I really like your game! Especially the grapics are very good.
Play game
Coffee Cat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #140 | 4.000 | 4.000 |
Audio | #166 | 3.600 | 3.600 |
Fun | #174 | 3.680 | 3.680 |
Overall | #187 | 3.640 | 3.640 |
Innovation | #195 | 3.620 | 3.620 |
Game Design | #216 | 3.680 | 3.680 |
Theme | #685 | 3.260 | 3.260 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The cat workers are all falling asleep and this is affecting the newspaper production. Coffee cat tries to keep as many of them awake as possible so we can all keep the production going and hence save our company! We are stronger together!
Did you write all the code yourself and made all the assets from scratch?
Yes I wrote all the code and made all the fbx files and most sound effects. The background music is a free asset which I have properly credited!
Comments
i rly love the graphics, the models for the cats are pretty impresive!
I think I am in love with this game, although at times the conveyor belt would grab items from the side, and at one point it didn't collect the object at the end of the conveyor, a build-up happened and then nothing would be collected
If you have the time, please consider rating my game as well
Lowpoly 3d looks really good, and the choice of music was really fitting. I got the feeling that the collisions were not alwasys working properly as I stood next to the coffee machine and nothing happened on `q` keypress. I was also surprised when I gave coffe to an employee that not completely empty bar and it haven't went to full. Those two things were a little furstating but the game was still fun.
The art is really cute! The gameplay loop was also fairly unique and interesting, although collision detection was occasionally wonky. I was not prepared for the conveyor belt to yank the coffee out of my paws, especially not from a distance, lol. Awesome game! -supersoup
Cats!!! The cats are very cute. The music also makes it very satisfying to play. I suggest every interaction with a single button as its very confusing for me to press different buttons.
Wow, this game is very fun and addicting!
The cats are cute and the music is top tier.
woah, this game's really cute and adorable dude. the music fits great also.
the visuals are pretty nice!
rate my game if you have the time :D
this game is so cute :0000 10/10 art, I love the kitties, and I loved jumping around causing chaos and knocking everything around instead of waking up the cats >:3
good job :DD
I really enjoyed the music, sound effects and visual assets it gave me a strong cute and funny vice. The game design idea overall is very solid and I think it fits the theme well.
The controls were a little difficult for me to get the hang of, which I think is kinda the point, but maybe you could tweak them to have the movement not be so sporadic?
Overall good job!
A very cool game, but there are some problems. I love the audio and the art, but the gameplay feels slow. It seems like the cat doesn't move fast enough to be able to supply just 2 cats with coffee, let alone 3. It's also way too easy to get onto the conveyor belt, which pushes you off the map, softlocking you.
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The tutorial text changes color when you press it which makes it seem like it’s a button despite it not being one
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The buttons to the left/right of the text make a sound even when the player has reached the first/final page. I think it should be changed so that it only makes a sound if the page is actually changed
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I wish there was a pause menu with an option to access the how to play text again
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The low-poly models are adorable and look really good
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If you fall off the board it’s quite difficult to get back on: https://gyazo.com/d40591ffa8a7616da0a17a50e520dac9
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I don’t think it’s clear how the coffee machine works. It seems like there’s some sort of cooldown but it doesn’t seem like the game tells the player how long is left until more coffee has been made. If there is a cooldown then I think this should be made explicit through something like a progress bar
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I ran into a bug where I just couldn’t pick up any coffee which was quite frustrating: https://gyazo.com/a771176507a95d9cbdcd7bcc1e064c40
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It also seems like there’s a bug where when you try to give the coffee to the workers it just doesn’t do anything but the coffee still disappears. I’m not able to replicate either of these bugs though
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I feel like the player trail is a bit out of place but I do like the other visual feedback like the particle effects
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I don’t know how but I hit the conveyer belt by mistake and I (along with my coffee) got pulled by some unknown gravitational force and got swung across the map: https://gyazo.com/48b2027cef632a09b7ba50ffeb88e73a
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I feel like it’s too easy to accidentally step onto the conveyer belt
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Anything that touches the end of the conveyer belt produces white particle effects which I think is a bit weird since I assumed that was the feedback for sending off a newspaper
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Overall, very good entry!
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