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A jam submission

SonarView game page

Go nuts in this first person bullet hell game.
Submitted by itsPhil (@devphil0), domonation, Juyon, Philipp Labner — 7 hours, 5 minutes before the deadline
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Sonar's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#813.7693.769
Overall#1943.5433.543
Innovation#2153.4623.462
Game Design#2183.5903.590
Audio#2433.3853.385
Theme#2523.5903.590
Graphics#4543.4623.462

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Two dimensions exist in which the player can enter and exit. In one of them, the enemies are not real and untouchable, only their bullets remain to be dealt with.

Did you write all the code and made all the assets from scratch?
Yes.
All of the 4900 lines of code were written during the jam.
The 3D models and textures were made from scratch, so were the sounds and any other assets.

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Comments

Viewing comments 20 to 1 of 34 · Previous page · First page
Submitted(+2)

Reviewed at  https://www.twitch.tv/scalphamission

Submitted(+2)

It was really fun to play and it is very nice of you to think of macOS and Linux users.

Developer(+1)

Ye since we couldn’t do a web build we thought we would at least add more OS options. Did you play on mac or linux and everything worked? I couldn’t test it on either OS.

Thanks for playing.

Submitted(+1)

I didn't try on other OS's but my teammate was complaining about jammers not building for macOS.

Developer

Ahh I see.

Submitted(+1)

So Good gameplay loop that kept me engaged for like an hour or so, but i found it a little unbalanced but other than that its a solid, great game. but of course there's bugs cuz without them i couldn't get 1000 points xD 

Submitted(+1)

Really really really enjoyed this one. Graphics are great, I love the enemy design and the area, it's simple, yet not flat. And above all I genuinely adored the mechanic. Also got a real Devil Daggers vibe from it. But with drones! And a different dimension!
I have to repeat that I really liked the themed mechanic, and thought it was well executed, including the part where you're forced to stay in the other world until charged, it changes the dynamic of needing to look up the danger, and not really being able to dish any; which; if you stay too long, makes the game a lot harder as well with the multiple spawned enemies.

However, the more I like something, and see the potential in a game, the more critical I get.

The feedback loop of the powerups is not well explained, and it'd be nice if there'd be any kind of feedback on that, seeing it's the most important thing in the game to make any chance of getting to the end.
Sound design could've maybe been touched up a bit to let the player properly know something behind them is firing.
Why does the secondary weapon exist? It's not damaging enough and eats through ammo, once I figured out I should only stick to the shotgun, I actually started winning the game.
Finally, the lack of invincibility frames is unforgivable in a game like this, one can get instantly killed with one small mistake. Why have lives at all at that point?

P.S: I found out that the sword has a secondary ability as well way too late, that made a consequent playthrough flawless.

Also just because:


Developer

Woah mama, thanks for the extensive feedback! A lot of your criticisms come down to a lack of time on our side for a better implementation, but I will take it to heart nonetheless. We actually had dash mechanic planned but one of our programmers got sick during the jam and I had to carry quite a bit. The secondary weapon is my fault mostly, as I implemented and balanced it myself. Could’ve made it more powerful overall, I agree. My reasoning was having something that’s more useful for long ranges to snipe some enemies across the arena.

We might continue working on the game, so all of your points would be addressed in the future.

But anyways, thanks again for the feedback and for playing!

Developer(+1)

Oh yeah, I forgot to mention Devil Daggers was one of the inspirations for this game ;)

Submitted(+1)

This is a pretty solid submission. I like the way you decided to take the theme -- a pretty fun twist on the standard bullet hell. Nice work!

Submitted(+1)

It's so TENSE! I got to 190s. Like holy the game feels good to play, and it's pretty tough.

Developer

It was really hard to balance everything for new players because at that point most of us already played it like 10 times lol. But we did intent to make it challenging, so your first playthrough is gonna be hard to win. Thanks for playing!

Submitted(+1)

Great concept but man I'm terrible at it. Maybe I'll put a bit more time in it see if I can go without dying for over a minute. lol

Developer

Just gotta keep at it. Once you get familiar with it, you can kill the enemies pretty efficiently.

Submitted

nice game like it

Submitted(+1)

Nice game! Unique concept and it fits the theme well! Good Job!

Submitted(+1)

Feels like playing Quake. Rated! :)

Submitted(+1)

This game was fun, easy to pick up and once I figured out the basic I was enjoying every second. Please make more!!! This is gonna be a great game to play if you add more!

Submitted(+1)

NICE GAME!!! this is really great! it fits well the theme and it is really entretaining

Submitted(+1)

At first, I had a hard time figuring out how slicing the bullets works while I'm getting shot at, but after I got the gist of it, it become very enjoyable. I really like the unique core gameplay experience.

With some UI improvement and more content added, this could be a full-blown game.

Developer

Yeah it’s hard to think like a new player when testing, so the explanations might’ve fallen a bit short. But I’m glad you liked it.

We might actually add some new arenas and enemies if we feel like it.

Submitted(+1)

Really cool, the graphics are just plain EPIC.

Submitted(+1)

Great game! I like the Quake style combat and game feel. Pretty unique concept, too. 5/5 in my book

Developer

We didn’t have a specific inspiration but it’s cool that it feels close to something. Thanks!

Submitted(+1)

Such a good concept. I played probably like 15 games and this covers another original genre. Im happy

Submitted(+1)

This was a really cool game and cool concept on how to regain ammo. had a lot of fun playing and gave a good rating. 

Submitted(+1)

Absolutely loved this game! Such a great concept and such fun game play. I would love to see this developed into a full game some day 

Developer

We’ve talked about adding more arenas, enemies and stuff. Not sure how much we’ll actually do though. Thanks for playing!

Submitted(+1)

I like this genre of game a lot and I must say you all did an awesome job! I really enjoyed my time in and also me and my teammate can agree on that "Out of time to add more" xD 

Developer(+1)

I finished the spawn list at like 3 am in the morning on sunday, so yeah lmao. Thanks for playing!

Submitted(+1)

Awesome, love the Idea of this arena , this is really good game (it would be nice to make it like a full game ) , good work!!

Viewing comments 20 to 1 of 34 · Previous page · First page