I love grappling hooks. I really struggled to get it to work on the cube to the side. Controls could use some polish and be more forgiving.
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Swing-Around's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #364 | 3.277 | 3.277 |
Innovation | #599 | 2.894 | 2.894 |
Game Design | #627 | 3.043 | 3.043 |
Overall | #677 | 2.915 | 2.915 |
Audio | #717 | 2.734 | 2.734 |
Theme | #735 | 2.766 | 2.766 |
Graphics | #840 | 2.777 | 2.777 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
There are floating cubes that are used to grapple the rope when jumping to another building, but not all cubes are real and not all real cubes are visible, it requires you to activate the pressure plates that are on top of some buildings to make the real cubes visible.
Did you write all the code and made all the assets from scratch?
I wrote the logic of the game by myself but used fragments of code from youtube tutorials as compliment to enhance the interaction and functionality, also I used assets available from Unity Asset Store and SFX from zapsplat.
Comments
It was fun to play! The grappling hook is great idea, though aiming was a bit challenging sometimes. Good job overall :)
Nice to see another first-person game. Like the mechanic of a grappling hook, but think it needs to be a little more forgiving. Like if your aim is a bit off, it will still auto-aim to grapple onto that block. I think you need to do something at the start to make it clear that those blocks can't be hooked. The problem is that you start facing them and so you assume that you need to grapple with the blocks in front. When you can't you're kinda lost as to what to do until you look around and see the other cube. I would have the grapple something you pick up. So the player needs to explore and find it. I'd also make the grapple change color to match the blocks it can interact with depending upon what switch has been activated. Regardless, an interesting concept that you can definitely build upon for the next game jam.
It is so neat, love the grappling hook idea, and added some timer to make the game more interestings, great game design
The grappling was really fun once I got the hang of it. It took me some time to understand what I was supposed to do or why I couldn't grapple some blocks. But I guess I didn't stop and think if it was real XD. Great job!
Really nice game, but I would recommend adding an easy mod, the game is really very difficult.
First off, I really like these types of games, it will always be fun to just mess around with physics based movement, so good choice on that! But I felt the game lacked a bit of a tutorial/ progression. For the first few minutes on the first level I had no idea there was even a building to my left, as I spawned facing what was obviously a goal, with some floating blocks leading towards it. So maybe add In something that hints to the player that the level isn't as basic as it first looks. Other than that though, really nice job!
Pretty solid game! it was pretty fun but a bit hard
grapple mechanics are good but aiming was actually a little difficult for me becuse I couldn't play it on full screen, (it wasn't smooth on my browser). maybe if you make the object sphere and a little bigger would be easier
That was fun to play. It was a bit confusing at first cause i did not know where to swing and also when you die the music restarts but other than that everything is fine
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