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A jam submission

Infinity RealmView game page

Top down shooter with puzzle elements in chaotic environment
Submitted by arielnlm — 11 minutes, 37 seconds before the deadline
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Infinity Realm's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#1793.6383.638
Graphics#2033.8513.851
Overall#3173.3723.372
Innovation#3483.2773.277
Fun#4423.2343.234
Audio#4623.1063.106
Theme#5833.1283.128

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Chaotic environment & enemies.

Did you write all the code yourself and made all the assets from scratch?
I've written everything from scratch, but assets were download from various sites.

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted

This is fantastic, I like the way the controls and the game design in general, it was hard, but joyful. Well done!

Developer(+1)

I hope I hit that sweet spot :) Thank you very much, I'm glad you enjoyed it!

Submitted

You really did, it felt really polished, and at the end I really loved it!

Submitted

I liked the game a lot !!!

Developer(+1)

Thank you!

Submitted

I liked the game a lot, it looked and felt really great for a 7-day game jam! However, the respawn mechanic got me a little frustrated after a while.

Developer

Thank you, I'm glad you liked it! I will consider tweaking up spawn time & enemy health in future so it's more enjoyable :)

Submitted


After 3 runs, this was my best. Decided to give it a shot again after the first one (with more than 50 deaths and about 450 kills) just for the secret level... although I couldn't find it.

Super cool mechanics. Super annoying little one spawning at the worst possible moments. Excelent level design. I'm happy I've played it.

Oohhh, and the spikes... how much I hate them!

Would love so powerups for me, not just for the enemies ;)

Great game! Congratulations!

Developer(+1)

First of all congratulation for finishing the game and furthermore with only 8 deaths! I can't believe you sticked with it for such a long time, what more can one developer wish? Those little ones are, oh, they can be most annoying at times. In combination with spikes I tried to make player on constant move with little to no room for safe spots (rest). That's maybe too hardcore for some and I probably went overboard with it but it is what it is now (at least for the duration of jam) :D.
Secret level well... guess I phrased that poorly and I'm sorry for that. Final level is is meant to be 'secret' one. Reason being that you find 'secret' of wizard's journey. Either way proper secret level will be added with alternative ending with your name in it, of course if you agree and give me permission for that :)
Thank you and cheers!

Submitted

Of course... It'll be an honor!

Please contact me again if you manage to do it ;)

Developer(+1)

Sure! After this jam I'll publish new, "improved" version with one more level :)

Submitted

Probably the best designed game I've played so far. The only things I'd change are the enemy respawn rate, enemy health, the player fire rate, and maybe how the boxes handle on diagonal shots. 

Super impressed with the mechanics and levels, how you introduced concepts and iterated on them. 

Developer(+1)

Thank you, I'm flattered :) I agree, game needs balancing (and better box collision/movement), rebalanced version with all suggestion I received will be uploaded after game jam! Thank you again for feedback and kind words!

Deleted post
Developer(+1)

I'm glad you liked even though it's very hard and frustrating at times (even for me). Thank you for kind words! :)

Submitted

OMAGAWD U USED THE SAME DUNGEON PACK I USED FOR MY PREVIOUS GAME

Im busy rn but im definitely gonna try this game out later

Developer

Haha yes I guess it's quite popular pack :D Give it a try and tell me what you think!

Submitted

Aite i played it and u did a really nice job with the game. I love how you did the minimap and the puzzle aspects of the game. Sound effects are really well done, something I still struggle with to implement. Its super cool for me to see another game created using the same artpack I used. Though some feedback on how you could make the game feel better:

- Dash direction should be tied to the player movement direction rather than mouse position.
- Currently you have the spike tiles set to "highlighted red and retracted" as the windup/warning sprite, "retracted" as the damaging sprite, and then "show spikes" when the player actually gets damaged. It would be better to replace the damaging sprite with a sprite that actually show the spikes, since the "retracted" sprites can easily blend in with the other floor tiles.
- Enemy respawns and projectille speeds could need more balancing, I think the game is way too difficult. Im personally a fan of leaning towards harder difficulty rather than easy but generally you would want the difficulty to be easy enough that the average player can reach the end of the game without issues. You wouldnt want your players to quit before they could even see the rest of the levels you created!

Overall, very well done! If you are interested, heres the game I made using the same artpack. Its not the submission for the gamejam but you can try it out here: https://buburito.itch.io/bit-souls

Developer

Nice to hear that you liked it! Sound can be easily overlooked (I know from experience) and that's even more of a case in game jams where you focus on core gameplay so people trying your game could experience it in a best possible way.
Feedback is always appreciated and more then welcome :) "Retracted" - damaging sprite should show spikes "peeking" from the ground, it completely makes sense but I guess I just got used to sprite as it is now and overlooked it. When it comes to dashing I was changing it from mouse position to movement direction and vice versa. Couldn't really decide which one is better and in the end I sticked with first one (mouse pos).
You hit the spot with the third one for sure! Game needs enemy balancing, and when I look at it now most of the players probably haven't passed 4th level, where the game gets a lot harder.
Thank you again for such in depth feedback!
I will definitely give a try to your games, both game jam one and bit souls, but in an hour or so :)

Submitted

I like the game, especially it's pixel art and sounds. I would make enemies die sooner and respawn faster to add more chaos. I like how you can shoot boxes to put em on buttons and how they sound. 

