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Dimensional Drifter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #310 | 3.479 | 3.479 |
Innovation | #448 | 3.104 | 3.104 |
Graphics | #532 | 3.333 | 3.333 |
Overall | #666 | 2.934 | 2.934 |
Game Design | #800 | 2.750 | 2.750 |
Fun | #826 | 2.646 | 2.646 |
Audio | #938 | 2.292 | 2.292 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game revolves around the mechanic of dimensional drifting, where no object has a real form.
Did you write all the code and made all the assets from scratch?
Partially.
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Comments
That's a nice idea! Also I do agree about the controls, they're tough to apprehend, it might be because of the "lunar" gravity. I loved the graphism however! :)
Great idea similar to mine. The player stucks in the walls because you can teleport into them
Looks nice! Unfortunately I couldn’t make it further than the fourth enemy - it’s really hard to jump and attack precisely in near complete darkness. It was also pretty confusing what the player should do after the first wall (the one you can pass by switching dimensions) - I tried jumping, hoping to land on something on the other side, but kept falling down and dying. The mechanic of only being capable to hold one item is an interesting one, but in the current implementation it means you’ll have to return to the same place over and over again to switch items, which doesn’t seem that good (maybe I misunderstood the mechanic, or maybe there’s something that fixes that later in the game?). Also found a bug: if you switch back to first dimension while inside the wall, you can get stuck under the floor (see the screenshot).
Anyways, a decent game, it’s evident a lot of work was put into it, good job!
Weird Controls, Graphics are not so good, audio not the best
Weird controls: should have scale down movespeed and scale up jump strength.
Difficult to see, just like others have mentioned
Pretty good
Cool idea, controls feel a little too difficult. Really struggled in the middle section fighting the enemies that were flying at you. The angle they were coming in at was outside the attack swing range so took a lot of evading and jumping on a small platform to get them. As others have said really really dark as well, died more to not seeing something than enemies or traps
I like graphics. Controls feels a little bit weird but it was fun.
The game looks really good, although the controls are indeed very fast, that makes it pretty irritating. All in all though, it has great graphics, a cute character, and is pretty innovative. Nice work!
Nice game. The controls feel a bit fast paced for my liking and I would've like some music, but it's fun
I liked how the katana cocks when you pick it up
I really like the idea and aesthetic, it was pretty fun! Kind of hard to see though, maybe a bigger light source or up the brightness?