Nice game i gonne rate can you do that for me to?
Play game
Falisar Speranza Brackeys 2022.1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #387 | 3.208 | 3.208 |
Theme | #401 | 3.319 | 3.319 |
Graphics | #445 | 3.472 | 3.472 |
Overall | #549 | 3.074 | 3.074 |
Fun | #650 | 2.903 | 2.903 |
Game Design | #691 | 2.931 | 2.931 |
Innovation | #790 | 2.611 | 2.611 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
it is about a man that is in a world where he is trying to reach "gold" that is not real, there is a fake ending and a Real ending
Did you write all the code and made all the assets from scratch?
I made the code from scratch and used pre-made assets some of which I modified
Comments
That ending was pretty clever. I like how you have to do the non-obvious thing to beat the boss and get the good ending. It also works well thematically; the game is about the player character's greed, but you beat it by being generous.
The jump feels pretty floaty and awkward. The game isn't strictly a platformer, so it's not the worst thing, but it would have been nice if it felt better. Another thing that didn't feel great was how quickly you lose all your health when you touch an enemy.
Took me a couple of tries before I figured out that the checkpoint was a checkpoint. The fact that it's to the left of where you start that area means I never touched it by accident, and it didn't look like a checkpoint.
Thank you so much for playing and your comments. OMG you really got IT. that is what I was attempting to show in the game. You got the Good ending !!!
I have been taking everyone's suggestions, and I implemented coyote time , Jump buffer, made the player more heavy "weighty" with variable jump height. added a duck, added more feed back for the fake platforms, and I am adding a few more levels, also fixed the arrows that constantly face the player .
I will take your suggestion and make the checkpoint more obvious since I am adding more levels, also the player health i have been experimenting with more health, less damage and Invincible frames to see what feels the best.
I am also looking for Ideas on how to create a better boss fight, been watching mega man videos on YouTube. I might do something like your boss fight , but I will have to make the Scare Crow fly. (well there are stranger things in the game ) Do you have any suggestions ?
I am planning to release the update after the Jam is finished and would really appreciate if you game it a play through when I am done
please follow me for the updates. this has been the most encouraging and insightful review I have received, thanks !
I'm happy I was able to help with my feedback. I'd be happy to play the update once its posted.
My design process for creating boss fights is finding ways to test the player's familiarity with the game's mechanics in fun/creative ways. For your game, I would think about what gameplay mechanics you want to test the player on and work from there. Personally, I think there's a lot of potential in incorporating fake platforms into the boss fight (especially since you're adding more feedback to them).
Best of luck to you in your game dev endeavors!
I liked the art and music but gameplay and controls were a bit hard for me.
Interesting game! I liked the title and I appreciate the effort of making a trailer!
thanks for playing, I have been watching a channel on you tube on 18 century cooking and googled 18 century languages and I ended up finding Lingua Franca it was a trade language that was used back then I think. I just used the words for fake and hope. check out the link below
https://minds.wisconsin.edu/bitstream/item/3920/glossary4.pdf
Graphics are super cool! Audio cool too! I think, that miss feedback to see what is real and not real. Good job!
Don't hesitate to try our epic boss battle!
Great sprite work. The end boss is a real punisher, couldn't beat it but still a fun fight. I like the implementation of the theme with platforms and floors being fake, but some way to tell what's fake and what's not more accurately would be good. Like, the floors/platforms disappear or become translucent or turn a different color or something once you jump or fall through them. Good job.
Like the art style. Was a bit frustrated with the platforming because there's no indication of what's real and what's not; so you win by memorizing.
Very nice game with great sound. The boss is too punishing though xD
The game is very interesting. The theme of trying to find gold that doesn't exist is an interesting way to develop the game. Fake platforms and walls can make for some interesting levels. The controls feel a bit clunky, though. The sword is very slow, and doesn't effectively defeat enemies. The jump animations are too slow. The fake platforms and walls can sometimes be a bit frustrating. Overall, solid game.
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