Developer

Thanks and noted! Some enemies are indeed quite tough,  but yes, less health + more frequent respawns would definitely make it  more chaotic.

Submitted

"ENEMIES RESPAWN AFTER THEY ARE KILLED" should have been the TITLE OF THIS GAME!

I loved it though. 

I felt betrayed when the monster i took care off, killed me...

Developer

Haha enemies have no chill at all! That would be more describing name for sure, but I guess "Infinity" part of the game can suggest that something is infinite here :D I'm glad you liked it!

Submitted

Really fun and interesting mechanic. I've seen loads of puzzle games where you push around crates, but never one where you shoot the crates. A very fun and interesting twist.

Developer

I'm glad you enjoyed it!

Submitted

I like it a lot, a bit buggy though.

Developer

Glad you liked it! If you have time can you please send me a message or write here bugs you have encountered so I could fix them in future? Thanks in advance :)

Submitted

In the third level (idk how) I continuously shot the box and it moved the opposite way and pushed me out of bounds.

If you shoot the box into yourself, you get stuck.

Developer

Right I see... There is a bug with the box that it can detect collision on wrong side so unpredictable movement can occur. Thanks for feedback :)

Submitted (1 edit)

Wow, great design, very well good job

Developer(+1)

Thanks! I hope you had fun!

Submitted

This is a nice little game you have here. I think it could easily be expanded and could be more than just for a game jam

Developer

Thank you! Maybe, who knows :)

Submitted

Awesome game, had a blast playing it!

Developer

Thank you!

(+1)

Cool design and very fun game to play!

Developer(+1)

Thank you very much, glad you liked it!

Submitted

I think this game fits the theme quite well. I am trying to move these boxes onto the pressure plates, but I get distracted all the time by these enemies that fling stuff at me. That and the random spikes that appeared everywhere. I liked the pixel art a lot and the sounds gave me a nice amount of feedback as well.

I liked the game a lot, but I must say I was a little annoyed at times as well, especially at the combination of enemy bullets and random spikes. I went to first kill the enemies to give myself a bit more space to push boxes, but then once I killed the last enemy the first enemy had already respawned. Or maybe you could just have spikes at fixed positions that come out at some pattern?

Overal I liked it though! Great job :D

Developer

That's true, game is pretty annoying and hard at times. Even for me some levels can be quite challenging. I'm not sure how far you've come but later on you unlock shield that can block some bullets. I agree, game could definitely use some difficulty tweaks but sadly I didn't have enough time.  I'm glad you liked it and thank you for feedback! 

Submitted

I fully understand that you did not have enough time! The ever present problem of gamejams I guess :/

A shield sounds like a very useful mechanic indeed! I never got that far. Maybe I will give it a second try later to get to the shield :)

Developer

Ah I know... does anyone have enough time? But that is part of the beauty of game jams though.
Sure, if you give it another try let me know how it's been! By the way when you unlock shield levels become easier, except for last one, that one is still very hard.

Submitted

I tried it again and got further than last time. But now I am stuck on the first level where walking enemies get introduced. There is just soo much happening all around, with multiple shooting enemies, the spiek traps and the walking enemies as well. I guess it truely fits the theme of chaos well :D

Even though I did not get very far, I really did enjoy playing your game. Thanks again :)

Developer

Oh that one! That level is 2nd hardest one, maybe even the hardest because you don't have shield. Either way thanks for giving it another go, I'm glad you had fun :)

Submitted

Very cool! that's a very polished game, i especially liked the pixel art animations. the situation later in the game really gets chaotic hahahahaha. Nice!

Developer

Hahah that's so true, I would be surprised if someone manages to do sub 5 deaths run! Glad you liked it!

Submitted

Very cool and addicting game! Like the art and feel of the game!

PLS check out my game too! https://itch.io/jam/brackeys-6/rate/1168778

Developer

Thanks, glad you liked it! I definitely will!

Submitted

I love the art of the game. But I was able to soft lock myself in the tutorial by shooting the box against the wall. I had to refresh the page to start over so mabye some kind of restart button would have been nice. The rest of the gameplay looked solid. Great work!

Developer

Thank you very much! And yes that shouldn't have happened.  Although I think it's only possible on first level. Glad you liked it :)

Submitted

I like the concept.

Developer

Thank you!

Viewing comments 20 to 1 of 33 · Previous page · First page