It reminds me dani game,Fun game,Neon art made game look nice, 1 thing that i would say enemy should be in red not in green.
Play game
every thirteenth second's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #15 | 3.981 | 3.981 |
Fun | #16 | 4.133 | 4.133 |
Game Design | #19 | 4.044 | 4.044 |
Theme | #28 | 4.111 | 4.111 |
Audio | #37 | 3.867 | 3.867 |
Graphics | #95 | 4.089 | 4.089 |
Innovation | #131 | 3.644 | 3.644 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Every thirteen seconds a new powerup, weapon, modifier, or other game-changing event is randomly applied.
Did you write all the code yourself and made all the assets from scratch?
The Shapes, DoTween and Odin plugins were used, and sounds effects/Music were from an asset pack.
All other assets and code were created by me.
Comments
Amazing job. nicely done specially effects. rated yours.
please look at mine: https://mishanto.itch.io/the-mystery-vault
That's a surprise ! The game is fun, cool and beautiful !!! more audio should nicer, but everything else is incredible ! Good Job !
Simple design but very well made. I like the effects of the lasers and all the particles, it takes the game to the next level. The use of color is also good, it makes it easier to separate what is what :)
My feedback is:
the players particles dissapears in an instant, maybe make it so they fade away in opacity or size to make it less noticable.
The laser only harms the player and not the enemies, i think that if that the lasers also harm the enemies, it would make the lasers seem even more dangerous.
Oh boy, this game is GREAT! It's super polished. If fits perfectly the theme, aesthetic is awsome, great music and sounds, perfect balancing, what else do you need? Simple, sometimes, is better.
Really, nice job! My preferred jam game so far!
Really great
The idea, audio and aesthetic are all really clean and the game itself is fun
When a lot of green enemies spawn at once it feels like most of the shot types aren't strong enough to deal with it
I know not all shot types are made equally but even then the mace felt really weak
This is a really nice polished game that fits into the theme well - love the simple graphics, which can be a bit of a problem if the other elements of the game don't hold together well. The random element of the dangers/bonuses changing every 13 seconds makes it interesting for multiple playthroughs and it seems balanced to give challenge but allow improvement - the different elements stop it from becoming too dull. Perhaps you could experiment with grouping the randomness by difficulty to give advancing difficulty but that might destroy the feel of what is a great arcade-style game - well done.
Love the gameplay! So many items to use. And hate the mace lol, I was at 15k points.
Overall great game!
Good match for the theme. Just when I started to get a feel for the latest change here comes another new one. Sounds fit very well and I liked the voice announcements. That was a good touch for such a short time frame to work with.
I really like this game, it fits quite well with the theme and the idea of something random happening every 13 seconds is cool.
I love the aesthetic of the game: Neon art style can make a space feeling and the calming and interesting soundtrack also empower the mystery of space feeling. It makes me wonder what would come it the next 13 seconds. The screen shake and the enemy debris is a little detail that make your game more satisfying for destroying enemies.
In my opinion, I would like more rapid firing of the player projectile with lesser damage (It feels better to hit enemies with low power bullet than missing a lot with high power long reload time bullet XD. But that is only my opinion though, other people would think of something different.
Amazing game !
Very nice audio, visual effects, and simplicity! I really liked the idea too with all the weird rules. great job!
The game was a little hard and I think it could be good to add a little bit of control for the player on how the game changes. Maybe some sort of upgrade system to go along with the randomness of the level changes since it felt like your score was heavily dependent on what changes happened. I laughed when I got "weapon systems offline". Where did you get the audio for the AI lady?
Thanks for the feedback. If I were to continue development, I think upgrades would be a must.
The voice is "Amy", from https://ttsmp3.com/, with all phrases recorded as single words then played sequentially, for that slightly disconnected effect.
Wow, it's a really nice game, I really appreciated the voice in the background and the particles, the only flaw is the too low sound of the shot
Glad to found this game.
I have seen games with similar neon geometric design, but I liked how this games does not over use particle effects. Although the geometry of the object is very rigid and filled with sharp edges, this game feels so smoothhh, almost surreal.
I was really surprise when I heard the narrator, considering how rare it is in casual/simplistic game like this. But everything fits really well together.
Thank you for making this amazing game!
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