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Too Fresh, Too Alive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #177 | 3.167 | 3.167 |
Innovation | #191 | 3.100 | 3.100 |
Audio | #237 | 3.067 | 3.067 |
Overall | #238 | 3.039 | 3.039 |
Game Design | #280 | 3.000 | 3.000 |
Fun | #295 | 2.900 | 2.900 |
Graphics | #322 | 3.000 | 3.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time you die you will be able to use experience you collected during playing to unlock skills. which will further allow players to play same lvls with different style.
Did you write all the code and made all the assets from scratch?
Yes,
Except for music which I got from pixabay (which is free to use for personal and commercial )
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Comments
I don't know what is worse: Live as a dead fish with some rice or get eaten by someone. It's a great question to solve while dodging chopsticks and other questionable flatware.
Back to the main topic, I think you should really think about upgrades. I like how Player must chose which set of upgrades they want each time they play because it promotes experimentation but unfortunately there is only one viable skill which is dash. The other starter upgrade, the jumping ability, is completely useless and when I tried it I quickly came back to dash. Horizontal movement is the king in your game and maybe adding some horizontal threats like a fan or something to push Sushi into danger can help balance the game.
I got really annoyed when I had to escape in the last second and let the XP orb just to come back and start over again. This decision should be changed to maybe Player need to stay only half of the original time to collect the XP.
I still don't know what is worse and I can't stop thinking about it. Thanks, you ruined my day. Good job!
Nice work overall!
Thanks for playing and great feedback
Its my first time using unity so not sure how to use lighting and yes there was supposed to be more lvls where you need jump to dodge enemies. Yes collecting XP must be be balanced collecting is a bit hard and boring rn.
Above points i will definitely implement and balance for full release of this game(im planning to release polished version of this)
Cleaner supposed to be fast as we need dash to dodge it maybe i need to balance it so you can barely dodge it without dash.
Its a nice game, at first I would lose a lot but after a while I figured out the strategy to avoid the chopsticks and get exp.
Thanks for playing
Once to get hold of strategy it will feel a bit easy
collecting XP is a bit on boring side rn. will definitely improve on that
This is a very fresh expansion of the idea where enemies will attack with a certain pattern, makes me recall those time playing 2D fighting games against those very very big boss that attack with their oversized body parts. Really interesting. Would love to see more content to be added - I can see where you were going with the Jump powerup, but it seemed like you ran out of time, which is a shame.
Thanks for playing
Yes i had planned more power ups unfortunately ran out of time.
I do plan on polishing this game and update to a finished game in coming future.
This is a cool idea, but getting experience is really tough.
Thanks for playing
Yes i must have balanced it a bit better.
good idea and looked great i just could not mange to get any experience
Thanks for playing
time takes to collect orbs is same as time enemy takes to attack so you have to distract enemy first and move towards orbs and dodge attack its a bit tricky once you get hang of it you will feel its easier than it looks.
although i will probably make collecting orb a b it faster in next update.
Fun idea, I like the upgrades over time - tough to get enough xp to level though!
Thanks for playing
Quick tip: move away from xp orbs once chop sticks target you move towards xp orbs and collect.
Also yes i think xp need to go to next lvl might have to tone down a lil bit.
Loved the art and little sushi animation! Would be cool to see different upgrades and maybe add an objective with the jump.
Thanks for playing
I have planned more stuff but unable to implement them in time.
For power ups I had planned glide and a life saver passive (which will revive you once per run) and there was supposed to be a lvl 3 and 4 where chop sticks comes from side ways and vacuum tubes from top to suck you in.
Interesting ideas! Would be cool to see how they would switch up gameplay.
will finish the game and update after Jam ends
A very fun concept, enjoyed playing it. maybe play and rate my game?
thanks
Sure will play it
I like that shusi and power-ups
Ty
Glad you liked it
Good idea yeah !
Thanks
Really interesting idea and design, well done!
Thanks
Cute! I enjoyed it, Nice work!
Thanks for playing
Glad you liked
Really loved the idea of your game and it is fun to play as a sushi
TY
Played our game really cool
Fun! Like how chopsticks attack time is exact time you need to collect the orb. NIce!
Yes. it makes thing a bit hard and you have to first distract chopsticks and then collect orbs. also unlocking dash will make things easy (so players dont feel furstrated playing same level again second time)
The idea is interesting. This sushi is so cute, I want to keep it as a pet!
Thanks for Playing
It is cute :D
It's not loading for me :( it's stuck at 0% loading.
You can try Downloadable files also made a PC build just in case browser version doesn't work.
As FYI the browser version didn’t work for me either.
No specific error message.
This was with a “recent” Firefox version on Linux.
FWIW other Unity-based browser games from this jam have played okay.