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Cairn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 4.603 | 4.603 |
Audio | #10 | 4.121 | 4.121 |
Overall | #18 | 3.899 | 3.899 |
Game Design | #54 | 3.845 | 3.845 |
Innovation | #59 | 3.741 | 3.741 |
Fun | #102 | 3.603 | 3.603 |
Theme | #232 | 3.483 | 3.483 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Our game runs a server allowing players to indirectly interact with each other through modifying the game's level layout. The constant, overwhelming evidence of other human beings is sure to cure your loneliness.
Did you write all the code and made all the assets from scratch?
Yes, our team wrote all of the code and created all of our assets within the week!
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Comments
Concept is probably the most interesting thing I've seen in the jam. Very ambitious writing a netcode in so few days! I think the player would really benefit from a little arrow appearing over Daisy when charging the jump, to understand exactly where she'll go (I found the controls to be frustrating at times, since you can't exactly preview the direction and height of the jump). I don't know if it's one of the game breaking bugs you mentioned but I managed to get decent heights by entering edit mode and carrying Daisy on a block, it doesn't lose collision. Graphics are so cute!
Beautiful artstyle, challenging game. I would also like to add maybe some instructions to player before he starts to play.
this game is fantastic. beatiful graphics, fun mechanics, great music and SFX. and the idea for how to fit the theme is amazing. this is my favourite submission ive played so far
Love the graphics! wasn't expecting to see that you created the assets yourself when looking after playing
This is just high ratings across the board here, I absolutely dig the theme when the 2nd level dawned on me and made me realize what the theme truly was. Its an amazing twist as far as I can tell from jump king inspired game. The double jump was a nice touch to the gameplay variety and made the character feel floaty.
The game is amazing, so is the pixelart, the audio, and for a game created within a week, this sure is one of the most polished game I’ve seen in the jam. Its so hard to find something to nitpick about.
It´s beautiful but I didn´t have all the fun because the jumps were a little too hard to control for me.
I really like your idea of what your theme interpretation is supposed to be, but I didn't really saw it in action.
The jump is really ankward too.
This was a really cool idea and I was happy to see that people weren’t griefing the place too badly. Having players move the blocks above them was a smart choice to avoid that. The art and sound and music are really nice, I really like the look and feel of the game, even though some of the scene background kind of clashed with the foreground and made it a bit disorienting. I will say that I wasn’t a big fan of the controls themselves. I liked pieces of it and there were times I was having a lot of fun, but a lot of the time I was also frustrated by my lack of ability to control the character or by bouncing off the corners of a block and missing the jump. It was still a nice enough experience overall that I wanted to keep going as far as I could. I managed to get as far as the top of the library.
Overall really nice game that definitely deserves attention. Great job guys. My game is linked below if you want to check it out.
Beatiful graphic, music with sounds and mechanics:) Gare is really fun to play:D Great job guys:)
Fun platformer. Art is great.
Check mine out please: https://itch.io/jam/brackeys-8/rate/1675396
your team is very talented
This is a really solid entry.
The character sprites are lively and the backgrounds are very well done! Sometimes there is a contrast problem between foreground and background elements, though.
The take on the theme is very interesting and gets some of the benefits of multi-player without the requirement of players being present. Over time it does feel less like each player is making a meaningful change to the level as much as they are just rearranging it to a random mess.
Accruing and testing changes is a nice system though since you can save for trickier sections.
Personally I don't find much issue with the controls because of the double jump offering a lot of extra control, though an indicator could be nice for the tutorial section.
The music was nice, I quite liked how it would dynamically change between editing and climbing.
Others have mentioned bugs which I also encountered though nothing game-breaking. I would recommend some kind of progress metric or just make it more clear that the game isn't endless.
Very enjoyable game.
Really a nice game, great style, really nice animations, the only flaw perhaps is the jump which is slightly cumbersome.
For the rest it is really incredible that you have done all this in just 1 week, really congratulations!
beautiful and has a wonderful feeling when playing it - i think the art is SO gorgeous and i love daisy's design :) the way y'all interpreted the theme is my fave so far in the jam <3
Cool game but has the same "mechanics" as jump king. How the game fits with the theme is cool and all but it would be nice to see the game mechanics deviate from the jump king mechanics. Graphics and audio were spot on though, good job!
The art style is amazing! I loved the character design of the protagonist. It's really impressive what you've done in a so small amount of time. I played the web version of the game and I encountered some bugs (for example after I reached the second stone, the game stopped scrolling up and it was impossible for me to proceed, and also times it was impossible to place the blocks for me). In general, I loved the game, perhaps the mechanic of jump is a bit frustrating at the beginning but it's easy to get used to that. AMAZING JOB!
Jump king vibes, I love the level design and the sheer variety! Keep up the great work!
Amazing art and sound design, Cool take on the theme, really enjoyed my time with it
Nice concept, and artistically speaking, very good! :)
Stunning and charming art + audio! Couple pieces of feedback I do want to leave: It was difficult to tell what was a platform in some sections as it blended with the background art. And I think I know which game you drew inspiration from, but an indicator for the player's initial jump would be nice. Really solid game, love the execution of the theme!