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They Are Coming!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #512 | 3.000 | 3.000 |
Audio | #524 | 3.000 | 3.000 |
Fun | #541 | 3.056 | 3.056 |
Game Design | #546 | 3.144 | 3.144 |
Overall | #604 | 3.011 | 3.011 |
Graphics | #669 | 3.089 | 3.089 |
Theme | #725 | 2.778 | 2.778 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Everytime he dies, he goes back to day 1 but its actually not the first day 1. That's why he collect back MagiCore from Mgstones.
Spoilers
If I can make it on time. It's actually a story about a mad engineer who went rogue after loss of his children. He kills other people that he thinks they are monster.
Did you write all the code and made all the assets from scratch?
3 pieces of sprites and few SFX are not owned by me but rest is drawn and made by me. About all the codes, I did not take any ready-written code to challange myself. Several times I looked up Brackey's videos to fresh up my memory. If you ever get my project while I will be too emberassed to explain all the messy code. I had to be on time.
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Comments
Super interesting concept! played at https://twitch.tv/hedgein! If you flesh it out more, im excited to see what it would become or morph into.
Super interesting concept! played at https://twitch.tv/hedgein! If you flesh it out more, im excited to see what it would become or morph into.
very interesting concept, the art creates a very fitting atmosphere.
since that you asked for my thoughts I will give you the unfiltered version:
the game is not very intuitive, if you jump in to the game without reading the description (what I usually do) you get really lost. the character dialog and the hints are too easy to miss.
it is too hard to see and you can't even point the light to where you want (a bug maybe?). because of that I had a hard time navigating the level and knowing what each tower do before I build them, I assume that they all do the same thing except the two wood cutting ones(?) but it is hard to know that when first playing it.
also the error message that appears when you can't build something is too small and disappears too fast
the player should start with some resources and time (preferably unlimited) to build a few towers before the first wave so people can learn how to play the game and get familiarized with the map in a safer environment. currently I feel like that game expect the player to already know where everything is and how everything works from the get-go.
I think that pressing space should show the whole text first, and only skipping when pressed a second time, so it accommodates people that read fast and people that read slow.
pressing space reset the dialog text in the "THEY'RE COMING" part?
those glowing flowers(?) on the floor, do they do something? they are so distracting, I kept trying to collect them.
there is a lack of feedback when attacking the enemies.
it feels a little bit weird to me that the wood just appears at random points in the map, at first I thought that it would just a one time thing and then I would have to go to just the wood cutting tower.
hope it helps in some way. :>
For some reason, there is an interesting problem for some people where the screen is quiet dark. However, there are so many other players where they experience no problem of finding their path. For some reason, few players had experienced a moment where they had problem seeing around. I couldn't collect enough screen shots to understand what the problem is. If you provide me then I can understand it is either about the game or its on your end.
You can not point the light up or down and it is how its designed. I don't understand where you wanted to point the light. If you give me more detailed understanding of what you tried to do I can understand it.
There is a list of known bugs and within that list number of things you said about text appereance and disappearance exist. Apologies for inconvience.
The game is hard and you are suppposed to die. You are not supposed to win right away. But if you look around and find your path. You can collect 3 MagiCore in the beginning. This will provide you enough resources to build tower and a woocutter.
Random wood drops are act of collecting "branches". Which will provide you random number of woods to source your towers. Since the game is not realistic but to make it more engaging and waste your time to collect woods to cause you panic for building towers, they are also intended that way.
Small economy was built around this w here you spend your time and take risks. Such as exchange and wood collecting.
Thank you for your feedback. I hope you can provide me some screenshots of how you couldn't see or information on how the light didn't work since these are rare bugs and i need info on them.
Also, I didn't know flowers could be a problem for someone. Those are obviously designed to give ambiance. There is a sound effect that if collect something you can hear. Thus, trying to collect flowers wouldn't be a problem if you had the sounds open. However, thank you again for your feed back
Way to go! I really liked the combination of survival horror with tower defense. Everything felt fast-paced, and I think the difficulty, while hard, increased at a good rate. I also think the game did an adequate job of introducing the player to all the main mechanics. My main critique is that there should have been a little more audio in the levels to pump up the atmosphere, but I think the core gameplay helped make things tense regardless. Great work!
Thank you very much! I am sorry for the bugs. I couldn't optimize enough and had to come up with this. I will work on audio, tutorial and drop chances.
Awesome mechanics for a tower defense game great job!
I like it when you see how many lives your opponent has left, but that is probably personal preference. But on the whole a successful Tower Defence Game.
Thanks for rating!
Cool game. Keep up the good work.
I think this game is amazing! I couldn't enjoy it 100% because of the bugs, but I do like the tower defense mechanic and I'd love to play it again after it's updated! Great work ^^
Apologies for the bugs! I hope i will be able to fix bugs for you!
Man oh man, what a fantastic game! I got sucked in and played for 30 minutes! Super super fun!
I love that it was a tower defense style game. Took me a minute to figure that out, but once I did, I was hooked on this game. I love tower defenses, so obviously i was going to like this.
I think the audio was pretty good (better than mine by far), but I could've had a little more polish.
Overall, this is one of my favorite games out of all the ones I've played so far. Nicely done!
Sorry that I neglected this comment! Thank you very much! There are some bugs that I should be fixing though. Therefore, I am sorry about it and thanks for giving me your 30 mins!
I really enjoyed playing and I like the art in this game. At first i was confused on how to get the magicore but then i figured it out and had fun plating the game. Great job
At first I was thinking "man there's no music here" but then I realized that actually that fits the vibe better. Especially when you walk up to that big honkin' talking crystal and that synthy pedal tone comes in MM good stuff. I've never played a ton of tower defense games, but this one was a lot of fun. The panic of trying to gather materials to set up was a blast and the satisfaction of having a surefire line that enemies never made it across was satisfying. I died once at the very beginning by not getting daughter to her safe house and I had to stop at day 8, but this was a neat game. Cool sprites too!
Omg, thank you for playing. I am happy that you could have fun with it without any major issues. Longest someone went for was 9 days. 8 days must have taken an hour maybe! Thank you for sparing your time to have fun !
Really like the game but it's a bit hard to build more than one tower.
thank you for your feedback!
Really interesting take on the theme!
thank you!
Very intereting take on the theme! Spooky vibes >_<
i am happy you loved it!
Super cool! Loved the tower defense mechanics.
thanks !!
This was great! Love seeing something other than a platformer ona a gamejam. Good job!
i am happy i could serve a different experience!
Very unique looking game
thank you for your comment! I should check yours too!
Usually I stay away from tower defense games but this one was actually enjoyable >:) well done!
It makes me happy to hear a bit of taking you to world of tower defense!
Seeing a tower defense game was like a breath of fresh air, wasn't expecting to see one here! I really enjoyed the design of the map, having shortcuts that the player can take instead of having to go along the track was a really neat idea. It did seem a bit unfinished however, without player animations, but it's a jam game, so you can always add in those details later. The audio and lighting I thought were phenomenal, so great work on that!
Overall a pretty solid entry! Unique, spooky, and challenging!
I am glad you could enjoy it. I am happy to see you realised the importance of the short cut! Thank you
Nice Concept .
Liked the art