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A jam submission

Cerebellum TurmoilView game page

Get your mind together so you become stronger!
Submitted by Sfunk92 (@SethFunk4) — 16 minutes, 59 seconds before the deadline
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Cerebellum Turmoil's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1393.7503.750
Audio#1913.5503.550
Game Design#3633.4753.475
Overall#5523.2333.233
Graphics#5563.3753.375
Theme#10592.7002.700
Innovation#10872.5502.550

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The goal is to conquer each one of your emotions (sadness, anxiety, anger) so you become mentally stronger. The game is metaphoric, but still uses twin stick shooter mechanics to get the point across.

Did you write all the code yourself and made all the assets from scratch?
100% wrote the code from scratch. All assets were made from scratch as well from myself and my team members.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

The graphics and sounds work pretty well and there's a lot of content for a week-long jam. I felt like the camera wasn't really centered on your character though, and when you moved your mouse to the left, it didn't go as far as if you moved it to the right, which was a bit weird.

I would say the biggest point to work on would be that I think the narrative could've been better implemented? For instance, the first levels teaches you that tears are okay but you just start gunning down anything that's crying, which felt a bit rough and against the point. You could for instance have used your own tears as weapon to calm down the enemies, or erase / "dilute" bad memories? Same for anxiety, after you beat the boss you're told your speed has been increased and that feels a bit random, whereas something like "you've been freed of your worries. You feel lighter and faster" would've really added to the narrative. What you got right now isn't necessarily bad, but I saw a lot of untapped potential there. Still pretty fun overall!

Submitted(+1)

it was cool, i like  the general atmosphere, changing camera effects in each zone and i saw  the potential if there had been more areas finished. keep it up!

Developer

Thanks for checking it out! I'm glad you stopped by for the stream too!

Submitted(+1)

Oh no, just when I got a speed upgrade! :D

Regardless, that was fun, I am looking forward for more, the theme of the game is unique & interesting too. Nice job man!

(1 edit)

For a game jam game, this has a really good amount of content. This was definitely the most fun game I've played in this jam so far. The mechanics and visual effects are extremely polished. The gameplay is really fun and the bullet colliding mechanic was a REALLY smart addition. Fantastic job with this game!

Submitted(+1)

This game is fun, maybe a bit easy, especially the bosses. There was good feedback from everything, and the sound effects and particles were well done. I didn't see how it fit the theme, but I have read your replies below that explain the cut content. It's a shame, as I was left wanting more when I finished.

Developer(+1)

Hey! I appreciate you taking the time to check out the game. Sadly the cut content did detract from the theming but after the jam is over, I am going to update the game to have all the missing content. And that means fixing the enemies as well! lol

Submitted(+1)

Great job! The gameplay is fun, and the particles and the post-processing effects are also really cool!

Suggestions -> 

  • The pixel-size is inconsistent, some pixels appear larger and some are smaller. The player sprite's pixel size differs from that of the gun and the environment. This makes the graphics inconsistent and can be fixed.
  • The game doesn't really fit the theme. It would be cool if the theme was inserted in the game mechanics rather than the story.
  • Give the player a reason to not shoot, otherwise the player just has to hold the left mouse button and there is no reason to let it go, not saying that it is necessary to have such a thing, but it could make the game a little more challenging as the player now has to make a small decision to shoot or not shoot. You can add recoil or limited ammo, maybe the player can't move quickly when shooting, so the player can decide if it is important to shoot or avoid enemy bullets and then shoot or not shoot accordingly or something along those lines.

Overall, this is a pretty fun game, but can be a little more challenging.

Developer

For some reason I missed the notification about this comment. but thank you for checking out the game! And I agree, the game could be more challenging! And without having time to finish putting in all the levels and proper transitions, it really did hurt the theming of the game. But we appreciate the feedback, and hopefully when I get the updated version put out, these issues will be resolved!

Submitted(+1)

Good sounds, beautiful art, straight forward gameplay.

Technically, the game is solid. Just missed some form of indicator on the start of the level pointing where to go, because the first room is always empty and the character take some time to get to the combat area, but it’s ok.

Been honest with you, has i saw two of your live stream and based on your reviews, i expected a little more… I don’t know how using a gun to shoot sadness and anxiety fits the theme.

Please, don’t take it the wrong way. You gave really good advice to other devs (including me) and it sort of hyped me to play your game.

Developer(+1)

We appreciate the feedback. And we are all learning! lol I am just a hobbyist. But I as for our game, it was missing a lot of content. We over-scoped. The very first level was removed which showed the player being incredibly powerful taking on a big boss. The boss will beat the player, causing the player to have his mind get broken/fragmented taking away all his strength/powers.  The part of the game that was slightly completed was the "in the mind" levels where you are taking on your emotions to help fix your brain/emotions. This makes you stronger resulting in a better connection to the theme. Sadly I just didn't have the time to incorporate everything. I am planning on updating the game after the jam though. 

And the only reason feedback is so easy to give, is hindsight is 20-20. It's always easy to point out flaws in something. I mainly do the feedback because it helps me out and hopefully the dev of the game. Playing others games will teach you when something is missing, or when something is really strong in a game. Something that I have learned through years of my work industry (mechanical engineering) seeing failures or others ideas can result in you learning the best choices to make. 

Submitted(+1)

I like how the environment and enemies change depending on the emotion!
Nicely done :)

Developer(+1)

Thanks you! We appreciate you taking a look at our game :)

Submitted(+1)

coool

Viewing comments 29 to 21 of 29 · Next page · Last page