I really liked how mobile the robot is, but maybe the game would benefit form slowing down everything a little? Overall very fun and inovative
Cool concept you have there! love the idea behind it!
Very cool concept, but the controls were a bit too clunky to be much fun. Keep at it and add some levels and this could definitely have potential as a commercial game! Well done! I'd love if you tried and rated my submission as well (:
I like the game, the concept of using the enemy to finish the levls is briliant.
nice game
If anyone has any tips for enemy AI in Construct 3, please comment them.
Super cool game, I love the aesthetic.
Was an awesome game to play! The sprites looked awesome and the gameplay felt pretty innovative. Also nice music.
Took a minute or so to get the controls down on the web but worked well after! I recognized the music immediately haha so definitely getting a solid rating on the audio lol.
PSA: This is what I see when running it from the itch.io client (below). Running it in the browser works fine. Once I figured that out, it was a lot of fun. I like the concept of using an enemy to make you stronger. Perfect match to the theme.
This game is fantastic! the flawless transition between levels is nice, and its fun to use the robot to help you, but also can hurt you. the change of blue and red is a nice touch. I think a better and more interactive menu is all this game needs. Great job on this game!
I really like how the movement feels, i just think your itch page could use a little work.
Overall a nice submission.
The game has really nice level design, plus the game mechanic suits the game jam topic perfectly. However the controls are to me a bit too sensible, it is therefore really hard to make even simple jumps. With that fixed I'm sure it'll be a really enjoiable game!
Yeah I realized that on Friday but I already had the levels designed. I didn't have the time to remake the levels for the new speed. I decided to just go back to what it is now.