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onocdib (oh no our cloaking device its broken)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #271 | 3.400 | 3.400 |
Innovation | #275 | 3.150 | 3.150 |
Overall | #438 | 2.950 | 2.950 |
Game Design | #445 | 2.950 | 2.950 |
Fun | #457 | 2.850 | 2.850 |
Graphics | #524 | 2.850 | 2.850 |
Audio | #564 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
one guy is invisible so "you're not alone"
Did you write all the code and made all the assets from scratch?
yes
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Comments
The idea of having to control two characters to "boost" one another was a super interesting mechanic I thought. I would have preferred if you made the invisibility part an activated mechanic when needed so that it's easier to see what you needed to do with they had to cooperate.
very interesting to say the least. i would suggest adding more screenshots etc. but other than that great job!.
would love if you checked out my game!
Very interesting game, that's a nice twist of the "one player 2-players game"! The idea of having an invisible character is quite nice. At first, I didn't really understand where it would lead to, but the last levels used that mechanic well. Good job!
I like the idea a lot.
It's a very simple, but effective mechanic that's explored throughout some levels.
A bit more polishing would have been nice (e.g.: No friction between the two players, to make it easier to move stacked player characters horizontally)
It took me a while to figure out how to move efficiently and how to stack the player characters. Once I figured it out the remaining levels were pretty easy and it felt very good to nail the execution and see everything play out.
For a post jam version (If you plan to make one) It could be cool to have even more ghost players and some torches in the walls (or something) that make them visible too. This way the potential for puzzles would open up immensely.
This is a very solid entry with a very cool interpretation of the theme!
im glad you enjoyed it! And also thanks for the feedback, I actually thought about adding more ghost players and I tryed to remove the friction between them but I decided not to because im lazy :p but and I also like the torch Idea. :)
interesting concept but i feel like the execution, though well done, doent do proper justice to it, (maybe update the game and make the controls more fair?) overall good game though!
I think it's a cool idea and the graphics, audio and game design aren't bad. Good job.
fun idea.
Great game and super fun game play. It took me a couple tries but I liked it!
I could not for the life of me land the air jump on the third level but otherwise, I enjoyed it good idea and good execution!
Cool game and cool idea. Maybe im just dumb, but I couldnt get past the second level :( how do you beat it?
yeah alot of people had a problem with that level, so basically you gotta walk into the divet and while the invis guy is falling then you jump then you have to time your jump so you can jump off the invisible guy in the air(this is also how you beat the third level). Or you could get the invisible guy next to the right wall then when you jump you can just go to the right and you are on top of him and you can jump off him (even while in the air)
Cool take on the theme! Sometimes the invisible would disappear when im trying to use him to jump to other places and that was kinda frustrating. I think like a helper who u can spawn in for a certain amount of seconds would of worked better in this situation. Otherwise good entry!
thanks :)