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AI In The Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #28 | 4.000 | 4.000 |
Audio | #82 | 3.698 | 3.698 |
Game Design | #135 | 3.698 | 3.698 |
Overall | #194 | 3.527 | 3.527 |
Innovation | #368 | 3.256 | 3.256 |
Graphics | #458 | 3.442 | 3.442 |
Theme | #627 | 3.070 | 3.070 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Fast paced movement and chaotic visuals.
Did you write all the code yourself and made all the assets from scratch?
Yes, I have worked hard for the past week to get all of this completed. The only things that I did not create are just a few sound effects, and I had my friend make music specifically for this.
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Comments
Thank you all for the kind comments and criticisms, I decided to continue development on this project! Follow the devlog here: https://discord.gg/XbHu7b8jty
That was a fun one! It felt very original. The vibe you built up was nice -- the setting of the narrative as well. The vibrant colors and hand-drawed graphics added up to it too.
OMG AMAZING! That was sooo coool!
First of all the hand drawn graphics are so original, it felt kinda like doom :)
Second, the mechanics are really good! everything felt smooth and natural.
Really really fun!!
The only non-awesome thing about this game is that it's not that chaotic.
Amazing!! felt that spiderman vibe!
Here's your 40th rating from us
Good luck :D
best game I have played so far. design was so awesome. was a tad tough, but the mechanics were so cool and felt very good. anyway I am going to go download titanfall 2 now.
Dude I frickin loved the hand drawn gun and arm combination with the running on walls aspect! I really want a full game of this!
Something super charming about the computer/pencil drawn art style. I had a little diffculty figuring out how the barrels worked, so possibly a bit more instruction there? but for the scope of a gamejam the parkoring element works well, though with one or two bugs, but with a bit more balancing and tweaking to speeds I could see this feeling pretty darn good to play.
I really like this game. Mix of hand drawn art and regular one makes for some cool art style. Sound design is very good. I really like the background music. It's dynamic and fits the gameplay. Unfortunetly after many attempts i could't get past the red barrel section. It's just impossible. Overall i think it's a very well made game that needs a little bit of tweaking to make it perfect. Great job!
Its really fun, I love the art and the grapple hook is really well done but there were a few problems such as
it was hard to tell were the grapple hook was going
I would of like a little more chaos
and the web version was too high of a resolution and did not have a full screen
everything else was really great though
also if you have the chance it would be great if you could review my game
This game seems so awesome, and I would love to see it developed further, but I feel it was a bit difficult, I couldn't get past the red barrel, which is disappointing because I was so intrigued to see what else you had done.
Great stuff, I would love to hear your thoughts on my entry.
I can see some Ghostrunner inspiration and I enjoyed it quite a bit.
It was the right level of challenging, but I feel it needs to be more attach to the theme, maybe casual explosions.
I would recommend to add a grapping hook, so I can have a one last minute recovery and keep the momentum.
An interesting concept with intriguing art and audio -- not sure how else to describe other than I like it. The mechanics need more work. I also think that any geometry that you walk or jump on in the world should be obvious. I couldn't actually see the platforms ahead because they were planes; only jumping forward could I actually see them. The web version was too high a resolution, so it didn't exactly fit on my screen.
This was fun! I'm surprised parkour wasn't more required in the boss fight, but nice the option was there at least.
This game is such a fun one to play! Controls feel nice, music is a BANGER, I am getting a crap load of Karlson vibes to this! I adore the fact that you can just shoot the AI at the beginning before it finishes talking like if you were saying "nah m8 ain't nobody got time for that" xD
The grappling hook is an awesome mechanic, though can be quite hard to hit while moving. Also, while wall running, my instinct was to hold diagonal to move forward and stay glued to the wall, but doing so slows you down. Making it so it ignores that left or right key while wall running (depending on the side of the wall) would help I think.
Apart from that, what an awesome and fun game to play and I'd definitely play a full version of this!
I really liked this one! the movement was very fun, the music was really cool. I liked the way you used the music too, having it kick up after I shoot the screen in the beginning every time is really satisfying.
Loved it! Smart use of 2D graphic in a 3D environment, and fun as heck!