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Species Unite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #369 | 3.605 | 3.605 |
Fun | #569 | 3.186 | 3.186 |
Game Design | #648 | 3.140 | 3.140 |
Overall | #750 | 3.016 | 3.016 |
Audio | #802 | 2.744 | 2.744 |
Theme | #989 | 2.814 | 2.814 |
Innovation | #1056 | 2.605 | 2.605 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Two different species fuse together to unite their powers.
Did you write all the code yourself and made all the assets from scratch?
Yes
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Comments
I really liked the pixel art of your game! and the sound track is also good, Though a lil bit short, but its okay. But also encountered a bug/glitch where the level turned into a blue flat plain. I forgot to take ss but I saw someone in this thread also encountered it so I mentioned it. Otherwise the is pretty good.
thanks for your feedback, I didn’t encounter that issue when testing, just once in unity I got that blue screen and I thought it was because I was restarting too fast. I was trying random generation. But I guess it is a bug that I have to find and fix.
Noice Game :D
Like a Pro. Big like
This is a very challenging but impressive game that you made it all yourself in one week :) The sound effects are great, and I love the music, I'd love a bigger version of this game with much more enemies/boss fights! Great work I had lots of fun :D
I am planning to expand the game after polishing some parts. Thanks for your kind comments.
Wow, reeaaally hard! Love it. Although sometimes a little extemely hard. Specially with the wizards and the skeletons together.
Will try again later. I like the random generated levels too.
Great work!
I am planning to adjust the weapons so that it would be easier. Thanks for your kind comments.
Music is very repetitive and kind of annoying after a bit. the wizards are a bit difficult to kill because you can counter their shots which are too fast and make them somewhat unable to hit, same with the ninjas. i also cold not unlock a character from the cage when i got to it. other than that i enjoyed the mechanics, good graphics. I did like the title screen music a lot more than the in game one.
feel free to give feedback on the game i helped create:
https://itch.io/jam/brackeys-5/rate/924805
Thanks for your kind comments. I couldnt spend enough time on music, i agree that it is a bit repetitive and boring. i will make better asap. I think it would be better if i adjust the fire rate of the character, or change the code that bullets wont counter each other.
I played your game last night, it was pretty addictive for me. I think i spend a lot more time than i anticipate :)
Thanks! if you need music tips or anything (since u did the music for my game) heres my discord ishamabeht#8128 pretty much free all the time!
thanks, I will definitely check it out.
Nice pixel art. I really liked how the levels are generated. Good Job!
Thank you for your kind comments
Nice graphics! it was a good challenge!
thanks
Great game!!
I like graphics and cnotrols it's so smooth.
Thank you for your kind comments my ape friend :D
Fun game, sometimes enemies bug on walls and shooting some shooting enemies is pain, but fun game
Yeah, I make them randomly choose a direction and walk for a random amount of seconds and then stop a bit, and choose new random direction. but I couldn't manage to fix it in time to make them immediately stop and walk some other direction when they collide with walls.
Btw, thanks for your comment.
Really fun, reminds me of enter the gungeon. Plays pretty well although some of the ui is pretty small (other people already mentioned this though). Great job overall!
thanks for your kind comments. I am glad you enjoyed.
I really enjoy playing the game! like the art and music, the different enemy with different perform is the cool, only sad thing is when i got enough cold, i cant never meet a sho room again.And not sure if it's a bug, after pass level 2 I get into somewhere like this, and have to end the playing
It shouldn't be like that. It can be a bug, I will investigate it. thanks for letting me know. there are level 3 and boss level after level 2. It is petty that it didn't generate level 3. Thanks btw.
Wow great game, i love it! Gives a Gungeon vibes haha. Here are some minor details if you wish to polish it:
Agility character: after dash gain too much speed, especially bad if there is spikes on the next room.
Taking weapon from treasure, changes visual but don't change shots.
If starts roll touching a box, it isn't destroyed.
Ninjas running away on the wall can't attack, the shuriken is instantiated on the wall.(intended?)
The low fire-rate weapons are too weak, the shot from the energy gun shouldn't be destroyed so easily.
boss is too easy with a high fire-rate weapon.
