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A jam submission

Planetary RangerView game page

Hack & slash where you must distinguish between ghosts and real enemies
Submitted by kylomax — 8 hours, 9 minutes before the deadline
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Planetary Ranger's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#5593.0293.029
Innovation#5672.9412.941
Theme#5853.0003.000
Audio#6102.9122.912
Game Design#6413.0003.000
Overall#6582.9412.941
Graphics#8442.7652.765

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
reality starts colliding and ghost Logorbs, or monsters start showing up. They cannot be damaged nor can they damage you hence they are NOT REAL

Did you write all the code and made all the assets from scratch?
yes, aside from one character: "Red", a floating drawn by Modboy for our previous jam (used with permission of course!)

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted

Cool game! I feel like the meele combat should be more effective but I liked it overall.

Developer

As in you should be able to kill monsters in one hit?

Submitted

A nice fun  little game, I feel as though you could do a lot more with this concept in the future if you want

Developer

Thank you! I am planning to do an update after the jam with new levels. improved combat, bug fixes, and just general polishing :)

Submitted

A nice fun  little game, I feel as though you could do a lot more with this concept in the future if you want

Submitted

Great job making this game! Interesting how you can check which enemies are real and which aren't. Controls felt a little bit janky when fighting enemies :)

Developer

Thank you! I will likely be updating the game post jam which will include more levels and an updated combat system, follow me if you want to know when that releases!

Submitted

That's such consideration, adding an option for photosensitive people! I have to applaud you on that one!

Good job.

Developer

Thanks, I have been trying to add as much accessibility to my games as possible!

Submitted

Nice Game! I really liked it that you added an option for photosensitive people! 

Developer

Thank you! I always try to add as much accessibility as I can to my games! I was hoping to add more but unfortunately ran out of time :( I am planning on making an update sometime in the next month or two though, hopefully I can add some more accessibility options to that!

Submitted

Nice Game! I really liked it that you added an option for photosensitive people! 

Submitted

nice game, easy to get into but difficult to master - I need a bit more practise. Good job. 

Developer

Thank you! I hope to do an update after the jam, improving the combat, adding more levels and just adding some general polish to improve the game a lot :)

Submitted

The controls seem polished. Game is nice man, the shaky camera effect was great :D

Developer

Thank you :)

Submitted

nice game

had fun playing it

controls felt satisfying 

good job man

Developer

Thank you!

Submitted

Cool Game! I liked the attacking and the exploration through rooms! I think in a finalized version maybe not resetting the players rotation may be better. There was a few times I was trying to attack and while standing still it would turn me a different way and I'd get hit. Otherwise awesome game and awesome entry!

Developer(+1)

Thank you! The attacking is something that will likely be addressed in a post jam update :)

Deleted post
Developer

Thank you for all this feedback! 

  • Yes this is definitely a problem that needs to be addressed, basically everyone is saying it lol
  • This is addressing both the second and third points. So first I’ll explain why some monsters turn blue, (not sure if you where paying attention to the dialogue but this is at least to some extent hinted at, I was worried I would need to be more clear about it though). If a monster turns blue it means they are a ghost, the monsters/Logorbs experimented and caused reality to start colliding which then caused ghosts to be able to be seen in the real world. Now here’s where tears in reality come in, if you enter a tear (with “E”), you effective can transport your spirit to the spirit realm. This means that any monsters you see while in a tear are ghosts. Any monsters that disappear when in a tear are tangible enemies. (Again, this was hinted at in the dialogue between level 1>2, was this too vague?). And then there are pinchers. 1-2 pinchers drop whenever you kill an enemy, you can then right click to throw one, damaging an enemy if it hits it. The amount of pinchers you have is displayed in the top left.
  • Oh that’s a really good idea, to add a dash cooldown indicator!

I am planning to make a guide/tutorial kind of thing not in game so those who like to figure things out themselves with the game suggesting things can play it without and those who would rather just know up front what they are to do can read it.

Thank you so much for your thoughts, I will likely  be adding some of these changes in a post jam update :)

Submitted

The core of the game was fun, I still think lighting needs some work and the controls feel a little sticky but since the rooms are so small it works.

Developer

Thank you! I kinda disliked the controls I had set up but I had to move on or else not do as much as I wanted to do. What do you mean by the lighting needs some work? You mean how when you exit a room it gets hidden from you? 

Submitted(+1)

I think it just needs some post processing to give it some Identity, add some of that and then make some areas stand out more then other. So the sword for instance, you could make it glow blue and then it won't look as flat. Also in a lot of top down games there are small circular shadows under the sprites to give them more depth, although that's more of an optional addition.

Developer

Thank you so much for this feedback! I am making notes of all this so I can add it in a post jam update :)

Submitted

So satisfying finding the next room. I removed some Bugs :) 

Submitted

The game is simple and fun! The concept is quickly understandable. The character feels weird to control, since he defaults to looking down when not moving. Levels also felt similar. Otherwise, great game!

Developer

Thank you for the feedback, I ran out of time to do side and up idle animations unfortunately. Do you have any ideas on how to improve the variety of the levels?

Submitted

Nice game, enjoyable !

I had fun, but more improved graphics or post-processing would improve your game !

Good Job !

Developer(+1)

Thank you! I actually was planning to do it with my friend, who loves art and would be doing all the art but something came up so I had to go into it alone with no previous art experience. I hope to add some post processing and graphics improvements in the future!

Submitted

Nice game, but make the player automatically look down when he is stationary makes the melee combat system annoying to attack from the sides or upwards, overall it's a nice game and the idea is nice too

Developer

Thank you! I was hoping to improve the combat system by having the player attack in whatever direction the last input was from but unfortunately I never got around to it

Submitted(+1)

Cool game ! It's also cool that you allow to disable screen shaking.

Developer(+1)

Thank you! I really liked your game!

Submitted(+1)

Good game, but also assign keys to attack. Because many people don't use a mouse and clicking on trackpad isn't that nice!!

Developer

Thank you for the feedback! I was planning to add controller support but unfortunately I ran out of time :( I will probably release a update sometime after the game jam with a few more levels, controller support, and some general polishing!

Submitted

The game was fun to play like the simple art. only i can't hit to the back.

Would you like to try our game too? You can compete against all the players and put down your own highscore.

Viewing comments 20 to 1 of 28 · Previous page · First page