really fun, sometimes enemies dont spawn, but overall really well done
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Chaos Wave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #187 | 3.596 | 3.596 |
Theme | #245 | 3.614 | 3.614 |
Graphics | #248 | 3.772 | 3.772 |
Overall | #255 | 3.444 | 3.444 |
Game Design | #269 | 3.509 | 3.509 |
Audio | #329 | 3.281 | 3.281 |
Innovation | #629 | 2.895 | 2.895 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
In my game everywhere is chaos and you need pay attention when playing because you can die easily
Did you write all the code yourself and made all the assets from scratch?
I wrote all code by myself but some assets arentt mine
Comments
Great bullet hell idea. Unfortunately has a few frustrating mechanics but all in all met the theme well.
No worries. I found that the fact that the coins de-spawned was quite annoying, when you are running around a lot like in most bullet hell games its hard to get to the death point of most of the mobs immediately so I would end up loosing a lot of coins that way. The beam that is unavoidable seemed unnecessary to me. Also I liked that you maintained the wave you were up to but since you loose the gun you previously bought upon death, I can see how you would get infinitely stuck on the harder levels with the default weapon, unable to gain any coins.
Actually i agree with you. I think i should remove the disappear time of coins/healths. And also you can avoid the laser beam. As i mentioned on mini tutorial screen(yes i know its worst of its kind) you can dash with right mouse button to avoid lasers, or dodge bullets and slimes.
I think "if you death you lose your weapon" is main piece of game. But i can make more powerful start weapon and maybe increase the gold drop rate.
And i want to add something, your feedback is really good for me! Thanks for your time, have a good day!
Nicely done! As far as bullet hells go, this one is pretty chaotic!
Pretty fun! It's what I would expect from a bullet hell rouge-light, I just didn't fully find a twist or some new idea that could come out of this combination, but none the less it was good.
nice job!
Not only do i adore the artstyle on this, it reminds me of "Noita" (atleast the character does haha) however i do feel you could add a difficulty button as i was expecting an almost impossible to beat game from the very start however its also good that the game is slow on you so you can learn the basics - also one bug i noticed is that the shopkeeper sometimes opens a textbox and says nothing - also also also (lol) i think you should be able to re open the tutorial as im a numpty and clicked next twice and missed vital info
Yes you are right! I drew the main character based on Noita :D Also yes i know the bug of empty text. Its on my top of my to do list. And your tutorial idea is pretty cool! But after jam ends i will make better tutorial, it wont be only text. Your feedback was really good. I appreciated it. Thanks! I will write review for your game now!
Really great entry! Graphics are great, sound is great, controls great! Though when dying and going back to the first wand, it can get impossible to continue if you don't have enough coins, especially on later waves past 15.
Apart from that, awesome game!
Really polished game, very stylish graphics, it disheartened me that I lost my upgrades when I died though, felt like I'd lost all my progress!
I love the pixel art style you used and the idea of the game. However, the start fo the game was a bit tedious and the music was kinda quiet for my taste. Apart from that, good job! :D
The game is very cool, the art is awesome and the gameplay is quite chaotic.
the game keeps u at the edged of the seat all the time i only wish the player moved faster or the projectiles moved slower :)
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