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OINK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #53 | 3.887 | 3.887 |
Theme | #81 | 3.952 | 3.952 |
Graphics | #93 | 4.161 | 4.161 |
Game Design | #100 | 3.806 | 3.806 |
Overall | #113 | 3.672 | 3.672 |
Fun | #175 | 3.565 | 3.565 |
Audio | #760 | 2.661 | 2.661 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You need to find your way through the maze by figuring out which walls are reals, and which aren't
Did you write all the code and made all the assets from scratch?
Yes we wrote all the code and made all the assets except a pig model that is credited and some royalty free stock photos.
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Comments
the graphics in this game is literally fire man, it looks very well made
i enjoyed the gameplay too
great game for a short time man
This game is unreal. A very clever take on the jam's theme with immensely clever puzzles. I really like the intuitive gameplay and the ending. I hope this one goes far!
Interesting and unique. I do like the mechanic of unravelling the secrets behind the walls. Also, it felt intuitive and clear what I was supposed to do without being easy. Thanks I had fun playing.
Loved the graphics and concept of your game , I really enjoyed it
Great Job
Great game, the graphics were really impressive and the concept was interesting, the player was a little slow and the final was a little weird but overall was a really good entry
This game was super unique compared to the other games I had tried. I really enjoyed this game! Thanks for making it!
You should add wings to the pig :)
The game was really great and innovating !
Thanks! It's on our roadmap ;)
Well done! This was satisfying to beat! I'm curious how you did the light reveal shader. If it's lit by a certain percent does a collider disappear?
Glad you liked it! There are two parts to the effect:
The visual hole is done by fetching the light attenuation at a fragment, if it is high enough, we discard it (overlayed with some screen space noise)
The collider hole is done by splitting the wall collider in four (left, top, right, bottom). The colliders are scaled and positioned based on four ray casts from the light source (an approximation of the spotlight volume). So the result is a rectangular hole in the collider that encompasses the circular visual hole.
Hope that makes sense :D
I did a small post on the visual part of the effect if you are curious https://jonasmortensen.itch.io/oink/devlog/352582/how-we-did-the-holes
Nice! I'm going to likely be referring to this again when I try something similar! Thanks for sharing!
What a creative game. Fit's perfectly to the theme. The pictures on the wall made me laugh :D I also love the graphics and the shaders.
Had cute pigs, 10/10
I adored this game! The puzzles were great, graphics looked great and it was all pretty much flawless. Truly fantastic job! I actually played this game on my YouTube channel where I give my live feedback and thoughts! You can check the video out here if you want. Great job with the game!
Damn that was awesome! Thanks so much for the comments! We really focused on the polish and making something that was close to production ready so I'm super stoked you acknowledged that!
Thanks a ton for the video review. I'll be sure to take a look at The Dreamcatcher as well!
The best part was the Pig.
I agree
This game was hilarious fun, enjoyed everything :D The finale spoke to my heart. Beauty unobstructed. Peak form of evolution
Haha thank you so much! You completely nailed the ending description!
Fantastic concept with the light making objects walkable! Nice level design. And NICE PIGS! I would love to see a bigger version of this game. The only issue was the movement was a bit buggy at the end.
Glad you like the pigs ;)
Yeah there are some issues with edge cases when updating colliders on the walls
Liked it! I wish I could have enjoyed it more, but I'm bad when it comes to first person!
Liked it! I wish I could have enjoyed it more, but I'm bad when it comes to first person!
Haha fair enough! We were actually considering making it third person but we didn't want to build a character model XD
pretty dope!, really mind blowing for me since I don't know 3d development, Nice Job!
Thanks man! Was really impressed with your pixel art as well. That's something I can't do at all!
Really incredible stuff - can't believe you put together such an innovative idea within the time limit!
Thank you! We were focusing on making a complete game with a beginning and an end and I think it adds a lot that the game feels done :)
This was beyond my expectations. Literally, setting a standard for good jam game(at least for me)
Thanks! Glad you liked it!