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A jam submission

Falisar Speranza Brackeys 2022.1View game page

Submitted by DeeRaghooGames — 9 minutes, 15 seconds before the deadline
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Falisar Speranza Brackeys 2022.1's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3873.2083.208
Theme#4013.3193.319
Graphics#4453.4723.472
Overall#5493.0743.074
Fun#6502.9032.903
Game Design#6912.9312.931
Innovation#7902.6112.611

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
it is about a man that is in a world where he is trying to reach "gold" that is not real, there is a fake ending and a Real ending

Did you write all the code and made all the assets from scratch?
I made the code from scratch and used pre-made assets some of which I modified

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Comments

Viewing comments 48 to 29 of 68 · Next page · Previous page · First page · Last page
Submitted

Nice game i gonne rate can you do that for me to?

Developer

thanks for playing.

I played and rated  you game also.

Submitted

That ending was pretty clever. I like how you have to do the non-obvious thing to beat the boss and get the good ending. It also works well thematically; the game is about the player character's greed, but you beat it by being generous.

The jump feels pretty floaty and awkward. The game isn't strictly a platformer, so it's not the worst thing, but it would have been nice if it felt better. Another thing that didn't feel great was how quickly you lose all your health when you touch an enemy.

Took me a couple of tries before I figured out that the checkpoint was a checkpoint. The fact that it's to the left of where you start that area means I never touched it by accident, and it didn't look like a checkpoint.

Developer

Thank you so much for playing and your comments. OMG you really got IT.  that is what I was attempting to show in the game. You got the  Good ending !!!

I have been taking everyone's suggestions, and I implemented coyote time , Jump buffer, made the player more heavy  "weighty" with variable jump height. added a duck,  added more feed back for the fake platforms, and I am adding a few more levels, also fixed the arrows that constantly face the player .

I will take your suggestion and make the checkpoint more obvious since I am adding more levels, also the player health i have been experimenting with more health, less damage and Invincible frames to see what feels the best.

I am also looking for Ideas on how to create a better boss fight, been watching mega man videos on YouTube. I might do something like your boss fight ,  but I will have to make the Scare Crow fly. (well there are stranger things in the game ) Do you have any suggestions ?

I am planning to release the update after the Jam is finished and would really appreciate if you game it a play through when  I am done

please follow me  for the updates. this has been the most encouraging  and insightful review I have received, thanks !

Submitted(+1)

I'm happy I was able to help with my feedback. I'd be happy to play the update once its posted.

My design process for creating boss fights is finding ways to test the player's familiarity with the game's mechanics in fun/creative ways. For your game, I would think about what gameplay mechanics you want to test the player on and work from there. Personally, I think there's a lot of potential in incorporating fake platforms into the boss fight (especially since you're adding more feedback to them).

Best of luck to you in your game dev endeavors!

Developer

really great suggestion.  thank you so much !

Developer

Hey check out this dev log play through that I made for my game when you get a some time .

Submitted

Finally got around to watching your dev log (sorry it took a couple of days...). Congrats on your placement in the jam! Seems like you had a good time and learned a lot. Looking forward to that improved version you've been working on.

Thanks so much for the shoutout! That was really nice of you :D

Submitted

Fun game :) Lovely art style and cool music. Well done! 

Submitted

I liked the art and music but gameplay and controls were a bit hard for me.

Developer(+1)

thanks for playing,  I still working on the game and updating it with all the suggestions that I am getting, i will release it after the Jam

Submitted

Interesting game! I liked the title and I appreciate the effort of making a trailer!

Developer (1 edit)

thanks for playing,  I have been watching  a channel on you tube  on 18 century cooking and googled  18 century languages  and I ended up finding  Lingua Franca it was a trade language that was used back then I think.   I just used the words for fake and hope.  check out the link below

https://minds.wisconsin.edu/bitstream/item/3920/glossary4.pdf

(1 edit)

Awesome game, nice work

Developer

thanks for playing.

Submitted

Graphics are super cool! Audio cool too! I think, that miss feedback to see what is real and not real. Good job!

Don't hesitate to try our epic boss battle!

Developer

thanks for playing, I am still working on the game and taking all the suggestions into consideration I got some great ideas and have implemented feed back for the fake platforms and improved the character controller.  I will try your boss fight.

Submitted

Great sprite work. The end boss is a real punisher, couldn't beat it but still a fun fight. I like the implementation of the theme with platforms and floors being fake, but some way to tell what's fake and what's not more accurately would be good. Like, the floors/platforms disappear or become translucent or turn a different color or something once you jump or fall through them. Good job.

Developer (1 edit)

thanks for playing and your suggestions that is a great help.

there is an easy way to skip the boss fight entirely. I will post a video on the last day of the Jam

Submitted(+1)

Cool game ! liked the audio and the music of it !

Submitted

Cool game, the audio and art was pretty good

Submitted

Like the art style. Was a bit frustrated with the platforming because there's no indication of what's real and what's not; so you win by memorizing. 

Submitted

Very nice game with great sound. The boss is too punishing though xD

Developer

thanks for playing there is a trick to completely skip the boss , I will make a short video about my game at the end of the Jam.

Submitted(+1)

Well done! Had fun playingt the game!

Keep it up!

Developer

Thanks for playing

Submitted

Little confusing at start but good!

Rate my game too!

https://turhaarpa.itch.io/muninn


Developer

thanks for playing

I also rated and commented on your game

Submitted

Nice game! I had a little trouble understanding it at first, but good!

Developer

thank you for playing.  and your feed back. 

I also rated and commented on your game

Submitted

I like it! The jump is a little clunky, but good job!

Developer(+1)

thanks for playing and your comment, I implemented some changes for the updated release after the Jam!

Submitted

good

please play my game too

Developer

Thanks 

I rated and commented on your game

Submitted

Rated!

Developer

thanks I also rated and commented on your game.

Submitted

RATED!!!!

Developer

I rated and commented on your game

thanks for rating my game

Submitted

The game is very interesting. The theme of trying to find gold that doesn't exist is an interesting way to develop the game. Fake platforms and walls can make for some interesting levels. The controls feel a bit clunky, though. The sword is very slow, and doesn't effectively defeat enemies. The jump animations are too slow. The fake platforms and walls can sometimes be a bit frustrating. Overall, solid game.

Developer

thank for playing and for your feedback, I am currently working on Improvements and will take your suggestions into consideration.

Viewing comments 48 to 29 of 68 · Next page · Previous page · First page · Last page