Overall a very fun game.
thanks for your feedback, I am glad that you liked it. ninjas didn't meant to be like that, I believe their shrunkens' colliders touched wall and destroyed. I will look into that. I realised before publishing if you touch the boxes, you can't break but I couldn't find time to fix that, I will look into that asap. taking weapon from treasure part, I should look into that. I might ruin some stuff while I am modifying. I will relook the weapons fire rate. I couldn't test enough to play around with firerate and damage of the weapons. I am planning to add more sequences to boss like spawning enemies now and then, I think it will help.
It was an amazing game! Tho i have some suggestions!
. Make the texts a bit larger
. Try some different audios it doesn't really suit much!
Other than that amazing job sir!
Oh and i hope u check out mine as well :)
I planned this game for 1920x1080 and made a mistake and build it 960x540. Even with 1920x1080 it was at the edge of being small. I will fix that asap. Music thing, I couldn't find enough time to make a good music (which I don't have any talent), but I will definitely try to improve that. it is on my to do list. Thanks for your comments, I will check your game as soon as I go to my desktop, know I am on Mac.
Fun but everything is really small.
Rate my game: https://itch.io/jam/brackeys-5/rate/928675
Thanks for your feed back, I think I made a small mistake and build it with half the values for resolution. I made this for full 1920x1080 and now it is 960x540. I will learn eventually :D
It's cool, the tutorial texts are pretty small though, the tutorial texts are small that I have to zoom in and the tutorial signs has a trigger that causes the bullets thing to not pass through the signs(idk it's intentional or not). The music doesn't really fit in my opinion. But, it's fun! I enjoyed it. It's also pretty unique. And one other problem is maybe the tutorial was a bit too messy and the map was really small for me to see anything. Other than that, Good Job!
thanks for your feedback. I agree for the tutorial, it is a bit messy, I could spend way lesser time than I want for the tutorial. I will improve them in the near future.
WELL DONE! the game is very exciting and I had loads of fun. I really like the animations and controllers. Though in my opinion for tutorial, text was too small and it was quite hard to read, and there was too much text.
Thanks for your feedback. I agree with your comments, i will try to address them as soon as possible.
This is super impressive for a first game jam, so much going on for what little timeframe you had, leading to a game that's certainly very polished as well. The issues creep in a bit with the fact that certain lacking areas make it sort of feel like you bit off more than you could chew though, such as with the money mechanic adding virtually nothing, due to being able to get everything you could buy with money in abundance outside of the shop, not to mention how long it would take to collect enough to purchase anything worthwhile. The laser gun was also the only weapon that felt truly viable due to the way all of your projectiles destroyed that of the enemies' making the other ones feel too slow to be able to consistently deal damage, making the damage buff of the energy gun feel negligible. I also personally didn't really see the theme shine through the game very much, only really feeling related in a narrative reason rather than being further reflected in gameplay in a way that felt meaningful. I also was not a fan of the audio, the backing music being very sparse and repetitive, and the sound effects feeling needlessly loud to the point where I almost turned off the volume completely. On a more positive note though, loved the artstyle, it felt super cohesive and well-executed for the most part and served to breathe life into this game. Very cool, glad to have played this one, you'll be able to do great things if you're able to make this much in only a week.
I am very glad that you like certain areas of the game. I agree that I bite more than I can chew. That is why actually I can spare very very little time for music and testing (which I really should spend a lot more). I will consider your feedback and made some changes accordingly in the near future (after I got some sleep, it was a busy week)
Thanks again for spending time to play the game and also giving those feedbacks.
Cool game! Its cool with different enemies and the dungeons. My main piece of feedback is to maybe add a bit more juice to the game, right now shooting can feel a bit bland. But for you first game jam game its awesome!
I like the game a lot, pixel graphics are nice, the ninja enemy is not easy to beat, I like your game a lot, nice music and sfx! Congrats for your first game jam entry. It's real good, keep up the good work!
Please vote for our game too :slight_smile: Thank you.
https://itch.io/jam/brackeys-5/rate/925955