Visually I liked the look and I really wasn't expecting what happened after I died the first time. I did really struggle to figure out what I was supposed to do other than stay alive, it could have used a few tips.
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MeadowBound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #345 | 3.294 | 3.294 |
Graphics | #417 | 3.529 | 3.529 |
Game Design | #494 | 3.216 | 3.216 |
Audio | #495 | 3.059 | 3.059 |
Overall | #495 | 3.173 | 3.173 |
Theme | #533 | 3.176 | 3.176 |
Fun | #798 | 2.765 | 2.765 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
it really follows the "let there be" part of the theme by switching abruptly and suddenly.
Did you write all the code yourself and made all the assets from scratch?
All the code is 100% ours and probably 97% of the assets, we grabbed a particle system from the asset store and some sky textures.
Comments
Fun game. A bit challenging to figure out what you're supposed to do next or how to progress. Some hit or clue would help. Nice job.
Really cool concept, you have a great foundation to make some solid puzzles. I just had a lot of trouble figuring out what to do in these specific puzzles. The graphics and music are nice as well. Good job!
Great game. A bit hard to understand what's happening at first when we go to hell the first time. And a bit hard to know what to do too, like adding some visual hints on what we can break or else. But the concept is interesting :)
Really enjoyed that doing something in one world impacts the other really nice concept :)
Please check out my game too, we haven't had many ratings yet :(
Totally wasn't expecting that when I died for the first time. Love the low poly graphics
I was surprised when I went to hell, it is a great mechanic :D
You just need to polish the game a little and it will be great.
I got stuck in this position after defeating the enemies. I also couldn't figure out what to do at a lot of places. It would be great if the player could see what they were holding Currently, the player model completely blocks the view. It would be nice to somehow visually indicate all the interactable items, that would make the game a lot more intuitive.
This was a really interesting concept! Took me a minute to figure it out (I should've read the instructions first lol), but the low poly models were cool and I like the demons design!
I like this kind of low poly games
but had no idea how to pass the second level
Great style and fun gameplay.
Suggestions:
-reduce/ smooth camera movement, it felt really loose and out of control
submitted 19 seconds before the deadline...I'm glad you made it :DDD
one of the best games from this jam
Certainly a very surprising game, cool concept. A little bit broken in some instances in terms of the physics. Just needs some fine tuning.
Game is really nice :)
I didn't expect the twist at all, good implementation of the theme!
My only suggestion would by to make the puzzles a bit easier to figure out, maybe with UI hints (destructible objects could have a health bar for example). I could not solve them without looking at the hints in the game page.
Good work!
Good job on this one !
In WebGL the game view is still cut, and we can climb most of the wall by spamming SPACE.
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