Play Poreger
Poreger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #134 | 3.596 | 3.596 |
Graphics | #225 | 3.815 | 3.815 |
Fun | #242 | 3.493 | 3.493 |
Game Design | #261 | 3.521 | 3.521 |
Overall | #384 | 3.304 | 3.304 |
Theme | #818 | 2.774 | 2.774 |
Innovation | #834 | 2.623 | 2.623 |
Ranked from 146 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It has a chaos staffs with chaos enemys and chaos boss in end.
Did you write all the code yourself and made all the assets from scratch?
i have do everything only player assets i have take them from friend.
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Comments
Cool game! it's full of good art, good music, and more!
I enjoyed this game a lot!
Very nice game!
Very nice game! The multiple weapon types were really cool. My favorites were the vine shooting staff and the sword that speeds up as you use it.
Cool game and lots of features for a 7 day game jam, good job!
Im impressed on how many features are included in the game like inventory and potions. The game logo is and graphics are cool. I feel like the theme could be incorporated more into the game but it was fun
Im impressed on how many features are included in the game like inventory and potions. The game logo is and graphics are cool. I feel like the theme could be incorporated more into the game but it was fun
The art and music in this game is amazingly good, and I like the core gameplay. I think that there isn’t enough feedback for the player though, it’s unclear when enemies are doing damage to you, the health bars seem to be a bit buggy and I didn’t even know there was XP or levels until I happened to check the stats screen. Sometimes, the bullets seemed to randomly vanish which was a bit irritating. Also, the magic weapons seem to just be better than the melee weapons, as they do similar damage but you also have range, maybe making melee weapons a bit stronger to compensate would help make both feel more useful. Great job though!
I have fixed most of the issues you have mentioned above in the next update :)
Wow, this game feels so good to play! The pixel art is very well made, the music/sfx feels awesome and different from that knight in a dungeon standard and the inventory management was a nice extra. If you decide to improve this game over, I'd suggest adding different skills or some feedback for when the monsters get killed (like the boss has).
Good job!
great job. I'm also impressed that this is in scratch. I don't remember it ever being able to do that unless you do a lot of background work.
Nice game! However sometimes I couldnt shoot. Still a great game!
I have found and fixed the bug that deletes bullets when you spam click(if this is what you were talking about)
I dont think so. I didnt spam or anything, but couldnt shoot
:/ any more information?
A fun little retro game, great job.
Very cool looking game. It has the retro feel in it. But I think it needs some balancing. the staff was way to OP. I never needed to use the sword. Except that the game was awesome.
the weapons are more balanced in the next update which will release as soon as the jam is over!
Glad to hear that!!
Dang that's really nice! I really like the music too! Main note is that sometimes it doesn't seem like I'm doing damage to enemies and maybe move speed is a little slow?
good question , there is some enemys when they hit you then your speed low u can see our wiki : https://poreger.fandom.com/wiki/Poreger_Wiki
Cool game, very fun and it gives you the old retro vibe, I would say the shooting sfx was a little to loud for my licking but overall the game is great :D
You can adjust the SFX volume in the settings.
Oh didn't see that, then awesome job :D
lovely game. was very fun to play!
Great game :D
Good game~ Simple and fun
Great game, nice graphics and style, audio was good, too! Loved it!
Nice game, i like that audio and whole concept of this game.
Finally managed to find a game I can play on my phone. Really well made game, had a lot of fun, only issue is that I sometimes got stuck in the walls, so the colliders could use a bit of tweaking.